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Designed during the the course: Design for Children Play and Learning (ID5182) Tutor:  Mathieu A. Gielen  ( [email_address] )   Faculty of Industrial Design Engineering Conceived by Ana Laura Santos / / Integrated Product Design Master Bernardo van de Schepop  // Design for Interaction Master A toy designed to invite children to built their own home-made paper-toy
Inspiration   Emphasize that playful toys can born from everything around, even from scrap materials; The toy should   Be a tool that implies the learning process;   Could contribute to economic and social development;   Stimulates environmental conscience; Designers should   Provide as much fun as possible during all play phases;   Make-playing becomes a learning activity;   Offer a self-explanatory toy design (avoid instructions); Design Goal // Problem definition Design Goal  //  Concept Development  //  Final Concept
Development // First Ideas Design Goal  //   Concept Development  //  Final Concept Starting points   Use raw-disposable materials  (PET, Paper, aluminum cans);   Offer a set of shapes that could compound a home-made building kit; Early Stages   How to offer a mixer that is not dangerous or powered ?   How to not give instructions?
Development // Trials Experiential prototype   The paper got stuck in small shapes;   The  free-from shape  do not work during the drying process; Recommendations   Bucket should help the grabbing and the mixing process;   Mixer should have feet/support;   Shapes should be simplified;   Extra tool s  might help the child;   To be hand-mixed the pulp receipt should be fluid and easy to mix;   Inside shapes migh help to press the water out.
Final Concept //
Final Concept // Target group   06 - 12 years old: Use environment   Home or outdoors; Materials involved   Parts: plastic;    Mixture: paper and water (no glue or chemicals involved); Type of play involved  (in order)   Sensopatic: preparing the mixture;    Construction: making paper-cookies;   thus, Role and fantasy play;  Design Goal  //  Concept Development  //  Final Concept
Final Concept // Less is more   One  spatula was designed in a way that it can help to press the water out without demanding inside shapes originally used in the first trials;    The mixer and the spatula showed to be enough, no extra tools were needed.   The toy offers complementary shapes; Design Goal  //  Concept Development  //  Final Concept
A self-explanatory toy   Arrows blades designed to invite movement;   Paper quantity pre-defined in the top;   Water level marked inside; Bucket-Shape   Finger path to help on grabbing the pulp inside the bucket;   Swing to easily take out not used pulp; Final Concept // Design Goal  //  Concept Development  //  Final Concept
Design Goal  //  Concept Development  //  Final Concept The toy perfectly fits to Falomirs catalogue because    It involves educational activities, inviting to recycle paper, increasing the awareness about environmental issues;   It stimulates construction-play activity as other manufactures toys;   It requires manual skills involved in a pleasurable materials playing activity as SuperTorno does.   Strategically it also could offer extra sets with shapes and paint to help the kid to finalize their home-made paper-toys;  Juegos Falomir and
Final Concept // Needs still demands   User testing with children using the final tool-set;   Improvements on stability and portability;   Adjustments on quantity of paper and water required for a easy-to-mix paper pulp; It also demands packaging design   The final package could use paper that could be torn and used in the first recycling-paper experience with the toy; Potential accidents to be prevented   One child can drop the bucket full of water on his/her feet;   Some types of inks on magazine and newspaper might be toxic*. *  Until 10 years ago, lead, cadmium and other toxic heavy metals were commonly used in paper inks. Now, however, most publishers use organic pigments. Most of these pigments are the same as those used in tattoos, lipstick, hair coloring and other cosmetics. Design Goal  //  Concept Development  //  Final Concept
Thank you! Team Ana Laura Santos / / Integrated Product Design Master Bernardo van de Schepop  // Design for Interaction Master

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Mixtu Presentation

  • 1. Designed during the the course: Design for Children Play and Learning (ID5182) Tutor: Mathieu A. Gielen ( [email_address] ) Faculty of Industrial Design Engineering Conceived by Ana Laura Santos / / Integrated Product Design Master Bernardo van de Schepop // Design for Interaction Master A toy designed to invite children to built their own home-made paper-toy
  • 2. Inspiration Emphasize that playful toys can born from everything around, even from scrap materials; The toy should Be a tool that implies the learning process; Could contribute to economic and social development; Stimulates environmental conscience; Designers should Provide as much fun as possible during all play phases; Make-playing becomes a learning activity; Offer a self-explanatory toy design (avoid instructions); Design Goal // Problem definition Design Goal // Concept Development // Final Concept
  • 3. Development // First Ideas Design Goal // Concept Development // Final Concept Starting points Use raw-disposable materials (PET, Paper, aluminum cans); Offer a set of shapes that could compound a home-made building kit; Early Stages How to offer a mixer that is not dangerous or powered ? How to not give instructions?
  • 4. Development // Trials Experiential prototype The paper got stuck in small shapes; The free-from shape do not work during the drying process; Recommendations Bucket should help the grabbing and the mixing process; Mixer should have feet/support; Shapes should be simplified; Extra tool s might help the child; To be hand-mixed the pulp receipt should be fluid and easy to mix; Inside shapes migh help to press the water out.
  • 6. Final Concept // Target group 06 - 12 years old: Use environment Home or outdoors; Materials involved Parts: plastic; Mixture: paper and water (no glue or chemicals involved); Type of play involved (in order) Sensopatic: preparing the mixture; Construction: making paper-cookies; thus, Role and fantasy play; Design Goal // Concept Development // Final Concept
  • 7. Final Concept // Less is more One spatula was designed in a way that it can help to press the water out without demanding inside shapes originally used in the first trials; The mixer and the spatula showed to be enough, no extra tools were needed. The toy offers complementary shapes; Design Goal // Concept Development // Final Concept
  • 8. A self-explanatory toy Arrows blades designed to invite movement; Paper quantity pre-defined in the top; Water level marked inside; Bucket-Shape Finger path to help on grabbing the pulp inside the bucket; Swing to easily take out not used pulp; Final Concept // Design Goal // Concept Development // Final Concept
  • 9. Design Goal // Concept Development // Final Concept The toy perfectly fits to Falomirs catalogue because It involves educational activities, inviting to recycle paper, increasing the awareness about environmental issues; It stimulates construction-play activity as other manufactures toys; It requires manual skills involved in a pleasurable materials playing activity as SuperTorno does. Strategically it also could offer extra sets with shapes and paint to help the kid to finalize their home-made paper-toys; Juegos Falomir and
  • 10. Final Concept // Needs still demands User testing with children using the final tool-set; Improvements on stability and portability; Adjustments on quantity of paper and water required for a easy-to-mix paper pulp; It also demands packaging design The final package could use paper that could be torn and used in the first recycling-paper experience with the toy; Potential accidents to be prevented One child can drop the bucket full of water on his/her feet; Some types of inks on magazine and newspaper might be toxic*. * Until 10 years ago, lead, cadmium and other toxic heavy metals were commonly used in paper inks. Now, however, most publishers use organic pigments. Most of these pigments are the same as those used in tattoos, lipstick, hair coloring and other cosmetics. Design Goal // Concept Development // Final Concept
  • 11. Thank you! Team Ana Laura Santos / / Integrated Product Design Master Bernardo van de Schepop // Design for Interaction Master