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Markers flows
By S.Khylevych
For International LARP Academy Conference 2018 (ILAC)
Minsk, Belarus
Stages & prototypes
What is the place of research on overall Games process ?
the Post Games Phase form
the goals
To summaries the players experience
Prevents insinuations
To points of gaps and misunderstanding
To drive the new projects impruvment
The equalizer sets
 What is the game about ?
 What is mechanics in format or unformed ?
 What is format of declared event ?
 What is expectation of LARPers ?
 What is game content is ?
Markers sources and definitions
 GM list, roles and locations
 Roles set, teams and locations sub structures
 Quests, legends , missions, introductory
The game activates is nearly universal values
 Specific for markers sets
The sources
 Players reports
 Masters reports
 Media
 Interwiews
 Photos
 Videos
 Tracking sources
The results calibration by Douglass W.Hubbard TBD
The reporting status Ukraine below !!!!
Collection sizing
 The re
 The dependences non
linear
 The percentage of
reports
From 5 to 20 %
 The timing of reports
(short&long)
Players reports types
 Gratefully
 Emotions
 Personalities
 Episodes
 Critics
 Analalitics
 Contributions
 Relations
 Creations
The players reports processing
 Timing
 Collections and types
 Various Sources
Players reports processing
 Screening and marks
Players reports processing
 Sciences
 Pacifism
 Politics
 Rules
 Upgrade of personages
 Religion
 Rituals
 Setting
 Plot
 Plots quests
 Creature !!!
 Economics
Markers selection and assignment rules and polices
 Entourage of personage
 Entourage of locations
 Upgrade
 Atmosphere
 Balance
 Fighting
 Dynamic
 Dramatism
 Intriguers
 Casting
 Quests
 Magic
 Medicine
 Game Mechanic
 episodes
Players reports processing
 Creature !!!
Markers selection and assignment rules and polices
http://www.digra.org/digital-library/publications/markers-of-
subjective-perception-in-larp/
Players reports processing
 The index assignment rules
Simple likes
moutions
 Reposts
 Comments
Media processing
 Entourage
 Episodes
 Characters
 Profile identifications
 Time and location stamps
https://www.facebook.com/188564458422282/videos/281761579102569/
Master reports
 Inputs
 Events
 Contributions
 Players applycoming
 Budget
 Understanding of plot structure
Tracking sources TBD
 Master chats
 Walckie talkie exchange
 Mailing
 Massages
 Geo tracking tools
Markers processing
 Positives
 Negatives
 Units
 Antagonism
