2. Storyboarding functionality: example
? A different kind of test of functionality makes use of
PowerPoint¡¯s animation functions. For example, it is possible to
test how quickly something should move, by observing learner
responses.
? This was used to help develop a game for testing children¡¯s
response times for a game
? In the game they had to click on the matching rod to make up
the 10 width before the falling rod hits the bottom. They see
whether their choice matches the gap. If not, the rod dissolves
and they can try again at a slower rate.
? The child is asked to point to the correct rod as fast as they can
while the observer watches to see which ones they can do.
? This type of very specific prototyping takes only a few minutes
to mock up by someone with no programming skills.
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3. Storyboarding functionality: example
Specification ? A rod starts to fall
? The learner has to select the correct rod to make a total
of 10 before the first rod hits the bottom.
? If the learner gets it right then continue at same speed.
Pair of rods will be inverse of first pair. Speed increases
if they get it right again.
? If the learner gets it incorrect, rods dissolve, and they
need to repeat the task at reduced speed.
It can be difficult to construct a written description.
PowerPoint can be used to explore the design.
View the following slides to see the prototype.
(Note if animations do not work on your device a recording is available: use
pause and replay if more time is needed to view progress)
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Case 1: Rod falls. Learner selects wrong
match (does not add up to 10).
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