The core concern of this thesis is the design of mobile games for
learning. The conditions and requirements that are vital in order to make
mobile games suitable and effective for learning environments are
investigated. The base for exploration is the pattern approach as an
established form of templates that provide solutions for recurrent problems.
Building on this acknowledged form of exchanging and re-using knowledge,
patterns for game design are used to classify the many gameplay rules and
mechanisms in existence. This research draws upon pattern descriptions to
analyze learning game concepts and to abstract possible relationships
between gameplay patterns and learning outcomes. The linkages that surface
are the starting bases for a series of game design concepts and their
implementations are subsequently evaluated with regard to learning outcomes.
The findings and resulting knowledge from this research is made accessible
by way of implications and recommendations for future design decisions.
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Mobile games for learning
1. Mobile Games for Learning:
A Pattern-Based Approach
Birgit Schmitz
4. How can mobile games for learning be designed to effectively
support teaching and learning?
6. Supporting the effective use and
integration of mobile games for learning
into educational practice.
Identifying design requirements for mobile
games for learning
Presenting best practices for mobile games
to support teaching and learning
research objectives