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WORLD OF WARCRAFTULTIMA ONLINENEVERWINTER NIGHTS
Modems and MMO RPGs
1991 1997 2004
NW=NeverWinter Nights
UO=Ultima Online
WoW= World of Warcraft
Hosts
0
25
50
75
100
NW UO WoW
Modem
Speed1MB
0
500000000
1000000000
NW UO WoW
617,000 19,540,000
0
1750000
3500000
5250000
7000000
NW UO WoW
115,000 250,000
Peak Users
Neverwinter Knights was released in 1991 and
players had to pay $6 an hour to play the online
mode.? 2D based with pixelated graphics in
order to enable it to appear 3D, players could
walk through doors and buy food, armour and
weapons. However, these actions were all text
based as too were ?ghting sequences. The era’s
slow modem speeds and lack of hosts poses big
difference from today’s gaming spectrum.
In 1997, Ultima Online was released and
was instantly a massive hit, with 3D
graphics, the ability to communicate with
other players, build your own house and
earn virtual, in game money.? Players
were gifted with character customisation.
Collecting resources such as rock and
wood could earn money. Over time,
player?s stats could increase.
World	
 ?of	
 ?Warcra*	
 ?came	
 ?out	
 ?in	
 ?2004	
 ?and	
 ?was	
 ?
instantly	
 ?a	
 ?massive	
 ?hit.	
 ?A	
 ?fantasy	
 ?3D	
 ?world,	
 ?much	
 ?
larger	
 ?than	
 ?Ul@ma	
 ?Online’s,	
 ?with	
 ?highly	
 ?
customisable	
 ?3D	
 ?avatars,	
 ?the	
 ?game	
 ?has	
 ?so	
 ?much	
 ?
detail,	
 ?with	
 ?seDlements,	
 ?forests,	
 ?mountains	
 ?and	
 ?
an	
 ?encyclopedia	
 ?of	
 ?wildlife.	
 ?Players	
 ?can	
 ?kill	
 ?this	
 ?
wildlife	
 ?as	
 ?well	
 ?as	
 ?fellow	
 ?online	
 ?players,	
 ?to	
 ?gain	
 ?
XP	
 ?and	
 ?increase	
 ?their	
 ?ranking,	
 ?enhancing	
 ?the	
 ?
compe@@ve	
 ?edge.	
 ?	
 ?It	
 ?features	
 ?high	
 ?de?ni@on	
 ?
polygon	
 ?graphics	
 ?prevent	
 ?pixila@on.

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  • 1. WORLD OF WARCRAFTULTIMA ONLINENEVERWINTER NIGHTS Modems and MMO RPGs 1991 1997 2004 NW=NeverWinter Nights UO=Ultima Online WoW= World of Warcraft Hosts 0 25 50 75 100 NW UO WoW Modem Speed1MB 0 500000000 1000000000 NW UO WoW 617,000 19,540,000 0 1750000 3500000 5250000 7000000 NW UO WoW 115,000 250,000 Peak Users Neverwinter Knights was released in 1991 and players had to pay $6 an hour to play the online mode.? 2D based with pixelated graphics in order to enable it to appear 3D, players could walk through doors and buy food, armour and weapons. However, these actions were all text based as too were ?ghting sequences. The era’s slow modem speeds and lack of hosts poses big difference from today’s gaming spectrum. In 1997, Ultima Online was released and was instantly a massive hit, with 3D graphics, the ability to communicate with other players, build your own house and earn virtual, in game money.? Players were gifted with character customisation. Collecting resources such as rock and wood could earn money. Over time, player?s stats could increase. World ?of ?Warcra* ?came ?out ?in ?2004 ?and ?was ? instantly ?a ?massive ?hit. ?A ?fantasy ?3D ?world, ?much ? larger ?than ?Ul@ma ?Online’s, ?with ?highly ? customisable ?3D ?avatars, ?the ?game ?has ?so ?much ? detail, ?with ?seDlements, ?forests, ?mountains ?and ? an ?encyclopedia ?of ?wildlife. ?Players ?can ?kill ?this ? wildlife ?as ?well ?as ?fellow ?online ?players, ?to ?gain ? XP ?and ?increase ?their ?ranking, ?enhancing ?the ? compe@@ve ?edge. ? ?It ?features ?high ?de?ni@on ? polygon ?graphics ?prevent ?pixila@on.