Dokumen ini merangkumi kursus BBM 3105 mengenai pengajaran dan pembelajaran bahasa Melayu berbantukan komputer di IPG Tengku Ampuan Afzan. Ia membincangkan garis panduan dan etika penggunaan internet, dan menerangkan cara untuk memindahkan maklumat tersebut dalam bentuk brosur dan pembentangan PowerPoint. Tarikh dan waktu sesi adalah pada 09/01/2013 dari 10.30 pagi hingga 1.30 petang.
Street Fighter IV is a fighting game developed and published by Capcom that was released in 2008, the first numbered Street Fighter game since 1999. It is available on several platforms including arcade, PlayStation 3, Xbox 360, Windows, and iOS. The PowerPoint presentation reviews an edge magazine article about Street Fighter IV and focuses on different aspects of the game.
Dokumen ini adalah kertas soalan penilaian kendalian sekolah rendah untuk Bahasa Malaysia tahun 1 yang mengandungi 8 bahagian dengan pelbagai jenis soalan. Bahagian-bahagian tersebut merangkumi susunan perkataan, penjodoh bilangan, kata adjektif, kata kerja, serta penulisan ayat dan penggunaan kata hubung. Setiap bahagian mempunyai bilangan markah tertentu untuk menjawab soalan yang diberikan.
Low-fat milk contains nutrients like carbohydrates, protein, fat, vitamins and minerals. It provides 100ml of low-fat milk with 5.15g of carbohydrates, 3.48g of protein, 1g of fat, and various vitamins and minerals including 156mg of potassium and 122.5mg of calcium. The student conducted experiments on a sample of low-fat milk to test for protein, glucose, and starch. The protein test resulted positive as expected, while the glucose test was negative, and the starch test was inconclusive. In conclusion, low-fat milk helps build strong bones and teeth, muscles, blood cells, and tissues due to its nutrient content.
This document analyzes the design elements of a magazine cover, including the masthead, headlines, images, and language used. It discusses how the positioning of these elements creates eye flow and draws attention to key information. Specific techniques are examined, such as the use of different fonts, colors, sizing, and rhetorical questions to engage readers and communicate the tone and content of the magazine in an exciting way.
El documento resume los principales hitos y acontecimientos de la transici坦n espa単ola a la democracia tras la muerte de Franco en 1975, incluyendo la instauraci坦n de la monarqu鱈a de Juan Carlos I, el proceso de legalizaci坦n de partidos pol鱈ticos, las primeras elecciones democr叩ticas en 1977, los Pactos de la Moncloa, la aprobaci坦n de la Constituci坦n de 1978 y las primeras elecciones municipales democr叩ticas en 1979.
Working Title Films is a British film production company founded in 1983 by Tim Bevan and Sarah Radclyffe and based in London. It produces both feature films and television shows. In recent years, Working Title has launched a television division in partnership with NBC Universal, its parent company, to produce shows based in London and Los Angeles. The company was previously associated with PolyGram Films but was acquired by Universal Studios in 1999.
The document discusses civic participation and voting rights. It outlines who has the right to vote in the US, including those over 18 and women, and the requirements to run for president, such as being a natural born US citizen over 35 years old. It also describes how civic participation was limited in ancient Athens to male citizens with Athenian-born parents, who would decide issues through an assembly of 6,000 members.
Global PINAS is a direct selling company that started in 2012 and offers products and services around the world. It has over 20 years of experience in direct selling, multi-level marketing, affiliate programs, and online marketing. The company offers opportunities to earn unlimited income regardless of background through retailing products, direct referrals, matched sales bonuses, and a 3x6 matrix program. Distributors can earn thousands or millions per month through building their business on these various income streams.
The document outlines the evolution of web development from initial mark-up languages to the introduction of technologies like CSS, Flash, and JavaScript, which enhanced website interactivity. It highlights the founding of the W3C by Tim Berners-Lee in 1994 to maintain web standards and discusses the rise of user-oriented platforms in the Web 2.0 era. The document also mentions the emergence of mobile websites and apps, culminating in the adoption of HTML5 for improved accessibility and media experiences.
This document discusses how Rakuten utilizes growing data sources. It notes that Rakuten Ichiba transaction and item data is growing to over 160 million. It then outlines how Rakuten analyzes trends in this data to better understand customer demand, discover event-related needs, and improve services through applications like keyword suggestion and attribute extraction from item pages. The goal is to organize and further analyze this data across Rakuten services for useful insights.
This document provides an overview and agenda for a training on the Spring 2.5 framework. It introduces the presenter and their experience. The training will cover Spring concepts like dependency injection, aspects, transactions and JDBC. It will also cover core Spring topics such as beans, dependency injection types, bean scopes, and the bean lifecycle.
