This document discusses using game design principles in products and public campaigns. It provides examples of a toilet game to reduce spillage, a basketball trash can for fun trash disposal, a bottle bank arcade that collected much more bottles than a regular bank, and soap with toys inside that reduced illness in children by encouraging more frequent hand washing. The document also discusses nudging people to voluntarily do things for a purpose without directly telling them, and proposes a subway door game to discourage people from trying to enter at closing time through a visual danger effect, though that may backfire by thrilling some people.
4. Products with Game Design
Toilet printed fly
Situation : a man pees
Quest : Drop a fly in water
Reduce spillage
Basketball Trash box
Situation : Trash something
Quest : Throw waste in box(Basketball)
Do it with fun
5. Public Campaign with Game Design
The Fun Theory
Bottle Bank Arcade Machine
Purpose : get more people to
use the bottle bank
Game Design - Points system,
Leaderboards
http://youtu.be/zSiHjMU-MUo
Over one evening, our bottle bank arcade was used by nearly one hundred people.
During the same period, the nearby conventional bottle bank was used twice.
6. Public Campaign with Game Design
The Worlds Deepest Bin
Purpose : get more people to
throw their rubbish in the bin
Things People Like Surprise &
Unexpected Delight
http://youtu.be/cbEKAwCoCKw
During one day 72kg of rubbish was collected in our bin.
That's 41kg more than the normal bin just a small distance away.
7. Public Campaign with Game Design
Hope Soap
Purpose : prevent disease(children)
Method : washing hands frequently
with soap
How? : make soap with a toy inside
Things People Like collecting
http://youtu.be/6ae0bw58jJU
70% REDUCTION in illnesses
75% REDUCTION in respiratory infections
8. Nudge Effect
Doesnt say Do something
Make people Do something voluntarily
We call it Nudge
Nudge : inducing people to do something softly
Effect. <the theory by Richard Thaler>
9. My idea
Situation : some people get on subway when the doors are closing.
Purpose : Make them dont try to get on subway at this situation.
How? :
Visual effect Let people think to be at Dangerous situation
Expected Problem : Someone who likes thrill do it more