This document discusses interactive objects and move and play technologies. It introduces Herdiansah as the founder of Flashid Interactive and R&D Manager at Leafion Indonesia. It then discusses interactivity concepts like sensing and controlling and lists devices like Arduino, Phidgets, Kinect, and multi-touch displays that enable interactivity. It also lists several frameworks like openFrameworks, OpenNI, Open Exhibits, and TUIO that support application development with these devices. Videos and demos are mentioned and questions are invited at the end.
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Adobe Camp 2012: Move & Play - Interactive Objects
5. DEVICE
Arduino & Phidgets
"plug and play" building blocks for
sensing and control.
http://www.arduino.cc/http://www.arduino.cc/ http://www.phidgets.comhttp://www.phidgets.com
8. FRAMEWORKS
openFrameworks, an open source C++
toolkit for creative coding.
http://www.openframeworks.cc
OpenNI, API for writing applications
utilizing natural interaction.
http://www.openni.org/
9. FRAMEWORKS
Open Exhibits, free multitouch
software initiative for museums,
education, nonprofits and students
http://openexhibits.org
TUIO, an open framework that defines a
common protocol and API for tangible
multitouch surfaces.
http://www.tuio.org
10. FRAMEWORKS
AS3Kinect, a library consisting in a
server in C and a client for flash to
gain acces to the kinect device.
http://www.as3kinect.org/
AIRKinect, Microsoft Kinect SDK
Native Extension for Flash.
http://www.as3nui.com/
11. FRAMEWORKS
as3osceleton, using Kinect as a
multitouch device in adobe AIR.
http://blog.aboutme.be/2011/03/07/as3osce
as3_openni, AS3 server/client for
OpenNI (Open Natural Interaction).
https://github.com/imekinox/as3_openn
i