This document contains a lesson plan on ergonomics and proper computer workstation setup. It includes 4 activities:
1) Identifying appropriate and inappropriate workstation characteristics for health.
2) Describing in Spanish different display, keyboard, work surface, chair, and workstation characteristics that should be present.
3) Labeling diagrams of good and bad posture and listing ways to reduce back problems, in Spanish.
4) Matching headings like monitors, seating, and personal safety to paragraphs about computer workstation guidelines.
The document provides information on posture, workstation equipment setup, lighting, temperature, and safety. The lesson aims to teach proper ergonomics for reducing health issues from
This document discusses how Rakuten utilizes large amounts of data from its e-commerce platform to gain useful insights. It describes how Rakuten analyzes transaction data and search log data to identify trends, discover relationships between events and demands, and suggest related item genres to improve search and recommendations. The document also explains how Rakuten extracts structured attribute data from merchants' unstructured item pages to provide better organization and services.
Tibet has been part of China since 1949, and Chinese troops have imprisoned, tortured, and murdered Tibet's people when they protest. The problems Tibet faces include Chinese troops imprisoning Tibetans without cause, the presence of 250,000-500,000 Chinese troops killing innocent Tibetans, and China hurting or assassinating protesters. Tibet wants freedom from China, and visiting https://sites.google.com/site/helpfreetibetcom/ can help support efforts to liberate Tibet from Chinese control.
Frontiers North Adventures offers expert-guided tours in Canada's North, focusing on sustainable and responsible nature experiences, particularly with polar bears. The company values community involvement, environmental practices, and corporate social responsibility, investing in local economies and promoting diversity among employees. Their primary guest targets are those seeking meaningful travel experiences that inspire them and foster a connection to the region.
1) Young people are defined differently in different societies but are generally considered those aged 15-29. They are shaping a new set of values focused on personal growth, independence, tolerance, and environmental issues rather than materialism.
2) Research shows young people have little interest in traditional politics and political parties. They display cynicism and distrust towards politicians.
3) Barriers like not recognizing education as active work and delays in independence prevent young people from becoming active citizens earlier in life, turning them towards private concerns over communal ones.
This document discusses active citizenship in Europe. It notes that more European citizens do not participate in elections, creating a non-voting majority. This questions the legitimacy of government as citizens are not agreeing to it through participation. However, citizens are still interested in participating in politics in a wider sense through civil society organizations. Data from various European countries shows membership and participation in voluntary organizations like sports clubs, cultural groups, and religious organizations ranges from 0-79% among countries. This indicates citizens' potential and willingness to participate in politics in a non-electoral way remains high.
The document discusses a social platform called POLITICS that uses collaborative digital storytelling to engage students in discussions about active citizenship and what it means to be European. The platform allows students across Europe to come together online and use social tools and multilingual educational resources supported by tutorials and handbooks to share stories on these topics. It invites teachers and educators to join the Politics & Active Citizenship Club online community at the provided web address and email.
The document summarizes an evaluation of a personal learning environment (PLE) called the Learning About Politics (LAP) Platform. The LAP Platform was developed by the POLITICS project to help users learn about politics and civic engagement using digital storytelling and Web 2.0 tools. An evaluation approach was used that included questionnaires and feedback from stakeholders to evaluate the platform formatively and summatively. The evaluation identified strengths of the educational materials and collaborative learning opportunities, but also weaknesses in areas like navigation, personalization, and cultural responsiveness. Based on the evaluation, improvements were made to the learning methodology, content, PLE design, and evaluation tools.
Il Politics Active Citizenship (PAC) Club 竪 una community online destinata a insegnanti ed educatori, focalizzata sull'insegnamento della politica e dell'educazione civica attraverso strumenti web 2.0. Offre accesso a risorse didattiche, tutorial, e la piattaforma Learning About Politics, permettendo agli educatori di coinvolgere attivamente gli studenti in eventi sociali e politici. I membri possono condividere storie e idee, partecipare a eventi e ricevere supporto da una rete di educatori a livello europeo.
Working Title Films is a British film production company founded in 1983 by Tim Bevan and Sarah Radclyffe and based in London. It produces both feature films and television shows. In recent years, Working Title has launched a television division in partnership with NBC Universal, its parent company, to produce shows based in London and Los Angeles. The company was previously associated with PolyGram Films but was acquired by Universal Studios in 1999.
The document discusses civic participation and voting rights. It outlines who has the right to vote in the US, including those over 18 and women, and the requirements to run for president, such as being a natural born US citizen over 35 years old. It also describes how civic participation was limited in ancient Athens to male citizens with Athenian-born parents, who would decide issues through an assembly of 6,000 members.
