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OLD TRICKS FOR
             NEW DOGS
When I was a boy of fourteen, my father was so ignorant I could hardly stand
to have the old man around. But when I got to be twenty-one, I was
astonished at how much he had learned in seven years.
Mark Twain

Matt Carroll
Commercial Director, Disney Interactive
matt.carroll@disney.com
Old tricks for new dogs: what can the "new" games economy take from the "old" publishing model -  Matt Carroll, The Walt Disney Company EMEA
Matt in 1996
Audience Question:
 How long have you been in the Interactive
  Entertainment biz?

   1996 or before
   1997-2004
   2004-2008
   2008-2011
   Since 2012
Audience Question:
 How long has your business been in
  Interactive Entertainment?

   1996 or before
   1997-2004
   2004 -2008
   2008-2011
   Since 2012
Introducing Kas
Old tricks for new dogs: what can the "new" games economy take from the "old" publishing model -  Matt Carroll, The Walt Disney Company EMEA
State of the Industry: 1996
 Development Centric
 Lower levels of development cost
 Concentrated Retail environment with rules




 Marketing was niche & tactical
    PR was the #1 tool in the publishers armoury to create viral &
     word of mouth
 Customer Services were In-House
Audience Question:
 In 1996 - what was the size of the packaged
  leisure software industry in the UK (according
  to GFK/Charttrack?)

   Below 贈150k
   贈150k-贈300k
   贈300-贈500k
   贈500k-贈750k
   Greater than 贈750k
UK market value Leisure Software 1995-2011 贈m




Source: GFK/ChartTrack: UKIE
What can we learn from 1996-2012
   The rise of the publishing function
   The rise of capital investment
   Competition got better
   The rise of brands, sequels and licenses
   The rise of mass-media campaigns
   Multi-format distribution
   Globalisation
5 Old Tricks for New dogs...

1. Build your organisation for the Long-Term
   Future in mind
5 Old Tricks for New dogs...

1. Build your organisation for the Long-Term
   Future in mind
2. Start with Great Content
Old tricks for new dogs: what can the "new" games economy take from the "old" publishing model -  Matt Carroll, The Walt Disney Company EMEA
Start with Great Content
5 Old Tricks for New dogs...

1. Build your organisation for the Long-Term
    Future in mind
2. Start with Great Content
3. Consistently build Trust from the beginning
Old tricks for new dogs: what can the "new" games economy take from the "old" publishing model -  Matt Carroll, The Walt Disney Company EMEA
5 Old Tricks for New dogs...

1. Build your organisation for the Long-Term
    Future in mind
2. Start with Great Content
3. Consistently build Trust from the beginning
4. Licenses/Sequels work
Old tricks for new dogs: what can the "new" games economy take from the "old" publishing model -  Matt Carroll, The Walt Disney Company EMEA
Old tricks for new dogs: what can the "new" games economy take from the "old" publishing model -  Matt Carroll, The Walt Disney Company EMEA
5 Old Tricks for New dogs...

1. Build your organisation for the Long-Term
    Future in mind
2. Start with Great Content
3. Consistently build Trust from the beginning
4. Licenses/Sequels work
5. Be Sure of success before you go to market
Old tricks for new dogs: what can the "new" games economy take from the "old" publishing model -  Matt Carroll, The Walt Disney Company EMEA
Final Thought...

More Related Content

Old tricks for new dogs: what can the "new" games economy take from the "old" publishing model - Matt Carroll, The Walt Disney Company EMEA

  • 1. OLD TRICKS FOR NEW DOGS When I was a boy of fourteen, my father was so ignorant I could hardly stand to have the old man around. But when I got to be twenty-one, I was astonished at how much he had learned in seven years. Mark Twain Matt Carroll Commercial Director, Disney Interactive matt.carroll@disney.com
  • 4. Audience Question: How long have you been in the Interactive Entertainment biz? 1996 or before 1997-2004 2004-2008 2008-2011 Since 2012
  • 5. Audience Question: How long has your business been in Interactive Entertainment? 1996 or before 1997-2004 2004 -2008 2008-2011 Since 2012
  • 8. State of the Industry: 1996 Development Centric Lower levels of development cost Concentrated Retail environment with rules Marketing was niche & tactical PR was the #1 tool in the publishers armoury to create viral & word of mouth Customer Services were In-House
  • 9. Audience Question: In 1996 - what was the size of the packaged leisure software industry in the UK (according to GFK/Charttrack?) Below 贈150k 贈150k-贈300k 贈300-贈500k 贈500k-贈750k Greater than 贈750k
  • 10. UK market value Leisure Software 1995-2011 贈m Source: GFK/ChartTrack: UKIE
  • 11. What can we learn from 1996-2012 The rise of the publishing function The rise of capital investment Competition got better The rise of brands, sequels and licenses The rise of mass-media campaigns Multi-format distribution Globalisation
  • 12. 5 Old Tricks for New dogs... 1. Build your organisation for the Long-Term Future in mind
  • 13. 5 Old Tricks for New dogs... 1. Build your organisation for the Long-Term Future in mind 2. Start with Great Content
  • 15. Start with Great Content
  • 16. 5 Old Tricks for New dogs... 1. Build your organisation for the Long-Term Future in mind 2. Start with Great Content 3. Consistently build Trust from the beginning
  • 18. 5 Old Tricks for New dogs... 1. Build your organisation for the Long-Term Future in mind 2. Start with Great Content 3. Consistently build Trust from the beginning 4. Licenses/Sequels work
  • 21. 5 Old Tricks for New dogs... 1. Build your organisation for the Long-Term Future in mind 2. Start with Great Content 3. Consistently build Trust from the beginning 4. Licenses/Sequels work 5. Be Sure of success before you go to market