Markers categorizations
 Gaming based
 Live case based
 Person based
 Groups and unions
 GMs activites
Person based
Groups and
unions
Gaming
based
GM charts
Players charts
GM thanks
Gaming charts
Subjective
charts
?
The events final reports
Project comparison in Ukraine
by FB index (reports and media in FB group )Time Source ID Reports result
23  26 亠仗仆 2018 https://www.facebook.com/groups/345393595949674/ 亠仆亠舒仆. 丱仂亰磳于舒 个仍仂亠仆亳亳. 148 ***
26  29 仍亳仗仆 2018 https://www.facebook.com/groups/163434534245736/  "亠 仂仗从舒 于亰亞仍磲" 134 ***
23  25 亠仗仆 2018 https://www.facebook.com/groups/129322181024126/ The Sword Coast: Waterdeep 86 **
27 从于仆  1 舒于仆 2018 https://www.facebook.com/hot.winter.2018/ "亠亟 亳 仍舒仄. 舒从舒 亰亳仄舒" 74 **
25  28 舒于仆 2018 https://www.facebook.com/groups/1891037141145811/ WarCraft: 亅仗仂舒 亠仂亠于  3 72 **
27 亠于仆  1 仍亳仗仆 2018 https://www.facebook.com/groups/narnia2017/  丱仂仆亳从亳 舒仆亳亳: 仂仍亠 仂仂仍亠亶 37 *
24  25 仍ム仂亞仂 2018 https://www.facebook.com/events/136134007083790/ 亳仆亟亠. 仂于亶 仄亳 34 *
24  27 舒于仆 2018 https://www.facebook.com/groups/legacy1975  "丱仂亞于舒. 舒仍亠亟亳亠. 1975" 32 *
10  12 亠仗仆 2018 https://www.facebook.com/groups/1765056040225313/ 丐亠仄仆亶 仂仆亳仆亠仆 2018. 27 *
8  10 亠于仆 2018 https://www.facebook.com/groups/241992782998096/仂于仂仆仂亶  "亳从仂于舒亶 舒仗舒亟" 26 *
13  15 仍亳仗仆 2018 https://www.facebook.com/groups/Mozaika2018/?fref=mentions   2019 26 *
2  5 亠仗仆 2018 https://www.facebook.com/groups/threenightinfaled/ 弌舒亢. 仆舒从亳 于仂 丐仄亠 26 *
8  11 弍亠亠亰仆 2018 https://www.facebook.com/events/1439889089422932/  "弌仂仍亠亶仄 4 17" 22 *
16  19 亠仗仆 2018 https://www.facebook.com/groups/FalloutBySVOI/ Fallout : Zion 22 *
12  15 亢仂于仆 2018 https://www.facebook.com/groups/2021060594802174htt Ilvermorny: Wind of Changes 21 *
28 亠于仆  1 仍亳仗仆 2018 https://www.facebook.com/groups/1472783489435727 亟舒 亳 舒仂仆.亠仆舒仍. 5
12  15 从于仆 2018 https://www.facebook.com/groups/441544476223975/ 丐亠仄仆亠 亰亠仄仍亳 2018 3
28 从于仆  1 舒于仆 2018 https://www.facebook.com/events/2060903190799441/  亠仍仂从亳亠 仂亶仆. 0
29 于亠亠仆  1 亢仂于仆 2018https://www.facebook.com/groups/gameoffangs/ "GAME OF FANGS" LARP NA
Total count: 34
*** - 2; ** - 3; * - 10; No * - 8; NA - 11
Conclusion
 Special thanks Chef GMs for data from their projects:
 In the current situation, markers allow selecting separate and process LARPs events.
 The markers sets are unique for each genre and sizing.
 The values of markers allow calculating as total values of activates in a comparison.
 The markers publications push a strong motivation for GM and Players to improve the content level.