Global PINAS is a direct selling company that started in 2012 and offers products and services around the world. It has over 20 years of experience in direct selling, multi-level marketing, affiliate programs, and online marketing. The company offers opportunities to earn unlimited income regardless of background through retailing products, direct referrals, matched sales bonuses, and a 3x6 matrix program. Distributors can earn thousands or millions per month through building their business on these various income streams.
The document outlines the evolution of web development from initial mark-up languages to the introduction of technologies like CSS, Flash, and JavaScript, which enhanced website interactivity. It highlights the founding of the W3C by Tim Berners-Lee in 1994 to maintain web standards and discusses the rise of user-oriented platforms in the Web 2.0 era. The document also mentions the emergence of mobile websites and apps, culminating in the adoption of HTML5 for improved accessibility and media experiences.
This document discusses how Rakuten utilizes growing data sources. It notes that Rakuten Ichiba transaction and item data is growing to over 160 million. It then outlines how Rakuten analyzes trends in this data to better understand customer demand, discover event-related needs, and improve services through applications like keyword suggestion and attribute extraction from item pages. The goal is to organize and further analyze this data across Rakuten services for useful insights.
This document provides an overview and agenda for a training on the Spring 2.5 framework. It introduces the presenter and their experience. The training will cover Spring concepts like dependency injection, aspects, transactions and JDBC. It will also cover core Spring topics such as beans, dependency injection types, bean scopes, and the bean lifecycle.
This document contains a lesson plan on ergonomics and proper computer workstation setup. It includes 4 activities:
1) Identifying appropriate and inappropriate workstation characteristics for health.
2) Describing in Spanish different display, keyboard, work surface, chair, and workstation characteristics that should be present.
3) Labeling diagrams of good and bad posture and listing ways to reduce back problems, in Spanish.
4) Matching headings like monitors, seating, and personal safety to paragraphs about computer workstation guidelines.
The document provides information on posture, workstation equipment setup, lighting, temperature, and safety. The lesson aims to teach proper ergonomics for reducing health issues from
This document discusses how Rakuten utilizes large amounts of data from its e-commerce platform to gain useful insights. It describes how Rakuten analyzes transaction data and search log data to identify trends, discover relationships between events and demands, and suggest related item genres to improve search and recommendations. The document also explains how Rakuten extracts structured attribute data from merchants' unstructured item pages to provide better organization and services.
Tibet has been part of China since 1949, and Chinese troops have imprisoned, tortured, and murdered Tibet's people when they protest. The problems Tibet faces include Chinese troops imprisoning Tibetans without cause, the presence of 250,000-500,000 Chinese troops killing innocent Tibetans, and China hurting or assassinating protesters. Tibet wants freedom from China, and visiting https://sites.google.com/site/helpfreetibetcom/ can help support efforts to liberate Tibet from Chinese control.
Frontiers North Adventures offers expert-guided tours in Canada's North, focusing on sustainable and responsible nature experiences, particularly with polar bears. The company values community involvement, environmental practices, and corporate social responsibility, investing in local economies and promoting diversity among employees. Their primary guest targets are those seeking meaningful travel experiences that inspire them and foster a connection to the region.
1) Young people are defined differently in different societies but are generally considered those aged 15-29. They are shaping a new set of values focused on personal growth, independence, tolerance, and environmental issues rather than materialism.
2) Research shows young people have little interest in traditional politics and political parties. They display cynicism and distrust towards politicians.
3) Barriers like not recognizing education as active work and delays in independence prevent young people from becoming active citizens earlier in life, turning them towards private concerns over communal ones.
This document discusses active citizenship in Europe. It notes that more European citizens do not participate in elections, creating a non-voting majority. This questions the legitimacy of government as citizens are not agreeing to it through participation. However, citizens are still interested in participating in politics in a wider sense through civil society organizations. Data from various European countries shows membership and participation in voluntary organizations like sports clubs, cultural groups, and religious organizations ranges from 0-79% among countries. This indicates citizens' potential and willingness to participate in politics in a non-electoral way remains high.
The document discusses a social platform called POLITICS that uses collaborative digital storytelling to engage students in discussions about active citizenship and what it means to be European. The platform allows students across Europe to come together online and use social tools and multilingual educational resources supported by tutorials and handbooks to share stories on these topics. It invites teachers and educators to join the Politics & Active Citizenship Club online community at the provided web address and email.
The document summarizes an evaluation of a personal learning environment (PLE) called the Learning About Politics (LAP) Platform. The LAP Platform was developed by the POLITICS project to help users learn about politics and civic engagement using digital storytelling and Web 2.0 tools. An evaluation approach was used that included questionnaires and feedback from stakeholders to evaluate the platform formatively and summatively. The evaluation identified strengths of the educational materials and collaborative learning opportunities, but also weaknesses in areas like navigation, personalization, and cultural responsiveness. Based on the evaluation, improvements were made to the learning methodology, content, PLE design, and evaluation tools.
