際際滷

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Meex
Meet & Mix
Group 5: Avant Aria
Alicja Salamon
Alireza Changizi
Paulina Dur叩n
Link https://www.youtube.com/watch?v=KaKsMoexuSE
Main need
and goal
experience
Needs
 Social (belonging)
 Leisure/Entertainment
Goals
 Help people to adapt in new
unfamiliar situations.
 Encourage face to face
interaction.
Experienc
es to be
achieved
 Challenge
 Completion
 Discovery
 Fellowship
 Exploration
 Competition
Design ideas
Definition of
concept and
navigation
First proposal of
interface
Paper prototype to
observe interaction
Non-interactive
prototype for focus
group
Methods
used
Bodystorm
ing
Playabilit
y
Heuristic
s
Focus
group
Usability
tests
GEQ 3 Experts &
iterations
5 Evaluations
10
Participant
1st
2nd3rd
Methods used
Bodystormin
g
Focus group Usability
tests
Game
Experience
Questionnaire
Findings
Challenge Completion Discovery FellowshipExplorationCompetition
 Engagement through discovery
 Need for more concrete rules and goals
 Desire for self-expression
 Need for levels with new combinations
 Limited combinations at the beginning might
discourage user
 No game story
1 Suitable for a wide group of users
 Visual design became important (Warmer colors)
 Need for level indicators
 Notifications to be aware of environment
 Worried about stealers, communicating with other users
Trying out combinations with limited-edition items e.g.
halloween food, iranian food, etc.
2 Player's rank with well-defined badges
 Level indicators
 Knowledge of rules, constraints and dynamics (tutorials,
hints, rewards)
 Establishing digital connections (messaging, social media) to
carry real-life interactions
 Improvements in visual design (icons, badges)
3
Accomplished most of the target
experiences
Reflections
The good
 More iterations, more clarity ->
From Concept to Design
 Referred to game as interesting
and easy
 More methods help problems
become more evident
The Challenges
 More participants (social app)
 Time available to test
 Need for alternate versions of the
app
 First time designing a game
Reflections
The future
 Tutorial
 Improve competition component
(badges, ranks)
 Add integration of social media
 Allow messaging among users
 Partnering with food providers
for marketing
 Customize games by letting
users choose their own themes
Questions? Comments?

More Related Content

Meex: Meet & Mix application

  • 1. Meex Meet & Mix Group 5: Avant Aria Alicja Salamon Alireza Changizi Paulina Dur叩n
  • 3. Main need and goal experience Needs Social (belonging) Leisure/Entertainment Goals Help people to adapt in new unfamiliar situations. Encourage face to face interaction.
  • 4. Experienc es to be achieved Challenge Completion Discovery Fellowship Exploration Competition
  • 5. Design ideas Definition of concept and navigation First proposal of interface Paper prototype to observe interaction Non-interactive prototype for focus group
  • 7. Methods used Bodystormin g Focus group Usability tests Game Experience Questionnaire
  • 8. Findings Challenge Completion Discovery FellowshipExplorationCompetition Engagement through discovery Need for more concrete rules and goals Desire for self-expression Need for levels with new combinations Limited combinations at the beginning might discourage user No game story 1 Suitable for a wide group of users Visual design became important (Warmer colors) Need for level indicators Notifications to be aware of environment Worried about stealers, communicating with other users Trying out combinations with limited-edition items e.g. halloween food, iranian food, etc. 2 Player's rank with well-defined badges Level indicators Knowledge of rules, constraints and dynamics (tutorials, hints, rewards) Establishing digital connections (messaging, social media) to carry real-life interactions Improvements in visual design (icons, badges) 3 Accomplished most of the target experiences
  • 9. Reflections The good More iterations, more clarity -> From Concept to Design Referred to game as interesting and easy More methods help problems become more evident The Challenges More participants (social app) Time available to test Need for alternate versions of the app First time designing a game
  • 10. Reflections The future Tutorial Improve competition component (badges, ranks) Add integration of social media Allow messaging among users Partnering with food providers for marketing Customize games by letting users choose their own themes

Editor's Notes

  • #9: Immersion: Becoming engaged Presence: Feeling like you're inside a virtual environment Flow: Feelings of enjoyment that come from a balance between skill and challenge Absorption: Total engagement