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mobile learning
instructional design
Neil Davie
mlearning, Summer semester 2014
What is instructional design?
The practice of creating instructional experiences
which make the acquisition of knowledge and skill
more efficient, effective, and appealing.
Merrill et al, 1996.
Broadly speaking covers 3 stages:
1. Learner needs analysis.
2. Defining goals.
3. Training intervention.
The ADDIE Model
Analysis
Design
Develop-
ment
Implement
-ation
Evaluation
Thiagis 4-door Model
Offers four entry points into a course:
1. The library.
2. The playground.
3. The cafe.
4. The assessment centre.
Learners can enter through any door they choose.
Cathy Moores Action Mapping
Process
Focuses on what people need to do rather than what
someone thinks they need to know:
4 stages:
1. Identify the business goal.
2. Identify what people need to meet it.
3. Design activities to help practice.
4. Identify minimum information required.
Michael Allens CCAF Model
1. Context
2. Challenge
3. Activity
4. Feedback
Context shows when someone will need the skills.
Challenge users to apply info in a meaningful way.
Activity builds on the context.
Feedback shows negatives and positives of
performance.
Instructional design & me
1. How can I use these models?
2. How will they help me design my project?
3. How will they enhance the learners experience?
4. How will they save me time and effort?
Ask yourself these questions before you begin.

More Related Content

Mlearning instructional design

  • 1. mobile learning instructional design Neil Davie mlearning, Summer semester 2014
  • 2. What is instructional design? The practice of creating instructional experiences which make the acquisition of knowledge and skill more efficient, effective, and appealing. Merrill et al, 1996. Broadly speaking covers 3 stages: 1. Learner needs analysis. 2. Defining goals. 3. Training intervention.
  • 4. Thiagis 4-door Model Offers four entry points into a course: 1. The library. 2. The playground. 3. The cafe. 4. The assessment centre. Learners can enter through any door they choose.
  • 5. Cathy Moores Action Mapping Process Focuses on what people need to do rather than what someone thinks they need to know: 4 stages: 1. Identify the business goal. 2. Identify what people need to meet it. 3. Design activities to help practice. 4. Identify minimum information required.
  • 6. Michael Allens CCAF Model 1. Context 2. Challenge 3. Activity 4. Feedback Context shows when someone will need the skills. Challenge users to apply info in a meaningful way. Activity builds on the context. Feedback shows negatives and positives of performance.
  • 7. Instructional design & me 1. How can I use these models? 2. How will they help me design my project? 3. How will they enhance the learners experience? 4. How will they save me time and effort? Ask yourself these questions before you begin.