Il Politics Active Citizenship (PAC) Club 竪 una community online destinata a insegnanti ed educatori, focalizzata sull'insegnamento della politica e dell'educazione civica attraverso strumenti web 2.0. Offre accesso a risorse didattiche, tutorial, e la piattaforma Learning About Politics, permettendo agli educatori di coinvolgere attivamente gli studenti in eventi sociali e politici. I membri possono condividere storie e idee, partecipare a eventi e ricevere supporto da una rete di educatori a livello europeo.
D6.2.2 pac politics affiliation club erasmoLearn Politics
油
The Politics Active Citizenship (PAC) Club is an open online community for teachers and educators to connect with others interested in teaching politics and citizenship. It provides access to digital stories, educational resources, and discussion forums on the Learning about Politics platform. Members can gain teaching tools and connect with a community of educators across Europe interested in sharing ideas and resources.
D6.2.1presentation politics schools and politicians_erasmoLearn Politics
油
The POLITICS project is a European collaboration funded by the Lifelong Learning Programme to improve citizen participation in politics across Europe. It uses web 2.0 technologies to develop school students', trainees', and adult learners' understanding of modern society and skills in problem solving, communication, and writing. The project has created a multilingual blog called Learning About Politics which hosts educational resources and digital stories produced by learners around Europe on topics like politics and the experiences of migrants. It also provides educational scenarios and activities to help users explore topics in politics.
D6.2.1 presentation politics for schools and politicians_italian_version_erasmoLearn Politics
油
Il progetto Politics 竪 un'iniziativa europea finanziata dal Lifelong Learning Programme che mira a migliorare la partecipazione attiva dei cittadini alla vita politica attraverso strumenti web 2.0. Promuove l'apprendimento cooperativo tra studenti e adulti, fornendo risorse e piattaforme per la creazione di storie digitali e percorsi didattici su temi politici. Il progetto crea una comunit di apprendimento e sostenibilit per scuole e studenti interessati alla cittadinanza attiva.
This document provides an overview of the POLITICS Project which utilizes online tools and digital storytelling to promote collaborative online learning about citizenship and politics. It describes the main POLITICS tools including the Learning About Politics platform, six national blogs, and a wiki page. It also outlines several tutorials produced by the project on topics like digital storytelling, using Web 2.0 tools, copyright issues, and creating educational scenarios. The document encourages users to get involved by accessing these resources and creating or sharing digital stories and other content through the various online platforms.
The document summarizes a potential next part of a story taking place on the island of Lampedusa, Italy. The narrators have been invited by Valentina to observe what is happening on the island. Upon arriving, they see migrants and are left to continue the story by adding their perspective on the situation.
D6.2 traduzione in italiano della brochure erasmoLearn Politics
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Il progetto Politics 竪 un'iniziativa europea che promuove la partecipazione attiva dei cittadini nella vita politica dell'Unione Europea attraverso strumenti web 2.0. Rivolto a studenti e adulti, in particolare immigrati, il progetto mira a migliorare le competenze comunicative e redazionali, culminando nella creazione di un e-book sulle elezioni del Parlamento Europeo. Il portale 'learning about politics' supporta la didattica collaborativa e fornisce risorse per la creazione di una community attiva.
D6.2.1. brochure progetto per consigli di classe erasmoLearn Politics
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Il progetto 'Politics', incluso nel programma LLP Comenius, coinvolge diverse nazioni europee e mira a fornire strumenti educativi agli studenti delle scuole medie superiori per comprendere la cittadinanza e sviluppare competenze linguistiche, di problem solving e comunicazione. Le attivit principali includono la creazione di un portale web, lo sviluppo di materiali didattici e l'organizzazione di una campagna elettorale virtuale. Il progetto durer 24 mesi, dal novembre 2009 a dicembre 2011, con la partecipazione di vari docenti e esperti.
The document summarizes the completed European project "Learning about Politics". [1] The project aimed to enable participatory learning about politics for students and young learners using Web 2.0 technologies. [2] It created an online platform and supported the creation of digital stories about politics. [3] The German partner, ITB, explored how to promote learning about politics in vocational education through blogs and topics relevant to students.
Das europ辰ische Projekt "Learning about Politics" hat zwischen 2009 und 2011 die Anwendung von Web 2.0-Technologien gef旦rdert, um partizipatives Lernen 端ber Politik, insbesondere f端r Jugendliche in der Berufs- und politischen Bildung, zu erm旦glichen. Zu den Hauptzielen geh旦rten die Entwicklung einer Lernplattform, digitale Geschichtenerz辰hlungen und die Schaffung von Lernhilfen, um die politische Bildung zu unterst端tzen. Nachhaltige Perspektiven der ITB umfassen die Zusammenarbeit mit anderen Projekten zur Verst辰rkung der politischen Bildung und die Unterst端tzung von Lehramtsstudenten bei Praktika im Fach Politik.
