Scratch moves 25 steps and increases its count by one each time it counts to 0 forever. The last step has Scratch make the sound "meow" as it laughs mischievously.
reference presentation for workshop during Games & Learning Special Interest Group (GL SIG) at Manchester Metropolitan University, 11 November 2015
The twist is hidden from the presentation ;)
When the green flag is pressed, the count starts at 10. The sprite will say "hello" and play a sound forever. If the count is less than 15, it will move 25 steps, wait 1 second, increase the count by 1, and repeat. If the count reaches 2, it will stop the script and increase the count by 1.
The document discusses the history and capabilities of short takeoff and landing (STOL) aircraft used for maneuver air support (MAS) of ground forces. It describes the German Fi-156 Storch from WWII that could take off and land in very short distances and inspired later U.S. Army "grasshopper" planes. Specifically, it focuses on the OV-1 Mohawk as the ultimate MAS aircraft, able to take off and land in under 1,000 feet to closely support troops. It details how Mohawks, teamed with ground forward air controllers in armored vehicles, could coordinate aerial reconnaissance, strikes, and resupply for maneuvering forces. Cost estimates are provided for a proposed operational prototype
T bonde scratch cue rockstar day 2- tahoeTraci Bonde
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The document discusses using the Scratch programming language for elementary school math education. It mentions "Scratch for Elem Math", "Code it man!", and "T_Bonde Scratch- CUE Rockstar Day 2- Tahoe" multiple times. It also provides links to Scratch and Scratch Jr. activities and resources for primary grade students and mentions a Scratch studio sample and Google bringing Scratch to Boys & Girls Clubs.
Using robotics kits like Lego Mindstorms NXT and EV3 in the classroom can engage students in STEM subjects like science, technology, engineering, and math. Students work in teams to build and program robots, teaching critical thinking and computer programming skills. Robotics ignites students' enthusiasm for subjects like math and science by providing an engaging hands-on learning experience that also develops skills applicable to future careers.
This Scratch lesson teaches students how to move sprites using keyboard controls. It introduces X and Y coordinates and shows how they position sprites on the screen. Students will create a pen game to practice writing their name by moving a sprite with arrow keys. They will also make a bat game where a bat sprite changes costumes and moves as directed by arrow keys. The lesson aims to help students understand sprite movement and game design.
This document provides instructions for a Scratch lesson that teaches students how to code the movement of sprites. The objective is for students to write code to move a sprite by changing its look, making it move, and adding additional sprites with varying movement speeds. Students will create a computer game and test each other's games. They will learn to add and delete sprites, make sprites move at different speeds and in response to different keyboard buttons, and use loops and conditions to control sprite movement and stopping.
This short document promotes the creation of Haiku Deck presentations on 際際滷Share by stating it provides inspiration. It encourages the reader to get started making their own Haiku Deck presentation by clicking a button labeled "GET STARTED".
El documento describe las b炭squedas avanzadas y b炭squedas en Google Acad辿mico realizadas por un estudiante. Explica c坦mo configurar dos b炭squedas avanzadas completando los campos con par叩metros espec鱈ficos y obtener los resultados. Luego detalla tres b炭squedas en Google Acad辿mico, incluida la b炭squeda de un libro y art鱈culos utilizando palabras clave, y proporciona enlaces a los resultados.
The document introduces Scratch, a programming language that allows users to create interactive stories, games, and other media. It provides an overview of Scratch and how it teaches skills like computational thinking. It also outlines how to organize a Scratch workshop for libraries, including suggested age ranges and a sample workshop format.
This document provides instructions for a Scratch lesson that teaches students how to control sprites using scripts. The lesson objectives are to make a sprite follow the mouse pointer and use the pen tool to draw shapes. Students will practice using forever loops and scripts to move a sprite towards the mouse pointer while leaving a trail. The lesson also includes a maze game where students write scripts to guide a monster through a maze.
This document provides guidance on organizing a Social Innovation Camp (SICamp) event. Some key points:
- SICamps are 3-6 month events that bring together idea owners, experts, and mentors to prototype solutions to social problems over 2-3 days.
- The document outlines the stages of the process from securing a venue and budget, to promoting a call for ideas, selecting submissions, resourcing the event, and following up afterwards.
- Guidance is given for running pre-event outreach workshops to source local problems, as well as tips for judging submissions and supporting teams during the event through mentors, experts, and prototyping sessions.
This document discusses using Scratch 1.4 and 2.0 for games design and technology within the Curriculum for Excellence. It provides an overview of the capabilities of Scratch, including making custom blocks, cloud saving, and browser-based use. It also demonstrates how to use Scratch with Kinect for interactive games and shares resources for tutorials, examples, and teacher materials.
