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NEXT GENERATION

USER INTERFACES

HARSHAD K T
S5 MCA
Roll NO: DOALMCA013
NIELIT CALICUT
Contents
 Introduction
Technologies
 Gesture Interfaces
 Augmented Reality (AR)
 Voice User Interface (VUI)
 Tangible User Interface (TUI)
 Conclusion

 References
INTRODUCTION
 User Interface

 Graphical User Interface (GUI)
 User interfaces provide a means of
 Input, allowing the users to manipulate a system
 Output, allowing the system to indicate the effects of the users'
manipulation
Here are some key features of
1. Gesture Interfaces

2. Augmented Reality (AR)
3. Voice User Interface (VUI)
4. Tangible User Interface (TUI)
Gesture Interfaces
 Gesture recognition is a topic in computer science interpreting

human gestures via mathematical algorithms.
 Gestures can originate from any bodily motion (commonly
originate from the face or hand )
 It enables humans to communicate with the machine
 Gestures enabled applications provide interface to interact with the
system
Gesture types
Offline gestures : Those gestures that are processed after the
user interaction with the object. An example is the gesture to
activate a menu.

Online gestures : Direct manipulation gestures. They are used
to scale or rotate a tangible object.
Uses of gestures interfaces

1.

Sign language recognition

2. Control through facial gestures
3.

Alternative computer interfaces

4.

Immersive game technology

5. Affective computing
6.

Remote control
Input devices
1. Wired gloves

Data glove

2. Depth-aware cameras

3. Controller-based gestures
4. Single camera

Depth aware camera
Sixth Sense Technology (Example system )

'Sixth Sense' is a wearable gestural interface that augments the
physical world around us with digital information and lets us
use natural hand gestures to interact with that information

Pranav mistry , inventor of the SixthSense
 prototype is comprised of a Pocket Projector, a Mirror and a Camera

 connected with the mobile computing device in the users pocket.
 The software program processes the video stream data captured by the
camera and tracks the locations of the colored markers
 Sixth Sense also supports multi-touch and multi-user interaction
Applications
 Navigate a map
 Multi-touch based systems
 Zoom in, zoom out

 Drawing application
 Takes photos using framing gestures
 It augments the physical objects
Devices used

Navigation, Zoom in / zoom out

Taking photos with gestures

Augmented reality using 6th sense
technology
Augmented Reality (AR)

Augmented reality (AR) is a live, copy view of real-world environment
whose elements are augmented by computer-generated sensory input
such as sound, video, graphics or GPS data
AR enabled camera

Gaming Application

Navigation

Live AU
Devices Used
 Hardware
 Display
 Head-mounted Display

HMD

 Eyeglasses
 Contact lenses

 EyeTap
 Handheld
 Spatial Augmented reality

Contact lenses

 Input devices

EyeTap
Applications
 Architecture

Google Glass view

 Commerce
 Education
 Gaming
 Medical
 Military
Education

 Navigation

Navigation

Commerc
e
Voice User Interface (VUI)
A voiceuser interface (VUI) makes human interaction
with computers possible through a voice/speech platform in order to

initiate an automated service or process.
Future Uses
1.

Smart phone and PDA`s working

2.

Helps the people who are slow in typing, (avoids straining and
Injuries )

3.

Helps the handicapped people

4.

Facilitate to create portable devices (with no keyboard, no separation

between content and keyboard on the touch screen )
5.

Reduce the devices half in size ( laptop computers , desktop, sliding
mobile devices)
1. The VUI must be sophisticated enough to distinguish between the
input commands, and background conversation
2. It need highly sophisticated software in order to accurately process
and find or retrieve as per the particular user's preferences
Example gadget : Google glass

Samsung S-voice
Understanding Speech Technology

 Barge-In

 Grammar
 Tuning
 Voice User Interface

 VXML
 The Voice XML Specification
 The Voice XML Advantage
Tangible User Interface

A tangible user interface (TUI) is a user interface in which a person
interacts with digital information through the physical environment.
Characteristics TUI


Physical representations are computationally coupled to
underlying digital information.



Physical representations with visible/ tangible interfaces for
interactive control.



Aware of physical objects through sensors and coupled to digital
representation
Properties of tangible user interfaces


space-multiplex both input and output



concurrent access



spatially aware (position, area, size etc)
Object recognition in TUI
Surface computing
Surface computing enables user to interact directly with the system

Without using keyboard and mouse

Features
Direct interaction
Multi user experience
Multi touch
Object recognition
Application
 Used in hotel, restaurants and retails stores
 In casinos (watch video , games, navigation, ..etc)
 Digital image painting
Advantages

Disadvantages



Wireless communication

Not portable



Time saving

Very Expansive



New and improved learning

experience
Surface commuting systems
Microsoft pixelsense
CONCLUSION
 Next Generation user interfaces are focused on real world objects
 The future electronic gadgets will be working on the above discussed
concepts

 Many of these technologies are implemented now and some of them
are in developing stage
 The trend changes in Electronics and IT will make effect on future
user interfaces also
REFERENCES
1.

www.hongkiat.com/blog/next-gen-user-interface

2.

www.hongkiat.com/blog/cool-futuristicconcept-gadgets-that-really-inspires

3.

en.wikipedia.org/wiki/Gesture_recognition

4.

www.ted.com/talks/john_underkoffler_drive_3d_data_with_a_gesture

5.

www.ted.com/talks/pranav_mistry_the_thrilling_potential_of_sixthsense_tech
nology

6.

en.wikipedia.org/wiki/Voice_user_interface

7.

mashable.com/category/augmented-reality

8.

www.google.com/glass/start
TED talks References

John Underkoffler
(Gestures interfaces)

( www.ted.com )

Pranav Mistry
(Sixth sense technology)

Tomi Ahonen
(Augmented reality)

TED is a global set of conferences owned by the private non-profit Sapling Foundation
Thank you

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