D.6.2 announcement invitation_ of the 2011 spring school in lingua italiana n...Learn Politics
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Il documento descrive 'the 2011 spring school', un corso di formazione per insegnanti e formatori incentrato sull'uso delle storie digitali e della tecnologia web 2 per promuovere la partecipazione attiva e la consapevolezza civica tra gli studenti. Il corso si terr dal 10 al 16 aprile 2011 a Chania, Creta, e offre sessioni pratiche per sviluppare abilit nell'uso di vari strumenti di socializzazione. Gli interessati devono contattare le proprie agenzie nazionali per iscriversi entro il 15 settembre 2010.
D6.2.3 italian article_spring school what was it like in crete_erasmoLearn Politics
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The document provides a summary of the author's experience at a workshop on collaborative learning in Chania, Crete. [1] The workshop introduced participants to Web 2.0 tools for integrating technology and the internet into educational practices. [2] Over the course of a week, experts lectured on different Web 2.0 tools each day and participants practiced using the tools to create shared projects and digital stories. [3] The workshop emphasized a "free" approach to sharing information and collaborating online using these tools.
D6.2.3 italian article_spring school what was it like in crete_erasmoLearn Politics
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Ad
Mobile phones strictly allowed article
1. STROGO ZA貼ELJENA UPORABA MOBILNIKOV V OLI
Mobile phones strictly allowed
Toma転 Miholi
Tomaz.miholic@siol.com
Osnovna 邸ola Duplek
Povzetek
Razvoj pametnih mobilnih telefonov in njihova raz邸irjenost postavlja pod vpra邸aj
vsesplo邸no prepoved rabe le teh v 邸oli. Uitelj lahko pouk nartuje tako, da so uenci
ob uporabi mobilnih telefonov ustvarjalni in interaktivni. V prispevku so predstavljene
tri une situacije, kjer so mobilni telefoni uspe邸no uporabljeni pri pouku in ena una
situacija, ki bo izvedljiva takrat, ko bo veina uencev opremljena s t.i. pametnimi
mobilnimi telefoni. Tesna povezanost s storitvami Spleta 2.0 postavlja pametne
mobilne telefone v vlogo zmogljive interaktivne naprave, ki je uitelji ne bi smeli
prezreti.
Kljune besede
Splet 2.0, Pametni mobilni telefon, Interaktivne naprave
Abstract
Modern smartphones are still baned in schools despite the educational opportunity
children carry around in their pockets. Teachers could use this new technology to
engage pupils creativity and make classes even more interactive. In this paper four
examples of effective use of mobile phones during classes are presented. Tight
integration of smartphones with Web 2.0 brings power of interactivity into every
classroom and teacher should not ignore it.
Key words
Web 2.0, Smartphonem, interactive devices
2. Uvod
tevilo aktivnih mobilnih telefonov je v Sloveniji 転e leta 2009 preseglo 邸tevilo
prebivalcev (Apek). Konec leta 2010 je 100 prebivalcev uporabljalo povpreno 104
mobilne telefonske aparate. Mno転ina raba mobilnih telefonov tudi med uenci in
dijaki je 邸tevilne osnovne in srednje 邸ole prisilila k sprejetju tak邸nih hi邸nih in 邸olskih
redov, ki eksplicitno prepovedujejo rabo mobilnih telefonov v 邸oli. Zlorabe mobilnih
telefonov se dogajajo predvsem zaradi nedovoljenega fotografiranja in snemanja
oseb v 邸oli, kar je kaznivo dejanje (KZ RS). Razvoj pametnih telefonov, ki so tesno
povezani s storitvami Spleta 2.0 je morebitnim kr邸iteljem omogoil, da brez
poglobljenega tehninega znanja v samo nekaj sekundah posnamejo video posnetek
ali fotografijo ter jo objavijo na spletu.
Enostavna raba tehnologije in njena raz邸irjenost med mladimi pa je potencial vreden
pozornosti uitelja. Tradicionalne oblike pouka, kjer je tehnologija za転elena samo v
doloenih kratkih segmentih, kar kliejo po napravi, ki je v trenutku pripravljena za
delo in po uporabi prav tako hitro umaknjena v torbo, da ne moti nadaljevanja unega
procesa. Mobilni telefoni, sploh e govorimo o pametnih mobilnih telefonih zlahka
prevzamejo to vlogo. Dalj邸a in poglobljena raba tehnologije pa 邸e vedno zahteva
uporabo osebnih raunalnikov. V prispevku bomo prikazali naine, kako lahko
uporaba mobilnih telefonov v 邸oli tradicionalnim oblikam dela z uenci doda
interaktivno dimenzijo.
