GreedyGame helps mobile game publishers monetise additional with native ads without adding intrusiveness to user's gaming experience. Publishers have seen 40% additional and 0% user drop by adding GreedyGame SDK.
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Monetise with native ads | 40% additional revenue via GreedyGame
2. GreedyGame: Who are we?
GreedyGame provides
monetisation for mobile
games using native
advertising that allow
publishers to increase their
ad revenues by 30-40% on
their games without
compromising on user
experience
We make use of in-game
assets like backgrounds,
power-ups and characters to
seamlessly blend the ad
elements inside games to
provide a truly native
experience
GreedyGame ad units
3. Key Benefits - Additional revenue
Only 5% of players actually spend money
on gaming applications.
The monetisation of the remaining 95% of
players is through optimisation of the apps
ad-stack.
GreedyGames native advertising solution
has proven to raise publisher revenues by
30-40%.
Monetisation opportunity
through advertisements
4. Why Native Advertising Is The Way To Go?
Native advertising generates
10-15% more 5 star ratings than
other ad types as per a report by
Facebook
eMarketers projections through to
the end of 2018 point to aggressive
growth in the native advertising
market to $28.24 billion in 2018
HubShout reports that 85 percent of
users dont feel that their experience
is hindered by native ads
According to Business Insider (BI),
native ads will drive 74% of all ad
revenue by 2021
5. Key Benefits - No post integration user drop
The advertising units are designed
keeping in mind the gamers
interface to deliver a truly native
experience
Gamers continue to enjoy the game
and dont feel disrupted as compared
to banner or pre-roll or pop-up ads
As a result of these factors
implementing our SDK does not
result in a drop in DAU levels
Our native unit naturally blends in Native unit of other network
6. Our ad units
Native non-clickable unit - Provides
higher viewability for the ad. Can be
placed on visible game elements
including characters, backgrounds,
powerups etc. All such units are
non-clickable.
Native clickable unit - Provides user
initiated engagement for the ad. First
click opens an interstitial and second
click takes user to advertiser landing
page. Can be placed on Menu, Pause,
Game over, game play screens. All
such units are clickable.
Collectively both units appearing on
the screen constitute an impression
Native clickable unit
Native non-clickable unit
8. Our advertising process
Game without our
SDK
Both GreedGame
units implemented
Brands refreshed on
both units
SDK
Implemented
Ad Request
Refresh
request
(minimum
60 seconds)
9. Our ad experiences
Through our direct and programmatic
demand partners, we are able to
provide global fill for your games
You can choose the ad categories you
want to run on your games
Clickable unit
Non-clickable unit
10. Our ad experiences
Through our programmatic partners and
our direct demand we are able to
provide global fill for your game.
You can choose the brand categories
you want to run on your games. Game : Nitro Nation
Non-clickable unit
Clickable unit
11. Other Benefits: SDK & Support
Available for major
platforms - Unity,
Native (Java),
HTML5 and
Cocos2dX
Lightweight
SDK (365kb)
Open source
wrapper for deeper
and advance
customization
Real-time testing
with campaigns
while integrating
24x7 support for
integration
As our ads do not compete with existing ad spots, GreedyGame earns additional revenue for publishers
12. Other Benefits: Publisher Dashboard
Easily track your games revenue,
sessions and other metrics
Filter by country and campaign-type
Customisable widgets allow you
customise graphs, tables and data
Download any report with a simple
click
13. Revenue Model
Regular payments
managed through our
publisher dashboard
Revenue
share of 70-30
in favour of the
publisher
Fill rates - Upto
80%
Our eCPMs are
2-3X of interstitials
globally
16. Case Studies
Objective - Monetise in-game inventory through
our native ad-solution.
Results - 30% additional revenue generated
monthly, allowed the publisher to run a flurry of
traditional brands on year long partnerships,
post-integration user drop was 0%.
P.R. Rajendran (CEO, Next Wave Multimedia)-
GreedyGame ad sdk is a big bonus for game
developers.
Objective - Monetise in-game inventory through
our native ad-solution
Results - 30% additional revenue generated
monthly, post-integration user drop was 0%.
Ayub (CEO, Maleo)- Integrating GG into our
game is definitely one of the best decisions weve
made in a long time. Statistic wise, we dont see
even slightest drops in our user base Our user
are actually happy with GG ads
17. Reach us at:
Rachit Malik
Email: rachit@greedygame.com
Skype: monetize@greedygame.com