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í˜Ðò
? CEDEC StudioTour
? ¡°The Art ofVideogames¡± (Tavinor, 2009)
? ¡°Computer Games:Text, Narrative, and Play¡±
(Carr et al, 2008)
? ½ñáá¤ÎÕnî}
? Aug 20th (Tue)
? £±£º¥×¥ì¥ß¥¢¥à¥¨©`¥¸¥§¥ó¥·©`
£²£º¥æ¥Ó¥­¥¿¥¹¥¨¥ó¥¿¥Æ¥¤¥ó¥á¥ó¥È
£³£º¥°¥ê©`
? Questions can be sent earlier
? Question list draft due date: Aug. 9th, 2013
3
CEDEC Studio Tour
? In terms of being a creative
work, video games remain
mostly undefined
? More accurately, the fluid
nature of the medium resists
definition
? This is highly-analogous with
the medium of Art, which
frequently shrugs off definition
? Tavinor proposes that the fluid
nature of both these mediums
suggests analogous analysis
methods 4
¡°The Art of Videogames¡±
(Tavinor, 2009)
? Tavinor proposes a tentative
method of analysis of games:
? Attempt to directly define the
medium
? Analyze how certain important
examples of the medium function
within the interactive parameters
of its natural environment
? Draw conclusions and
commentaries that not only
address the medium of games, but
also make commentaries on Art
Philosophy and Aesthetics at large
5
¡°The Art of Videogames¡±
(Tavinor, 2009)
¡°THE PLATYPUS EFFECT¡±
Example Phenomenon:
6
Maybe our societal definitions of what Art
really is much change to fit the new data:
7
Maybe our societal definitions of what Art
really is much change to fit the new data:
8
What¡¯s the Point?
? The fluid/myriad nature of the video game
medium may require a modification and/or
widening of the definitions of:
? Itself (Video Games)
? Related/Predecessor Fields (Art,
Cinema, Literature)
9
? Edited collection of academic
essays and papers on Game
Studies at large
? ¡°Road Map¡± of Game Studies
? Collected works display a
gradient in the field, with
empirical Social Sciences on one
end, and Interpretive
Humanities approaches on the
other end
10
¡°Computer Games: Text, Narrative,
and Play¡± (Carr et al, 2008)
? In particular, these materials are
the prototype textbooks of the
field of Game Studies
? If I can at least fashion my study
to both emulate and build on
the style and methods found in
these books, I think it will
produce a competitive Masters
Thesis
How I wish to use these materials
11
½ñáá¤ÎÕnî}
? CEDEC Questions/TGS Prep (Aug 9th)
? MGS: ¡°Gameplay-Narrative Symbiosis¡± (Aug
30th)
? Minimalism in Shadow of the Colossus
? Game project with other members (Beta Due
date: Aug 30th)
12

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Mint meeting aug 06 2013

  • 2. í˜Ðò ? CEDEC StudioTour ? ¡°The Art ofVideogames¡± (Tavinor, 2009) ? ¡°Computer Games:Text, Narrative, and Play¡± (Carr et al, 2008) ? ½ñáá¤ÎÕnî}
  • 3. ? Aug 20th (Tue) ? £±£º¥×¥ì¥ß¥¢¥à¥¨©`¥¸¥§¥ó¥·©` £²£º¥æ¥Ó¥­¥¿¥¹¥¨¥ó¥¿¥Æ¥¤¥ó¥á¥ó¥È £³£º¥°¥ê©` ? Questions can be sent earlier ? Question list draft due date: Aug. 9th, 2013 3 CEDEC Studio Tour
  • 4. ? In terms of being a creative work, video games remain mostly undefined ? More accurately, the fluid nature of the medium resists definition ? This is highly-analogous with the medium of Art, which frequently shrugs off definition ? Tavinor proposes that the fluid nature of both these mediums suggests analogous analysis methods 4 ¡°The Art of Videogames¡± (Tavinor, 2009)
  • 5. ? Tavinor proposes a tentative method of analysis of games: ? Attempt to directly define the medium ? Analyze how certain important examples of the medium function within the interactive parameters of its natural environment ? Draw conclusions and commentaries that not only address the medium of games, but also make commentaries on Art Philosophy and Aesthetics at large 5 ¡°The Art of Videogames¡± (Tavinor, 2009)
  • 7. Maybe our societal definitions of what Art really is much change to fit the new data: 7
  • 8. Maybe our societal definitions of what Art really is much change to fit the new data: 8
  • 9. What¡¯s the Point? ? The fluid/myriad nature of the video game medium may require a modification and/or widening of the definitions of: ? Itself (Video Games) ? Related/Predecessor Fields (Art, Cinema, Literature) 9
  • 10. ? Edited collection of academic essays and papers on Game Studies at large ? ¡°Road Map¡± of Game Studies ? Collected works display a gradient in the field, with empirical Social Sciences on one end, and Interpretive Humanities approaches on the other end 10 ¡°Computer Games: Text, Narrative, and Play¡± (Carr et al, 2008)
  • 11. ? In particular, these materials are the prototype textbooks of the field of Game Studies ? If I can at least fashion my study to both emulate and build on the style and methods found in these books, I think it will produce a competitive Masters Thesis How I wish to use these materials 11
  • 12. ½ñáá¤ÎÕnî} ? CEDEC Questions/TGS Prep (Aug 9th) ? MGS: ¡°Gameplay-Narrative Symbiosis¡± (Aug 30th) ? Minimalism in Shadow of the Colossus ? Game project with other members (Beta Due date: Aug 30th) 12