2. Stages & prototypes
What is the place of research on overall Games process ?
the Post Games Phase form
the goals
To summaries the players experience
Prevents insinuations
To points of gaps and misunderstanding
To drive the new projects impruvment
3. The equalizer sets
What is the game about ?
What is mechanics in format or unformed ?
What is format of declared event ?
What is expectation of LARPers ?
What is game content is ?
4. Markers sources and definitions
GM list, roles and locations
Roles set, teams and locations sub structures
Quests, legends , missions, introductory
The game activates is nearly universal values
Specific for markers sets
5. The sources
Players reports
Masters reports
Media
Interwiews
Photos
Videos
Tracking sources
The results calibration by Douglass W.Hubbard TBD
The reporting status Ukraine below !!!!
6. Collection sizing
The re
The dependences non
linear
The percentage of
reports
From 5 to 20 %
The timing of reports
(short&long)
13. Media processing
Entourage
Episodes
Characters
Profile identifications
Time and location stamps
https://www.facebook.com/188564458422282/videos/281761579102569/
17. Markers categorizations
Gaming based
Live case based
Person based
Groups and unions
GMs activites
Person based
Groups and
unions
Gaming
based
GM charts
Players charts
GM thanks
Gaming charts
Subjective
charts
?
20. Conclusion
Special thanks Chef GMs for data from their projects:
In the current situation, markers allow selecting separate and process LARPs events.
The markers sets are unique for each genre and sizing.
The values of markers allow calculating as total values of activates in a comparison.
The markers publications push a strong motivation for GM and Players to improve the content level.
Editor's Notes
The Mixing Desk of LARP:History and cuurent stste of a design theoryJaakko Stenros?Martin Nielsen