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MILLS @NORTHEASTERN UNIVERSITY - INTRAMURAL SPORTS
4v4 Soccer – Online Managers Meeting
The Five Most Important IM Policies
M
ANAGER
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S
M
EETING
 Game time is forfeit time – please ensure you have enough rostered
players present prior to the start of your scheduled contest.
 Only a team’s captain may confer with the officials.
 All players must present their valid Northeastern University issued
Husky Card in order to play.
 All roster management is done via the IMLeagues platform.
 After the season’s schedule is published, regular season games will
not be rescheduled at a team’s request.
General Rules
M
ANAGER
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EETING
Games will consist of 2 halves, each 15 minutes long
Running Clock
Four players per team (no goalie will be used)
Teams must have four players present to avoid a forfeit
Mercy Rule:
A team leading by 7 goals in the 2nd half will automatically win.
All players must wear athletic gear and appropriate footwear
Cleats are NOT permitted
Substitutions
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Substitutions may only be made on a corner kick, goal kick, during a
timeout, or during halftime
Substitutes must notify the referee before entering play and may only enter
at the referee’s signal
Substitutes must remain in the designated area during play
Within the final two minutes of the last half there shall be no substitutes
Failure to comply with the above substitution rules will result in a yellow
card for the offending team’s captain
Out of Bounds
M
ANAGER
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The entirety of the ball must cross the entirety of the line for the ball to be
considered out
The ball is considered out if it touches one of the sideline cones
Balls that go out on the sidelines will be put back into play via kick-in
Balls that go out on the end line will be put back into play via goal kick or
corner kick
The Crease
M
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Offsides will not be called
There will be a crease designated by red markers around each goal
No offensive player may ever enter the crease in front of the goal he or she
is attacking
No defensive player may enter the crease in front of the goal he or she is
defending, except to retrieve a stationary ball
A defender may not enter the crease to stop a ball in motion
Sliding
M
ANAGER
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There is absolutely no sliding permitted
All slides result in an automatic yellow card
Sliding into a player is a red card
After a slide, the ball is put back into play with a direct free kick
Yellow Cards
M
ANAGER
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A player receiving a yellow card receives a minimum two-minute penalty,
with no replacement
If a goal is scored against his or her team, the player may re-enter the
game
Yellow card fouls include:
Sliding
Entering or leaving the field without the official’s permission
Objecting to the decision of an official either vocally or through actions
Delay of game (refusing to yield 3 yards on a free kick)
Holding a jersey or shorts
Deliberate handball to stop an attack
Deliberate tactical foul
Unsportsmanlike conduct
Red Cards
M
ANAGER
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Red cards carry an automatic ejection from the game and the facility
Teams must play short a player for the rest of the match
Red card fouls include:
Taunting
A second yellow card
Exhibiting violent conduct
Spitting at another person
Using insulting, offensive or abusive language
Leaving the bench area to enter the field during an altercation
Unsportsmanlike Conduct
M
ANAGER
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3 yellow cards on one team will result in that team forfeiting the game.
1 red card = 2 yellow cards
The supervisor on duty has the right to remove any player from
competition who has violated any Intramural Policy or Rule.
Additional Rules
M
ANAGER
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The game will end on the first dead ball after regulation time has expired
After any dead ball situation, the team in control of the ball has five
seconds to put it into play
Advantage will be used when calling fouls, so not to take away a
favorable situation from the team that did not foul
Quiz
M
ANAGER
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EETING
N
OW
T
AKE
THE
Q
UIZ
!
Now Take the Quiz!
Thank you for your interest in the Intramural Sports
program – have a great season!
Contact Ivory Veale: Assistant Director of Campus
Recreation- Student Engagement with any questions:
i.veale@northeastern.edu
Or
Neil Virtue: n.virtue@northeastern.edu

More Related Content

MCNU 4v4soccer October.ppt

  • 1. MILLS @NORTHEASTERN UNIVERSITY - INTRAMURAL SPORTS 4v4 Soccer – Online Managers Meeting
  • 2. The Five Most Important IM Policies M ANAGER ' S M EETING  Game time is forfeit time – please ensure you have enough rostered players present prior to the start of your scheduled contest.  Only a team’s captain may confer with the officials.  All players must present their valid Northeastern University issued Husky Card in order to play.  All roster management is done via the IMLeagues platform.  After the season’s schedule is published, regular season games will not be rescheduled at a team’s request.
  • 3. General Rules M ANAGER ' S M EETING Games will consist of 2 halves, each 15 minutes long Running Clock Four players per team (no goalie will be used) Teams must have four players present to avoid a forfeit Mercy Rule: A team leading by 7 goals in the 2nd half will automatically win. All players must wear athletic gear and appropriate footwear Cleats are NOT permitted
  • 4. Substitutions M ANAGER ' S M EETING Substitutions may only be made on a corner kick, goal kick, during a timeout, or during halftime Substitutes must notify the referee before entering play and may only enter at the referee’s signal Substitutes must remain in the designated area during play Within the final two minutes of the last half there shall be no substitutes Failure to comply with the above substitution rules will result in a yellow card for the offending team’s captain
  • 5. Out of Bounds M ANAGER ' S M EETING The entirety of the ball must cross the entirety of the line for the ball to be considered out The ball is considered out if it touches one of the sideline cones Balls that go out on the sidelines will be put back into play via kick-in Balls that go out on the end line will be put back into play via goal kick or corner kick
  • 6. The Crease M ANAGER ' S M EETING Offsides will not be called There will be a crease designated by red markers around each goal No offensive player may ever enter the crease in front of the goal he or she is attacking No defensive player may enter the crease in front of the goal he or she is defending, except to retrieve a stationary ball A defender may not enter the crease to stop a ball in motion
  • 7. Sliding M ANAGER ' S M EETING There is absolutely no sliding permitted All slides result in an automatic yellow card Sliding into a player is a red card After a slide, the ball is put back into play with a direct free kick
  • 8. Yellow Cards M ANAGER ' S M EETING A player receiving a yellow card receives a minimum two-minute penalty, with no replacement If a goal is scored against his or her team, the player may re-enter the game Yellow card fouls include: Sliding Entering or leaving the field without the official’s permission Objecting to the decision of an official either vocally or through actions Delay of game (refusing to yield 3 yards on a free kick) Holding a jersey or shorts Deliberate handball to stop an attack Deliberate tactical foul Unsportsmanlike conduct
  • 9. Red Cards M ANAGER ' S M EETING Red cards carry an automatic ejection from the game and the facility Teams must play short a player for the rest of the match Red card fouls include: Taunting A second yellow card Exhibiting violent conduct Spitting at another person Using insulting, offensive or abusive language Leaving the bench area to enter the field during an altercation
  • 10. Unsportsmanlike Conduct M ANAGER ' S M EETING 3 yellow cards on one team will result in that team forfeiting the game. 1 red card = 2 yellow cards The supervisor on duty has the right to remove any player from competition who has violated any Intramural Policy or Rule.
  • 11. Additional Rules M ANAGER ' S M EETING The game will end on the first dead ball after regulation time has expired After any dead ball situation, the team in control of the ball has five seconds to put it into play Advantage will be used when calling fouls, so not to take away a favorable situation from the team that did not foul
  • 12. Quiz M ANAGER ' S M EETING N OW T AKE THE Q UIZ ! Now Take the Quiz! Thank you for your interest in the Intramural Sports program – have a great season! Contact Ivory Veale: Assistant Director of Campus Recreation- Student Engagement with any questions: i.veale@northeastern.edu Or Neil Virtue: n.virtue@northeastern.edu