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YOU CHOSE¡­




Fables
So, let¡¯s just say we are
game designers¡­
? ¡­more specifically, Game designers
  working on the new point-and-click
  Adventure: The Wolf Among Us. Imagine
 yourselves in that board room, locked in by
 Telltale Games and they won¡¯t let you out
 until you have at least the beginning or a
 synopsis of the opening level.
Let¡¯s start by asking ourselves¡­


      ? Who?
      ? What?
      ? Where?
      ? When?
      ? Why?
To continue we must know our main
characters¡­


What are their motivations?
   ? Who are they?
   ? What do they do?
   ? Where do they come from?
   ? When does this story take place?
   ? Why are they there?
Fable Backstory
? Fables began as a comic     ? Our main character is
  book/graphic novel in         Bigby Wolf, the Sheriff of
  2002                          Fabletown, a secret
? Taking our favorite fairy     community of refuge
  tales and turning them        fairytale characters who
  gritty and dark               were kicked out by an
                                evil overlord and must
? Their stories revolve
                                now try to live in our
  around Mysteries and
                                world, in New York City.
  murders.
What is ¡°Game Logic¡±?

What is the most believable
   way we can keep the
integrity of the characters
while moving from panels
  and print to cinematic
animation and gameplay?
The Main Mystery
? A series of
  unexplainable
  murders points to
  normal everyday
  people committing
  the crimes. Is this
  true or is someone
  else pulling the
  strings? As Sheriff
  Bigby, you must
  solve this case
  without causing
  alarm within the
  Fabletown
  community.
Where to start?
? Should we research other ¡°Point-and-
  Click¡± Adventure style games?
? Should we delve into both the classic
  fairy tales and these darker fairy tales
  that ¡°Fables¡± is based upon?
? How can we show the beginnings of
  the game while ¡°slipping-in¡± the
  player controls at the same time?
How do we engage the player?

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DIY: Mystery Choose Fables example

  • 2. So, let¡¯s just say we are game designers¡­ ? ¡­more specifically, Game designers working on the new point-and-click Adventure: The Wolf Among Us. Imagine yourselves in that board room, locked in by Telltale Games and they won¡¯t let you out until you have at least the beginning or a synopsis of the opening level.
  • 3. Let¡¯s start by asking ourselves¡­ ? Who? ? What? ? Where? ? When? ? Why?
  • 4. To continue we must know our main characters¡­ What are their motivations? ? Who are they? ? What do they do? ? Where do they come from? ? When does this story take place? ? Why are they there?
  • 5. Fable Backstory ? Fables began as a comic ? Our main character is book/graphic novel in Bigby Wolf, the Sheriff of 2002 Fabletown, a secret ? Taking our favorite fairy community of refuge tales and turning them fairytale characters who gritty and dark were kicked out by an evil overlord and must ? Their stories revolve now try to live in our around Mysteries and world, in New York City. murders.
  • 6. What is ¡°Game Logic¡±? What is the most believable way we can keep the integrity of the characters while moving from panels and print to cinematic animation and gameplay?
  • 7. The Main Mystery ? A series of unexplainable murders points to normal everyday people committing the crimes. Is this true or is someone else pulling the strings? As Sheriff Bigby, you must solve this case without causing alarm within the Fabletown community.
  • 8. Where to start? ? Should we research other ¡°Point-and- Click¡± Adventure style games? ? Should we delve into both the classic fairy tales and these darker fairy tales that ¡°Fables¡± is based upon? ? How can we show the beginnings of the game while ¡°slipping-in¡± the player controls at the same time?
  • 9. How do we engage the player?