Kaj je tako drugae, kot pred sedmimi leti
Sedem let je dolga doba, predvsem pri razvoju tehnologije. Leta 2004 je Tim O'Riley
za spreminjajoo obliko spleta prvi uporabil izraz Splet 2.0. Od takrat do danes smo
osebne spletne strani zamenjali s spletniki (angl: Blog); enciklopedijo 損Britannica
Online束 je zamenjala Wikipedija; taksonomijo urednikov spleti邸 je zamenjalo
oznaevanje (angl: tagging) uporabnikov t.i. 損Folksonomy束; iskanje po spletnih
naslovih je zamenjalo iskanje po kljunih besedah; prepisovanje informacij je
zamenjal avtomatiziran prenos le teh (angl: Syndication); pojavil se je MySpace in
pojavil se je Facebook.
Mobilnim telefonom, ki poleg osnovnih funkcij telefoniranja in pisanja kratkih sporoil
(Angl: SMS Short Messages Service) omogoajo uporabniku uporabo in name邸anje
dodatnih aplikacij pravimo pametni telefoni. Njihov razvoj sicer sega v daljno leto
1992, vendar so zagon dobili 邸ele leta 2007, ko je Nokia izdelala telefon z vgrajenim
3. GPS sprejemnikom, fotoaparatom, brez転ino povezavo in ko je Apple predstavil svoj
prvi iPhone. Naslednjega leta je podjetje HTC predstavilo prvi pametni telefon z
name邸enim odprtokodnim operacijskim sistemom Android. Apple s svojimi iPhone-i
na katerih tee iOS (operacijski sistem) in Google, ki izdelovalcem mobilnih telefonov
ponuja svoj operacijski sistem Android, sta danes gonilni sili razvoja na tem podroju.
Danes lahko na svoj pametni telefon namestimo ve sto tiso razlinih aplikacij, ki so
vse bolj ali manj povezane s storitvami Spleta 2.0. Z njimi lahko objavljamo
fotografije, video posnetke, sodelujemo v razpravah, raziskujemo svojo okolico,
izra転amo mnenja, objavljamo svojo trenutno lokacijo
eprav je dele転 pametnih mobilnih telefonov v Sloveniji najveji v srednji in vzhodni
Evropi in zna邸a 14,2% (STA) ostane 邸e ve kot 80% obiajnih mobilnih telefonov, ki
ne ponujajo povezovanja v splet ali nalaganja poljubnih aplikacij. Prevladujo polo転aj
obiajnih glede na pametne mobilne telefone sicer omeji uporabnost le teh vendar
ima velika veina obiajnih mobilnih telefonov vgrajen fotoaparat z mo転nostjo
zajemanja video posnetkov, prav tako je veina povezljiva z drugimi napravami s
pomojo Bluetooth povezave, kar z malo iznajdljivosti omogoa uitelju uporabo
邸ir邸ega nabora zanimivih aktivnosti.
Stanje v razredu
Celotna populacija 11 letnikov v na邸i 邸oli je opremljena z mobilnimi telefoni, kar je
bistveno ve kot pred petimi leti, ko je bil ta dele転 manj kot 50%. Dele転 pametnih
telefonov je 7% oz. dva uenca si lastita telefon z operacijskim sistemom Android.
V uilnicah so name邸eni raunalniki, povezani s projektorjem in mo転nostjo rabe
Bluetooth povezave.
Bodimo dru転beno aktivni
Razvoj kritinega mi邸ljenja uencev, ki naj se razvijejo v dru転beno aktivne in
odgovorne dr転avljane, je eden izmed temeljnih ciljev, ki jih razvijamo vzporedno z
tradicionalnim osnovno邸olskim izobra転evanjem. Ure namenjene delu v razredni
skupnosti oziroma 損razredne ure束 so as, ko se lahko temu cilju temeljiteje
posvetimo. V asu predvolilne kampanje se te転ko izognemo sporoilom raznih
politinih strank, ki nagovarjajo svoje potencialne volivce, hkrati pa ta sporoila
dose転ejo tudi populacijo, kateri niso namenjena uence. Pomanjkanje izku邸enj in
4. prevzemanje mnenj iz svojega o転jega dru転inskega okolja je antipod kritinega
mi邸ljenja o politiki in politikih.
Z namenom spodbujanja argumentiranega dialoga, so uenci dobili navodila, da s
svojimi mobilnimi telefoni poslikajo plakate politinih strank izobe邸ene v neposredni
bli転ini njihove poti v 邸olo. Fotografije smo prenesli na raunalnik v razredu s pomojo
Bluetooth povezave in jih sestavili v kola転 na iTabli. Uence sem opremil z nekaj
osnovnimi informacijami in jih postavil v vlogo zagovornika posameznega kandidata
ali stranke ter jih pozval, da prepriajo 邸e svoje so邸olce.