This document appears to be a form with fields for a mobile number, lockcode number, and a submit button. It references ideas, success, being active, and closing, suggesting it may relate to submitting an application or proposal of some kind. The document contains few other details to provide meaningful context.
The document provides instructions for a Scratch coding lesson. It teaches students how to:
1) Write scripts that run when a sprite touches a particular color or another sprite using "If" and "Touching" blocks.
2) Have one sprite chase the mouse pointer around the screen and another bounce off edges.
3) Rename sprites and have one change color when touching the other, making the game more complex by adding sprites and effects.
This document discusses potential dangers students face on the internet and provides tips for staying safe online. It covers issues like predators, cyberbullying, and risks associated with cell phones, instant messaging, chat rooms, and online gaming. The document defines cyberbullying and the different roles involved. It also outlines behaviors of internet predators and recommends steps parents and teachers can take to help protect students, including monitoring internet use, being informed about potential risks, and visiting websites that provide safety resources and tips.
Scratch is a programming language used to create interactive stories, games, and animations that can be shared online. It helps students think creatively and collaboratively. The Hour of Code is a global movement to introduce students to computer science through one-hour tutorials available in over 30 languages. During Computer Science Education Week in December, any student or teacher can organize an Hour of Code event to demystify coding. The document provides instructions on getting started with Scratch by creating an account and working on a virtual pet project.
This document provides instructions for a Scratch lesson where students will make a character dance. Students will change the background, import a sprite with multiple costumes, and add a script to alternate between costumes using a forever loop and wait command. More advanced students will move the sprite using keyboard controls. The lesson teaches skills like changing backgrounds, importing costumes, using loops and waits to create an animation, and moving sprites with keyboard controls.
The document contains tips for staying safe online, including keeping private information private, being careful who you share information with on social media, and avoiding downloading suspicious programs or visiting untrustworthy websites, as they could enable cyberbullying, identity theft, computer viruses, or other digital threats. It also lists the contributors to the document.
This document provides an introduction and overview of coding and computational thinking using Scratch 2.0. It discusses why coding is important, provides basics on Scratch including an overview video and tutorials, and presents sample projects and challenges for students including debugging exercises. Resources on Scratch and coding are also listed, along with a quote about seeing coding as a new form of expression and learning.
This document provides instructions for a Scratch lesson where students will:
1) Create a variable that tracks the score of a game and increases when a sprite is clicked.
2) Make games with two sprites where touching increases the score and moves the sprites.
3) Add a time limit to games by using a countdown variable that stops the game after 60 seconds.
The document provides safety tips for using the internet and participating in online activities. It defines key terms like the internet, browser, and search engine. It recommends only sharing limited personal information online and avoiding giving out private details to strangers. The summaries also describe online chat rooms and issues like spam, advising deleting suspicious emails and not spreading junk mail.
The document provides an introduction to robotics education using LEGO Mindstorms NXT kits. It outlines the minimum equipment needed, including one NXT kit and computer per 2 students. It presents several programming challenges of increasing complexity to teach students basic robot behaviors. It also lists additional resources and competitions for further learning.
The document provides information about internet safety and proper online etiquette. It defines key internet terms like browsers, search engines, netiquette, and spam. It advises that the internet should be used to search for information, jobs, and educational games. Users are warned to never give out personal information like addresses or credit card numbers online and to get help from a parent or teacher if uncomfortable with any website. Proper online etiquette includes being polite, avoiding all capital letters, and not insulting others to prevent "flame wars".
This document provides tips for staying safe online. It advises never sharing personal information like your address, phone number, or passwords when chatting or emailing online. When in chat rooms, conversations are usually between 2-3 people. To reduce spam emails, it recommends not giving out your email address, blocking spam, and reporting spammers to their internet service provider. The overall message is to be careful what information you share online and tell an adult if you receive anything suspicious or unwanted.
El documento describe las b炭squedas avanzadas y b炭squedas en Google Acad辿mico realizadas por un estudiante. Explica c坦mo configurar dos b炭squedas avanzadas completando los campos con par叩metros espec鱈ficos y obtener los resultados. Luego detalla tres b炭squedas en Google Acad辿mico, incluida la b炭squeda de un libro y art鱈culos utilizando palabras clave, y proporciona enlaces a los resultados.
The document introduces Scratch, a programming language that allows users to create interactive stories, games, and other media. It provides an overview of Scratch and how it teaches skills like computational thinking. It also outlines how to organize a Scratch workshop for libraries, including suggested age ranges and a sample workshop format.
This document provides instructions for a Scratch lesson that teaches students how to control sprites using scripts. The lesson objectives are to make a sprite follow the mouse pointer and use the pen tool to draw shapes. Students will practice using forever loops and scripts to move a sprite towards the mouse pointer while leaving a trail. The lesson also includes a maze game where students write scripts to guide a monster through a maze.
