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Metrics
January 2015
Niko Vuokko, Sharper Shape
What are metrics ?
 Metrics are the eyes of the business
 Eyes are for seeing where youre stepping and where you want to go
 Metrics are not for looking cool on the lobby screen
Which metrics should I follow ?
 You dont pick metrics, you pick business problems
 Visible change in a metric  visible change in the business
 Business problems change and evolve
 Seeing problems is not enough
 Metrics should point out the root cause and hint at the solution
Example: New subscription-based app
 Most effective user acquisition channel ?
 Most efficient organic growth mechanism ?
 How to fix onboarding ?
 What features are unused ?
 Should we make a special offer after 2 or 5 days ?
Example: Older IAP-based app
 Where are under-penetrated segments remaining ?
 What makes users leave ?
 What type of content drives monetization ?
 Is there content saturation ?
What is my problem ?
User acquisition: example metrics
 New users
 Active users
 Magnet features
 Acquisition cost, per channel, country, user revenue, etc.
 Channel traffic quality (this is tricky)
Engagement: example metrics
 Back in X days after first use
 Session length and its relation to revenue/retention
 Feature coverage and popularity
 Funnels, onboarding effectiveness
Retention: example metrics
Its way cheaper to keep a user than to find a new one
 Active after X days since first use
 Time between visits
 Weekly churn
 Core features, what keeps users coming back?
Monetization: example metrics
Most freemium apps get a 2 % monetization rate
 Monetizing features, what kind to introduce next?
 Content saturation, i.e., spending walls
 Promotion success, which hooks work?
 Time of first monetization
To action
Treat users as somewhat individual
 Analysis and optimization across the whole userbase is not worth it
 Analysis and optimization of individual users is not worth it
 Find criteria that produce noticeable differences between groups
 This may vary from metric to metric
Subgroup examples
 Impact of app localization varies wildly between countries
 Users who installed during a weekend can be converted more
aggressively
 Users with an animal avatar react great to this promotion
 Launching the new version made user count go up, but
conversion rates suffered
 Feature X is very popular in average, but very little among
paying users
Practical issues with metrics
 Data quality is absolutely horrible in many cases
 Special doom pits: timestamps, IDs
 The product and the users change => data changes
 Long term aggregates go wrong
 Metrics lose their meaning
Statistical significance
 Humans are by nature horrible at interpreting statistics
 Things get even worse when lots of data and no clear goal
 You are not an exception
Guidelines
 Be wary of any signals other than the painfully obvious ones
 Always verify
 Even service providers screw up multiple hypothesis testing
Service providers vs. DIY
 Collecting and analyzing is expensive to a small team =>
stay with service providers until you cant
 Decent services: GameAnalytics, Omniata, MixPanel, KissMetrics
 Collect as much as you can, the use cases will emerge
 Your data is almost certainly tiny => dont overdo the tools
 Getting data collection right MUCH more difficult than you expect
 Getting the numbers right is MUCH more difficult than you expect
Power laws
The new normal
Things are not normal
 School teaches you that everything is a Gaussian
 Thats just not true
 Most things follow a power law, not a normal distribution
 People dont act the way you think
This is what most revenue/engagement/whatever metrics look like
Next, remove the non-paying users
But the result will not be like this normal distribution
This is the actual form
The numbers are highly concentrated and go pretty high
The curve follows the power law
Log axes produce a straight line
Another example
Number of users
Revenue per user
Power law
 Follows from principle: Whoever has will be given more
 Example: Web pages get links in proportion to their popularity
=> virtuous cycle
 Characterized by 1) huge whales 2) huge mass at the bottom
Implications of power laws
 Averages are worse than useless
 Your userbase has very diverse subsets, treat them that way
 More users means more users in the future
(App store Featured actually works)
 => Only two relevant factors: new users and especially retention
 Network effects are very powerful
Thank you!
REMEMBER!
Youre solving business problems, NOT watching cool charts

More Related Content

Metrics @ App Academy

  • 2. What are metrics ? Metrics are the eyes of the business Eyes are for seeing where youre stepping and where you want to go Metrics are not for looking cool on the lobby screen
  • 3. Which metrics should I follow ? You dont pick metrics, you pick business problems Visible change in a metric visible change in the business Business problems change and evolve Seeing problems is not enough Metrics should point out the root cause and hint at the solution
  • 4. Example: New subscription-based app Most effective user acquisition channel ? Most efficient organic growth mechanism ? How to fix onboarding ? What features are unused ? Should we make a special offer after 2 or 5 days ?
  • 5. Example: Older IAP-based app Where are under-penetrated segments remaining ? What makes users leave ? What type of content drives monetization ? Is there content saturation ?
  • 6. What is my problem ?
  • 7. User acquisition: example metrics New users Active users Magnet features Acquisition cost, per channel, country, user revenue, etc. Channel traffic quality (this is tricky)
  • 8. Engagement: example metrics Back in X days after first use Session length and its relation to revenue/retention Feature coverage and popularity Funnels, onboarding effectiveness
  • 9. Retention: example metrics Its way cheaper to keep a user than to find a new one Active after X days since first use Time between visits Weekly churn Core features, what keeps users coming back?
  • 10. Monetization: example metrics Most freemium apps get a 2 % monetization rate Monetizing features, what kind to introduce next? Content saturation, i.e., spending walls Promotion success, which hooks work? Time of first monetization
  • 12. Treat users as somewhat individual Analysis and optimization across the whole userbase is not worth it Analysis and optimization of individual users is not worth it Find criteria that produce noticeable differences between groups This may vary from metric to metric
  • 13. Subgroup examples Impact of app localization varies wildly between countries Users who installed during a weekend can be converted more aggressively Users with an animal avatar react great to this promotion Launching the new version made user count go up, but conversion rates suffered Feature X is very popular in average, but very little among paying users
  • 14. Practical issues with metrics Data quality is absolutely horrible in many cases Special doom pits: timestamps, IDs The product and the users change => data changes Long term aggregates go wrong Metrics lose their meaning
  • 15. Statistical significance Humans are by nature horrible at interpreting statistics Things get even worse when lots of data and no clear goal You are not an exception Guidelines Be wary of any signals other than the painfully obvious ones Always verify Even service providers screw up multiple hypothesis testing
  • 16. Service providers vs. DIY Collecting and analyzing is expensive to a small team => stay with service providers until you cant Decent services: GameAnalytics, Omniata, MixPanel, KissMetrics Collect as much as you can, the use cases will emerge Your data is almost certainly tiny => dont overdo the tools Getting data collection right MUCH more difficult than you expect Getting the numbers right is MUCH more difficult than you expect
  • 18. Things are not normal School teaches you that everything is a Gaussian Thats just not true Most things follow a power law, not a normal distribution People dont act the way you think
  • 19. This is what most revenue/engagement/whatever metrics look like Next, remove the non-paying users
  • 20. But the result will not be like this normal distribution
  • 21. This is the actual form The numbers are highly concentrated and go pretty high
  • 22. The curve follows the power law Log axes produce a straight line
  • 23. Another example Number of users Revenue per user
  • 24. Power law Follows from principle: Whoever has will be given more Example: Web pages get links in proportion to their popularity => virtuous cycle Characterized by 1) huge whales 2) huge mass at the bottom
  • 25. Implications of power laws Averages are worse than useless Your userbase has very diverse subsets, treat them that way More users means more users in the future (App store Featured actually works) => Only two relevant factors: new users and especially retention Network effects are very powerful
  • 26. Thank you! REMEMBER! Youre solving business problems, NOT watching cool charts