Slika 1: Iz mobilnega telefona na iTablo v minuti ali dveh
Na koncu ure smo izvedli 邸e 損razredne束 volitve, kjer so se 転e pokazali zametki
dru転bene anga転iranosti.
e ve idej, kako uence pripraviti na aktivno vkljuitev v dru転bo, lahko razredniki in
ostali uitelji najdejo na portalu 損Aktivno dr転avljanstvo束 na naslovu:
http://learningaboutpolitics.eu/sloveniansite/
Interaktivno javljanje iz 邸olske ekskurzije
Najbolj obiskani del 邸olske spletne strani so razline fotogalerije, kjer lahko star邸i
opazujejo svoje otroke vpete v 邸olske aktivnosti. Tudi fotografije iz 邸olskih ekskurzij,
ki jih obiajno objavimo dan ali dva po dogodku samem, so med bolj 転elenimi
vsebinami na邸e spletne strani. Konec prej邸njega 邸olskega leta smo se odloili, da
star邸em ponudimo fotografije aktivnosti uencev na 邸olski ekskurziji z samo
nekajminutno zakasnitvijo, hkrati pa te slike objavljamo na t.i. virtualnem zemljevidu.
5. Tako so star邸i lahko ne samo videli kaj se dogaja z njihovimi otroci ampak tudi kje se
le ti trenutno nahajajo.
Slika 2: Interaktivni zemljevid, ki je nastajal v realnem asu
Tehnino smo to izpeljali s pomojo pametnega telefona in storitvijo spleta 2.0 Picasa
spletni albumi. Fotografije posnete s mobilnim telefonom so z v mobilni aparat
vgrajenim GPS sprejemnikom opremljene tudi z geografskim polo転ajem (angl.
GeoTag) v trenutku fotografiranja, nato pa s pomojo povezave 3G (povezava, ki
nam omogoa hitro uporabo spleta v omre転ju mobilnih operaterjev) nalo転ene v
spletni album Picasa. Na 邸olsko spletno stran (glej: http://goo.gl/DWVJB) smo vgradili
diaprojekcijo teh fotografij. Star邸i so bili o mo転nem nainu spremljanja obve邸eni,
tako da smo ta dan bele転ili bistveno poveano 邸tevilo obiskov na 邸olski spletni strani.
Morebitna opremljenost ve uencev s pametnimi telefoni in skupna raba spletnega
albuma je lahko osnova zanimivih foto poroil dela na terenu ali interaktivnega
spletnega zemljevida aktivnosti. Primer tak邸ne aktivnosti najdete tudi na portalu
損Aktivno dr転avljanstvo束 v prispevku 損Parkiri邸a za invalide束 (glej: 油
http://goo.gl/PHWLT).
Vsi smo snemalci, re転iserji in scenaristi
Obdelava in monta転a digitalnih video posnetkov je obiajno zamudno in zahtevno
opravilo. Video moramo posneti, ga prenesti na osebni raunalnik, morebiti
prekodirati v ustrezen format, kadre obrezati, sestaviti, dodati uvodne in odjavne
邸pice, izdelati sestavljen video in ga objaviti bodisi na klasinem mediju bodisi v
6. spletu. S prihodom pametnih mobilnih telefonov in njihove tesne naveze s storitvami
spleta 2.0 je objava video posnetkov bistveno poenostavljena, saj lahko video
posnetek ustvarimo na mobilnem telefonu in ga neposredno objavimo v kateri izmed
storitev za izmenjavo video vsebin. Tako objavljeni posnetki so obiajno sestavljeni
samo iz enega kadra hkrati pa tudi slab邸e posneti, saj mobilni telefoni ne ponujajo
optine stabilizacije slike med snemanjem (glej: http://youtu.be/K9jqD3llokI in
http://youtu.be/-IZArUmO8x8). Spleti邸e YouTube ponuja nabor spletnih orodij s
katerimi tudi video posnetke iz mobilnega telefona sestavimo v niz kadrov, umirimo
sliko, dodamo uvodne in odjavne 邸pice, ustvarimo podnapise, obre転emo kadre,
dodamo uinke in izdelek objavimo neposredno na njihovem portalu zgolj z uporabo
brskalnika.
Slika 3: Orodje za osnovne popravke video posnetkov
Enostavnost rabe urejevalnika video posnetkov v oblaku smo uporabili za izdelavo
kratkega predstavitvenega filma o zbiralni akciji v kateri je sodelovala 邸ola. Uenci so
brez predhodnega znanja in izku邸enj dela s katerim izmed klasinih programov za
nelinearno video monta転o izdelali ter objavili vsak svoj kratek predstavitveni video v
eni 邸olski uri (glej: http://youtu.be/phStHBGYCnI).