This document provides guidance on organizing a Social Innovation Camp (SICamp) event. Some key points:
- SICamps are 3-6 month events that bring together idea owners, experts, and mentors to prototype solutions to social problems over 2-3 days.
- The document outlines the stages of the process from securing a venue and budget, to promoting a call for ideas, selecting submissions, resourcing the event, and following up afterwards.
- Guidance is given for running pre-event outreach workshops to source local problems, as well as tips for judging submissions and supporting teams during the event through mentors, experts, and prototyping sessions.
This document discusses using Scratch 1.4 and 2.0 for games design and technology within the Curriculum for Excellence. It provides an overview of the capabilities of Scratch, including making custom blocks, cloud saving, and browser-based use. It also demonstrates how to use Scratch with Kinect for interactive games and shares resources for tutorials, examples, and teacher materials.
This document appears to be a form with fields for a mobile number, lockcode number, and a submit button. It references ideas, success, being active, and closing, suggesting it may relate to submitting an application or proposal of some kind. The document contains few other details to provide meaningful context.
The document provides instructions for a Scratch coding lesson. It teaches students how to:
1) Write scripts that run when a sprite touches a particular color or another sprite using "If" and "Touching" blocks.
2) Have one sprite chase the mouse pointer around the screen and another bounce off edges.
3) Rename sprites and have one change color when touching the other, making the game more complex by adding sprites and effects.
This document discusses potential dangers students face on the internet and provides tips for staying safe online. It covers issues like predators, cyberbullying, and risks associated with cell phones, instant messaging, chat rooms, and online gaming. The document defines cyberbullying and the different roles involved. It also outlines behaviors of internet predators and recommends steps parents and teachers can take to help protect students, including monitoring internet use, being informed about potential risks, and visiting websites that provide safety resources and tips.
Scratch is a programming language used to create interactive stories, games, and animations that can be shared online. It helps students think creatively and collaboratively. The Hour of Code is a global movement to introduce students to computer science through one-hour tutorials available in over 30 languages. During Computer Science Education Week in December, any student or teacher can organize an Hour of Code event to demystify coding. The document provides instructions on getting started with Scratch by creating an account and working on a virtual pet project.
This document provides instructions for a Scratch lesson where students will make a character dance. Students will change the background, import a sprite with multiple costumes, and add a script to alternate between costumes using a forever loop and wait command. More advanced students will move the sprite using keyboard controls. The lesson teaches skills like changing backgrounds, importing costumes, using loops and waits to create an animation, and moving sprites with keyboard controls.
The document contains tips for staying safe online, including keeping private information private, being careful who you share information with on social media, and avoiding downloading suspicious programs or visiting untrustworthy websites, as they could enable cyberbullying, identity theft, computer viruses, or other digital threats. It also lists the contributors to the document.
This document provides an introduction and overview of coding and computational thinking using Scratch 2.0. It discusses why coding is important, provides basics on Scratch including an overview video and tutorials, and presents sample projects and challenges for students including debugging exercises. Resources on Scratch and coding are also listed, along with a quote about seeing coding as a new form of expression and learning.
This document provides instructions for a Scratch lesson where students will:
1) Create a variable that tracks the score of a game and increases when a sprite is clicked.
2) Make games with two sprites where touching increases the score and moves the sprites.
3) Add a time limit to games by using a countdown variable that stops the game after 60 seconds.
The document provides safety tips for using the internet and participating in online activities. It defines key terms like the internet, browser, and search engine. It recommends only sharing limited personal information online and avoiding giving out private details to strangers. The summaries also describe online chat rooms and issues like spam, advising deleting suspicious emails and not spreading junk mail.
The document provides an introduction to robotics education using LEGO Mindstorms NXT kits. It outlines the minimum equipment needed, including one NXT kit and computer per 2 students. It presents several programming challenges of increasing complexity to teach students basic robot behaviors. It also lists additional resources and competitions for further learning.
The document provides information about internet safety and proper online etiquette. It defines key internet terms like browsers, search engines, netiquette, and spam. It advises that the internet should be used to search for information, jobs, and educational games. Users are warned to never give out personal information like addresses or credit card numbers online and to get help from a parent or teacher if uncomfortable with any website. Proper online etiquette includes being polite, avoiding all capital letters, and not insulting others to prevent "flame wars".
This document provides tips for staying safe online. It advises never sharing personal information like your address, phone number, or passwords when chatting or emailing online. When in chat rooms, conversations are usually between 2-3 people. To reduce spam emails, it recommends not giving out your email address, blocking spam, and reporting spammers to their internet service provider. The overall message is to be careful what information you share online and tell an adult if you receive anything suspicious or unwanted.