The document outlines the rules and policies for a 4v4 intramural soccer league at Northeastern University. Key points include:
- Games will consist of two 15-minute halves with a running clock and no goalies. Teams must have 4 players to avoid a forfeit.
- Substitutions can only occur at certain stoppages and players must be signaled onto the field by the referee.
- Sliding is prohibited and results in an automatic yellow card. Red cards carry an ejection.
- Three yellow cards accumulated by a team will result in a forfeit of the game. Fouls and misconduct are also outlined.
2. The Five Most Important IM Policies
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 Game time is forfeit time – please ensure you have enough rostered
players present prior to the start of your scheduled contest.
 Only a team’s captain may confer with the officials.
 All players must present their valid Northeastern University issued
Husky Card in order to play.
 All roster management is done via the IMLeagues platform.
 After the season’s schedule is published, regular season games will
not be rescheduled at a team’s request.
3. General Rules
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Games will consist of 2 halves, each 15 minutes long
Running Clock
Four players per team (no goalie will be used)
Teams must have four players present to avoid a forfeit
Mercy Rule:
A team leading by 7 goals in the 2nd half will automatically win.
All players must wear athletic gear and appropriate footwear
Cleats are NOT permitted
4. Substitutions
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Substitutions may only be made on a corner kick, goal kick, during a
timeout, or during halftime
Substitutes must notify the referee before entering play and may only enter
at the referee’s signal
Substitutes must remain in the designated area during play
Within the final two minutes of the last half there shall be no substitutes
Failure to comply with the above substitution rules will result in a yellow
card for the offending team’s captain
5. Out of Bounds
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The entirety of the ball must cross the entirety of the line for the ball to be
considered out
The ball is considered out if it touches one of the sideline cones
Balls that go out on the sidelines will be put back into play via kick-in
Balls that go out on the end line will be put back into play via goal kick or
corner kick
6. The Crease
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Offsides will not be called
There will be a crease designated by red markers around each goal
No offensive player may ever enter the crease in front of the goal he or she
is attacking
No defensive player may enter the crease in front of the goal he or she is
defending, except to retrieve a stationary ball
A defender may not enter the crease to stop a ball in motion
7. Sliding
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There is absolutely no sliding permitted
All slides result in an automatic yellow card
Sliding into a player is a red card
After a slide, the ball is put back into play with a direct free kick
8. Yellow Cards
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A player receiving a yellow card receives a minimum two-minute penalty,
with no replacement
If a goal is scored against his or her team, the player may re-enter the
game
Yellow card fouls include:
Sliding
Entering or leaving the field without the official’s permission
Objecting to the decision of an official either vocally or through actions
Delay of game (refusing to yield 3 yards on a free kick)
Holding a jersey or shorts
Deliberate handball to stop an attack
Deliberate tactical foul
Unsportsmanlike conduct
9. Red Cards
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Red cards carry an automatic ejection from the game and the facility
Teams must play short a player for the rest of the match
Red card fouls include:
Taunting
A second yellow card
Exhibiting violent conduct
Spitting at another person
Using insulting, offensive or abusive language
Leaving the bench area to enter the field during an altercation
10. Unsportsmanlike Conduct
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3 yellow cards on one team will result in that team forfeiting the game.
1 red card = 2 yellow cards
The supervisor on duty has the right to remove any player from
competition who has violated any Intramural Policy or Rule.
11. Additional Rules
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The game will end on the first dead ball after regulation time has expired
After any dead ball situation, the team in control of the ball has five
seconds to put it into play
Advantage will be used when calling fouls, so not to take away a
favorable situation from the team that did not foul
12. Quiz
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N
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AKE
THE
Q
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Now Take the Quiz!
Thank you for your interest in the Intramural Sports
program – have a great season!
Contact Ivory Veale: Assistant Director of Campus
Recreation- Student Engagement with any questions:
i.veale@northeastern.edu
Or
Neil Virtue: n.virtue@northeastern.edu