This document provides instructions on how to add materials to static meshes, create a rotating fan using interpolation and physics properties, adjust the location of static mesh widgets by unlocking them, configure the autosave directory which is prone to crashes, and find the locations for unpublished and published cooked custom maps.
3. Rotating FanNo need to use kismet and matinee! Just add the mesh as InterpActor and change its properties as follows:Change the pivot:Display > PrePivotChange the PhysicsChange the pivot:Physics > RotatingRate