This document discusses instructional design models that can be used to create efficient and effective mobile learning experiences. It describes Merrill's definition of instructional design as creating instructional experiences that make learning more efficient, effective and appealing. It then outlines the ADDIE model, Thiagi's 4-door model, Cathy Moore's Action Mapping process and Michael Allen's CCAF model, explaining the stages or entry points in each. It concludes by suggesting questions instructional designers can ask themselves about how to apply these models to design projects, enhance the learner experience, and save time and effort.
2. What is instructional design?
The practice of creating instructional experiences
which make the acquisition of knowledge and skill
more efficient, effective, and appealing.
Merrill et al, 1996.
Broadly speaking covers 3 stages:
1. Learner needs analysis.
2. Defining goals.
3. Training intervention.
4. Thiagis 4-door Model
Offers four entry points into a course:
1. The library.
2. The playground.
3. The cafe.
4. The assessment centre.
Learners can enter through any door they choose.
5. Cathy Moores Action Mapping
Process
Focuses on what people need to do rather than what
someone thinks they need to know:
4 stages:
1. Identify the business goal.
2. Identify what people need to meet it.
3. Design activities to help practice.
4. Identify minimum information required.
6. Michael Allens CCAF Model
1. Context
2. Challenge
3. Activity
4. Feedback
Context shows when someone will need the skills.
Challenge users to apply info in a meaningful way.
Activity builds on the context.
Feedback shows negatives and positives of
performance.
7. Instructional design & me
1. How can I use these models?
2. How will they help me design my project?
3. How will they enhance the learners experience?
4. How will they save me time and effort?
Ask yourself these questions before you begin.