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MLS118: Session 1
Planning, Articulating, Leading and Sustaining Change with ICT
Outline
1. Getting to know you
2. Getting to know Edmodo, QR codes
3. Setting expectations
4. GBL as a means to an end
Who's who
 Instructor information
    Dr Ashley Tan
    Head/CeL
    NIE5-B2-24
    ashley.tan@nie.edu.sg
    Other contact information
 MxL information
 Participant information
    Your name
    Interesting tid-bit
    Survey data
Edmodo




   Purpose: Social learning
   Interface and features
Change the notification settings (select all)
Edmodo mobile




      Mobile app version of Edmodo
Edmodo use
1. Announcements/Notifications
2. Sharing assorted resources
3. Assignment submission
Edmodo hands-on
1. Change settings
2. Reply to my wall entry
     Share an interesting tid-bit about yourself!
     What are you hoping to gain from this course?
1. Start your own wall entry, e.g., a note with URL, a poll
2. Explore mobile app
QR codes
1. Install i-nigma QR code reader
   on your smartphone
2. Read this code
3. Use in GBL stations later
Setting expectations
1. Duration of each session
2. Course philosophy
     Teaching  Learning
     Serendipitous learning
     Social learning
1. Co-writing and presenting
     Team A: Planning
     Team B: Articulating
     Team C: Leading
     Team D: Sustaining
2. Build on an initial reading
3. Course outline
4. Assignments
5. Participation & absence

                                 Used under CC licence from http://www.flickr.com/photos/mjb/47279368/
Game-based learning




     Rationale: Shared experience from which to
      extract principles of change
     Duration: Three sessions
     Strategies
        Station-based learning (in MxL)
        Mobile gaming (OTOT)
Game-based learning
 Questions to answer
   1. Why do you think you were asked to
      play these games?
   2. What might students learn from such
      games?
   3. How might teachers incorporate
      such games into teaching?
   4. How might teachers integrate GBL
      into their teaching without playing
      games?
   5. What do these games have to do
      with change?
 Answer these question over the
  next few weeks (make your own
  copy of this Google Doc)
What's next?
 Form teams A-D for PALS
 Play Angry Birds and Tiny Tower on your smartphone at
  your leisure




 Used under CC licence from http://www.flickr.com/photos/umpcportal/5329054733/
One-minute paper




          Used under CC licence from http://www.flickr.com/photos/cseward/2785913764/




1. Reflect on what you learnt or thought about at today's
   session
2. In Edmodo, share something on one or more of the
   following
      What you think you learnt
      What you are most excited about
      What you are most concerned about

More Related Content

MLS118 Session 1 July 2011

  • 1. MLS118: Session 1 Planning, Articulating, Leading and Sustaining Change with ICT
  • 2. Outline 1. Getting to know you 2. Getting to know Edmodo, QR codes 3. Setting expectations 4. GBL as a means to an end
  • 3. Who's who Instructor information Dr Ashley Tan Head/CeL NIE5-B2-24 ashley.tan@nie.edu.sg Other contact information MxL information Participant information Your name Interesting tid-bit Survey data
  • 4. Edmodo Purpose: Social learning Interface and features
  • 5. Change the notification settings (select all)
  • 6. Edmodo mobile Mobile app version of Edmodo
  • 7. Edmodo use 1. Announcements/Notifications 2. Sharing assorted resources 3. Assignment submission
  • 8. Edmodo hands-on 1. Change settings 2. Reply to my wall entry Share an interesting tid-bit about yourself! What are you hoping to gain from this course? 1. Start your own wall entry, e.g., a note with URL, a poll 2. Explore mobile app
  • 9. QR codes 1. Install i-nigma QR code reader on your smartphone 2. Read this code 3. Use in GBL stations later
  • 10. Setting expectations 1. Duration of each session 2. Course philosophy Teaching Learning Serendipitous learning Social learning 1. Co-writing and presenting Team A: Planning Team B: Articulating Team C: Leading Team D: Sustaining 2. Build on an initial reading 3. Course outline 4. Assignments 5. Participation & absence Used under CC licence from http://www.flickr.com/photos/mjb/47279368/
  • 11. Game-based learning Rationale: Shared experience from which to extract principles of change Duration: Three sessions Strategies Station-based learning (in MxL) Mobile gaming (OTOT)
  • 12. Game-based learning Questions to answer 1. Why do you think you were asked to play these games? 2. What might students learn from such games? 3. How might teachers incorporate such games into teaching? 4. How might teachers integrate GBL into their teaching without playing games? 5. What do these games have to do with change? Answer these question over the next few weeks (make your own copy of this Google Doc)
  • 13. What's next? Form teams A-D for PALS Play Angry Birds and Tiny Tower on your smartphone at your leisure Used under CC licence from http://www.flickr.com/photos/umpcportal/5329054733/
  • 14. One-minute paper Used under CC licence from http://www.flickr.com/photos/cseward/2785913764/ 1. Reflect on what you learnt or thought about at today's session 2. In Edmodo, share something on one or more of the following What you think you learnt What you are most excited about What you are most concerned about