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MAGIC THE 
GATHERING DECK 
IDEA 
Magic the Gathering is a 
collectible card game that features 
a variety of formats. This deck 
was created for the standard 
format.
REMOVAL
REMOVAL 
? Removal spells allow you to remove threats from your opponents 
strategy. This can be in the form of creature destruction, hand 
denial or destruction of the opponents mana base.
SORCERIES
SORCERIES 
? Sorceries are spells that can only be played during your turn. 
They usually have more powerful effects then instants.
LEGENDARY ENCHANTMENT ARTIFACT
WHIP OF EREBOS 
? This card is the key to the deck. It allows the deck to reuse cards 
from the discard(graveyard) pile. It also has the lifelink ability 
which grants each creature the ability to gain life thus keeping me 
in the game longer and ultimately allowing me to beat my 
opponent.
CREATURES 
? Creatures are the primary way of defeating your opponent. They 
allow you to do damage to the opponent and if things go well 
bring their life total to zero. (In Magic the gathering both players 
start with 20 life) 
? When you look at each creature the bottom right hand corner 
shows you the power each creature has and the toughness each 
creature has.
LEGENDARY CREATURE
CREATURES
CREATURES
HORNET QUEEN
TERRA STOMPER
LAND
LANDS 
? Lands are the building blocks that let a player cast the spells and 
creatures that allow them to win.
AN EXAMPLE 
? An elvish mystic takes one forest to cast. Looking at the upper 
right corner of the card you can see the mana(land cost) for 
bringing it into play.
THE NUMBERS 
? This section outlines the number of each card I’m using in the 
deck. 
? Land 
? Swamp x4 
? Forest x7 
? Opulent Palace x4 
? Thornwood Falls x3 
? Jungle Hollow x3
? Creatures 
? Nighthowler x3 
? Elvish Mystic x4 
? Satyr Wayfinder x4 
? Nyx Weaver x2 
? Mogis’s Marauder x2 
? Sidisi, Brood Tyrant x4 
? Terra Stomper x1 
? Pharika’s Mender x2
? Artifact 
? Whip of Erebos x4 
? Sorceries 
? Commune with the Gods x4 
? Murderous Cut x4 
? See the Unwritten x1
HOW THE DECK WORKS 
The deck works through the synergy of cards that add to my 
graveyard and cards that benefit from cards in my graveyard. The 
green cards are present for mana ramp and large creatures, black 
provides utility, creatures, and removal. The splash of blue is for the 
Sidisi Brood Tryants and some of the sideboard cards. 
I plan on adding Pharika, God of Affliction once I get it.
SIDEBOARD 
Arbor Colossus x2 
Negate x2 
Death Frenzy x1 
Bile Blight x4 
Doom Wake Giants x3 
Reclamation Mage x2 
Erebos, God of the Dead x1 
Sideboards are the the 15 extra cards you are allowed to bring to a tournament. They allow you to change your 
deck to impact different strategies you may encounter.

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FNM Deck

  • 1. MAGIC THE GATHERING DECK IDEA Magic the Gathering is a collectible card game that features a variety of formats. This deck was created for the standard format.
  • 3. REMOVAL ? Removal spells allow you to remove threats from your opponents strategy. This can be in the form of creature destruction, hand denial or destruction of the opponents mana base.
  • 5. SORCERIES ? Sorceries are spells that can only be played during your turn. They usually have more powerful effects then instants.
  • 7. WHIP OF EREBOS ? This card is the key to the deck. It allows the deck to reuse cards from the discard(graveyard) pile. It also has the lifelink ability which grants each creature the ability to gain life thus keeping me in the game longer and ultimately allowing me to beat my opponent.
  • 8. CREATURES ? Creatures are the primary way of defeating your opponent. They allow you to do damage to the opponent and if things go well bring their life total to zero. (In Magic the gathering both players start with 20 life) ? When you look at each creature the bottom right hand corner shows you the power each creature has and the toughness each creature has.
  • 14. LAND
  • 15. LANDS ? Lands are the building blocks that let a player cast the spells and creatures that allow them to win.
  • 16. AN EXAMPLE ? An elvish mystic takes one forest to cast. Looking at the upper right corner of the card you can see the mana(land cost) for bringing it into play.
  • 17. THE NUMBERS ? This section outlines the number of each card I’m using in the deck. ? Land ? Swamp x4 ? Forest x7 ? Opulent Palace x4 ? Thornwood Falls x3 ? Jungle Hollow x3
  • 18. ? Creatures ? Nighthowler x3 ? Elvish Mystic x4 ? Satyr Wayfinder x4 ? Nyx Weaver x2 ? Mogis’s Marauder x2 ? Sidisi, Brood Tyrant x4 ? Terra Stomper x1 ? Pharika’s Mender x2
  • 19. ? Artifact ? Whip of Erebos x4 ? Sorceries ? Commune with the Gods x4 ? Murderous Cut x4 ? See the Unwritten x1
  • 20. HOW THE DECK WORKS The deck works through the synergy of cards that add to my graveyard and cards that benefit from cards in my graveyard. The green cards are present for mana ramp and large creatures, black provides utility, creatures, and removal. The splash of blue is for the Sidisi Brood Tryants and some of the sideboard cards. I plan on adding Pharika, God of Affliction once I get it.
  • 21. SIDEBOARD Arbor Colossus x2 Negate x2 Death Frenzy x1 Bile Blight x4 Doom Wake Giants x3 Reclamation Mage x2 Erebos, God of the Dead x1 Sideboards are the the 15 extra cards you are allowed to bring to a tournament. They allow you to change your deck to impact different strategies you may encounter.