7. Slika 4: Nelinearna video monta転a v oblaku
Dokumentarni potencial pametnih telefonov je velik, saj je njihova raba enostavna,
orodja spleta 2.0 pa dovolj zmogljiva za izdelavo v邸enega izdelka.
Mobilni telefon kot glasovalni sistem
Klasini frontalni pouk bolj ali manj uspe邸no preganjamo iz na邸ih uilnic 転e skoraj sto
let (Kubale) saj spada med t.i. neaktivne une oblike. Ena izmed mo転nosti za
aktiviranje uencev v tak邸nih unih situacijah je uporaba glasovalnega sistema, ki ob
ustrezni rabi uence aktivira, uitelja pa sili v dinamien in interaktiven pouk. Nakup
glasovalnega sistema je za 邸olo obiajno stro邸ek, ki ga zaradi pomanjkanja izku邸enj
te転ko opraviijo. Pametni telefoni lahko glasovalne naprave ne samo nadomestijo
ampak tudi nadgradijo. Povezanost v splet in vgrajen spletni brskalnik omogoata
uporabo poljubnih spletnih anket oziroma vpra邸alnikov kar na mobilnih telefonih.
Uencem zgolj podamo URL naslov vpra邸alnika, ki ga vpi邸ejo v brskalnik, odgovorijo
na vpra邸anja in svoj odgovor oddajo. Vpis URL naslova lahko nadomestimo z objavo
ustrezne QR kode, ki jo vsi pametni telefoni samodejno pretvorijo v URL naslov, tako
dobimo glasovalne naprave, kjer nam vsi uenci brez zamudnega vpisovanja naslova
in z le nekaj kliki posredujejo povratno informacijo. Njihovi odzivi so nam dostopni
takoj in jih uporabimo pri nadaljevanju une ure.
Slika 5: S skeniranjem QR kode nadomestimo vpisovanje URL naslova
Pri pouku matematike smo v prej邸njem 邸olskem letu uporabili ta nain aktivacije
uencev osmih razredov saj smo vse ure matematike gostovali v raunalni邸ki uilnici
namesto pametnih telefonov smo uporabili osebne raunalnike. Vpra邸alnik (glej:
http://goo.gl/DOMI1), izdelan v storitvi Google Dokumenti nam poleg odgovorov
izbirnega tipa omogoa tudi vpis besedila, tako da pri zbiranju povratnih informacij
nismo ve omejeni samo na vpra邸anja izbirnega tipa.
8. Slika 6: Vpra邸anje zapi邸emo na tablo, odgovore zberemo v elektronski preglednici
Raz邸irjenost pametnih telefonov 邸e ni tak邸na, da bi lahko ta nain zbiranja odzivov
izvedli v klasini uilnici vendar priakujemo, da bo to izvedljivo v naslednjih letih.
Kako bomo interaktivni jutri
Dele転 uencev tretjega triletja v osnovni 邸oli, ki imajo in uporabljajo mobilni telefon, je
転e danes tak邸en, da lahko brez slabe vesti nartujemo aktivnosti za uporabo le teh
pri pouku. Z nara邸anjem dele転a pametnih telefonov priakujemo naslednjo
(r)evolucijo uporabe tehnologije pri pouku, vendar pa to ni edina pot, ki se v zadnjih
letih hitro razvija. Tablini raunalniki, ki so zmagoviti pohod prieli komaj leta 2010 z
izdajo iPad-a, zdru転ujejo vse lastnosti pametnih telefonov in le tem dodajajo veji, na
dotik obutljiv zaslon. Kaj bodo uenci uporabljali jutri - Pametni mobilni telefon,
tablini ali osebni raunalnik? Najbr転 kar vse: Pri delu na terenu bodo uporabljali
pametni mobilni telefon, v razredu bodo brskali po e-ubeniku na tablinem
raunalniku, osebni raunalnik pa bo ostal rezerviran za zahtevnej邸a opravila.
Bomo strogo prepovedali tudi uporabo tablinih raunalnikov, ko jih bodo uenci
prieli prina邸ati k pouku?
Viri
1. Poroilo: Apek (2011): Poroilo o razvoju trga elektronskih komunikacij za prvo
etrtletje 2011. Ljubljana (Junij, 2011)
2. lanek: Filipi, M. (2011): Projektni blog, Zbornik SirIKT 2011
3. Knjiga: Kubale, V. (2001): Skupinska una oblika, Samozalo転ba, Maribor
4. Spletna stran: http://sl.wikipedia.org/wiki/Pametni_telefon (December, 2011)
5. Spletna stran: http://sl.wikipedia.org/wiki/IPad (December, 2011)
6. Spletna stran: http://goo.gl/NY4Cu (December, 2011)
7. Kazenski zakonik RS - Uradni list RS, 邸t. 63/94