More Related Content

Markers flows

  • 1. Markers flows By S.Khylevych For International LARP Academy Conference 2018 (ILAC) Minsk, Belarus
  • 2. Stages & prototypes What is the place of research on overall Games process ? the Post Games Phase form the goals To summaries the players experience Prevents insinuations To points of gaps and misunderstanding To drive the new projects impruvment
  • 3. The equalizer sets What is the game about ? What is mechanics in format or unformed ? What is format of declared event ? What is expectation of LARPers ? What is game content is ?
  • 4. Markers sources and definitions GM list, roles and locations Roles set, teams and locations sub structures Quests, legends , missions, introductory The game activates is nearly universal values Specific for markers sets
  • 5. The sources Players reports Masters reports Media Interwiews Photos Videos Tracking sources The results calibration by Douglass W.Hubbard TBD The reporting status Ukraine below !!!!
  • 6. Collection sizing The re The dependences non linear The percentage of reports From 5 to 20 % The timing of reports (short&long)
  • 7. Players reports types Gratefully Emotions Personalities Episodes Critics Analalitics Contributions Relations Creations
  • 8. The players reports processing Timing Collections and types Various Sources
  • 9. Players reports processing Screening and marks
  • 10. Players reports processing Sciences Pacifism Politics Rules Upgrade of personages Religion Rituals Setting Plot Plots quests Creature !!! Economics Markers selection and assignment rules and polices Entourage of personage Entourage of locations Upgrade Atmosphere Balance Fighting Dynamic Dramatism Intriguers Casting Quests Magic Medicine Game Mechanic episodes
  • 11. Players reports processing Creature !!! Markers selection and assignment rules and polices http://www.digra.org/digital-library/publications/markers-of- subjective-perception-in-larp/
  • 12. Players reports processing The index assignment rules Simple likes moutions Reposts Comments
  • 13. Media processing Entourage Episodes Characters Profile identifications Time and location stamps https://www.facebook.com/188564458422282/videos/281761579102569/
  • 14. Master reports Inputs Events Contributions Players applycoming Budget Understanding of plot structure
  • 15. Tracking sources TBD Master chats Walckie talkie exchange Mailing Massages Geo tracking tools
  • 16. Markers processing Positives Negatives Units Antagonism
  • 17. Markers categorizations Gaming based Live case based Person based Groups and unions GMs activites Person based Groups and unions Gaming based GM charts Players charts GM thanks Gaming charts Subjective charts ?
  • 18. The events final reports
  • 19. Project comparison in Ukraine by FB index (reports and media in FB group )Time Source ID Reports result 23 26 亠仗仆 2018 https://www.facebook.com/groups/345393595949674/ 亠仆亠舒仆. 丱仂亰磳于舒 个仍仂亠仆亳亳. 148 *** 26 29 仍亳仗仆 2018 https://www.facebook.com/groups/163434534245736/ "亠 仂仗从舒 于亰亞仍磲" 134 *** 23 25 亠仗仆 2018 https://www.facebook.com/groups/129322181024126/ The Sword Coast: Waterdeep 86 ** 27 从于仆 1 舒于仆 2018 https://www.facebook.com/hot.winter.2018/ "亠亟 亳 仍舒仄. 舒从舒 亰亳仄舒" 74 ** 25 28 舒于仆 2018 https://www.facebook.com/groups/1891037141145811/ WarCraft: 亅仗仂舒 亠仂亠于 3 72 ** 27 亠于仆 1 仍亳仗仆 2018 https://www.facebook.com/groups/narnia2017/ 丱仂仆亳从亳 舒仆亳亳: 仂仍亠 仂仂仍亠亶 37 * 24 25 仍ム仂亞仂 2018 https://www.facebook.com/events/136134007083790/ 亳仆亟亠. 仂于亶 仄亳 34 * 24 27 舒于仆 2018 https://www.facebook.com/groups/legacy1975 "丱仂亞于舒. 舒仍亠亟亳亠. 1975" 32 * 10 12 亠仗仆 2018 https://www.facebook.com/groups/1765056040225313/ 丐亠仄仆亶 仂仆亳仆亠仆 2018. 27 * 8 10 亠于仆 2018 https://www.facebook.com/groups/241992782998096/仂于仂仆仂亶 "亳从仂于舒亶 舒仗舒亟" 26 * 13 15 仍亳仗仆 2018 https://www.facebook.com/groups/Mozaika2018/?fref=mentions 2019 26 * 2 5 亠仗仆 2018 https://www.facebook.com/groups/threenightinfaled/ 弌舒亢. 仆舒从亳 于仂 丐仄亠 26 * 8 11 弍亠亠亰仆 2018 https://www.facebook.com/events/1439889089422932/ "弌仂仍亠亶仄 4 17" 22 * 16 19 亠仗仆 2018 https://www.facebook.com/groups/FalloutBySVOI/ Fallout : Zion 22 * 12 15 亢仂于仆 2018 https://www.facebook.com/groups/2021060594802174htt Ilvermorny: Wind of Changes 21 * 28 亠于仆 1 仍亳仗仆 2018 https://www.facebook.com/groups/1472783489435727 亟舒 亳 舒仂仆.亠仆舒仍. 5 12 15 从于仆 2018 https://www.facebook.com/groups/441544476223975/ 丐亠仄仆亠 亰亠仄仍亳 2018 3 28 从于仆 1 舒于仆 2018 https://www.facebook.com/events/2060903190799441/ 亠仍仂从亳亠 仂亶仆. 0 29 于亠亠仆 1 亢仂于仆 2018https://www.facebook.com/groups/gameoffangs/ "GAME OF FANGS" LARP NA Total count: 34 *** - 2; ** - 3; * - 10; No * - 8; NA - 11
  • 20. Conclusion Special thanks Chef GMs for data from their projects: In the current situation, markers allow selecting separate and process LARPs events. The markers sets are unique for each genre and sizing. The values of markers allow calculating as total values of activates in a comparison. The markers publications push a strong motivation for GM and Players to improve the content level.

Editor's Notes

  1. The Mixing Desk of LARP: History and cuurent stste of a design theory Jaakko Stenros?Martin Nielsen
  2. Understanding of plot structure
  3. Tim Makarov stucture