The document discusses navigating 3D information spaces using 6 degree of freedom (DOF) input devices. It aims to identify intuitive ways to operate such devices for interactive data storage. The researcher analyzes gestures for interacting with 3D spaces and implements a 6 DOF device based on these gestures. A demonstration of the device shows navigation of a 3D virtual environment built using the MUSE platform. The summary concludes that while hardware devices can tire users, alternative browsing modes beyond walking simulations could provide different 3D experiences.
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Navigating 3D information space with 6 degree of freedom devices
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Navigating 3D information space
with 6 degree of freedom devices
Kai-Tzu Lu
Graduate Institute of Architecture, National Chiao Tung University, Hsinchu, Taiwan, R.O.C.
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Motivation
 The purpose of this research is to identify how to intuitively operate 6 DOF Input
Devices for interactive data storage in 3D virtual environments.
 It is under the condition that the role of the computer is to simulate the way people
sense the real space, so
 users may instinctively utilize this simple device to explore the possibility of data
recurrence and reorganization, and
 designers may receive timely inspiration in the process of architectural design.
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Research Question
 These complex systems are for multi-functional operation. They are too intricate for
simple navigation of 3D VES information system.
Function 1
Function 2
Function 3
Function 4
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Objective
 This research studies the way people navigate 3D VES information system and the
actual spatial experience.
 I then develop a 6 DOF device for implementing basic navigational function with
easy operation and compatibility with different interfaces.
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The Properties of 6 DOF Devices
 To provide immediately feedback
 To manipulate 3D virtual information Directly
X
Y
Z
θ
ø
φ
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Methodology
 Keyboard and mouse control
 MUSE as an example
 Gesture analysis for interacting with 3D information space
 Implementing a 6 DOF device
 Demonstration of its usability
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Keyboard and Mouse Controls
 Navigation in MUSE :
 Toggle mouse-look mode: SHIFT-key’
rotategravitatewalk
decisionzigzig
pickjumpWalk
RollDownBackward
Shift+
Direction
[F][S]
O.K.RightBasicLeft
Mouse
Click[D][A]
selectionUpForward
Mouse
Click[R][W]
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Gesture analysis for interacting with 3D information
space
 The actual usage of a 6 DOF device based on the gesture analysis
RotateGravitateWalk
decisionzigzig
pickjumpWalk
RollDownBackward
Shift+
Direction
[F][S]
O.K.RightBasicLeft
Mouse
Click[D][A]
selectionUpForward
Mouse
Click[R][W]
Standgravitatewalk
decisionzigzig
pickjumpWalk
stopDownBackward
O.K.RightBasicLeft
selectionUpForward
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Implementing a 6 DOF device
 Building up a 3D virtual space using MUSE environment
 A device implemented based on the gesture analysis and reviews
1.
2.
3.
4.
5.
6.
7. 8.
1.
2.
3.
4.
5.
6.
7.
8.
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Conclusion
 During the implementation testing of 6DOF input device, the hardware itself tends
to fix the posture and wear people out so they are not able to browse for extended
period of time.
 Spiral-type browsing offers a new visual experience that helps us rethink whether in
the 3D browsing environment there can be operational modes other than simulating
the way human beings walk to give users different experiences in the visualized
information-browsing space.
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Future Works
 A 6DOF device will provide some empirical and real data for analysis of human
navigation behaviours.
 This can be explored along dynamic interactive spatial experience.
 With the device, extended controls can be defined.