??? ??
??? ????MIRW(Mobile Interaction with Real World)
Blue Ocean?????Mobile Local
U-Commerce -> Integration of Online and Offline Marketplace
U-Media -> Media-Embedded Product and Place
??? ??? ????? ?? ??
Apple Passbook
Google
Amazon Local
eBay X-Commerce
?? ??
Making Real World Media: LoveisTouch¡¯s Approach
Remember Consumerization
2. ?? ??
? ??? ??
¨C ??? ??? MIRW(Mobile Interaction with Real World)
¨C Blue Ocean???? Mobile Local
¨C U-Commerce -> Integration of Online and Offline Marketplace
¨C U-Media -> Media-Embedded Product and Place
? ??? ??? ????? ?? ??
¨C Apple Passbook
¨C Google
¨C Amazon Local
¨C eBay X-Commerce
? ?? ??
¨C Making Real World Media: LoveisTouch¡¯s Approach
¨C Remember Consumerization
3. ??? ?? ???? ??
? ??? ??? MIRW(Mobile Interaction
with Real World)
- U-Commerce -> Integration of Online
and Offline Marketplace
- U-Media -> Media-Embedded Product
and Place
¨C Blue Ocean???? Mobile Local
¨C Large Local? ?? Small Local?
Networking?
5. Showrooming
? The practice of examining merchandise in a traditional brick and
mortar retail store without purchasing it, but then shopping online to
find a lower price for the same item.
? Online stores often offer lower prices than offline stores because they do
not have the same overhead cost. Showrooming can be costly to retailers,
not only in the loss of the sale, but also due to damage caused to the
store's floor samples of a product.
? Many retailers have tried to compete with showroomers by slashing their
own prices. Independent businesses, however, are advised to counter
showrooming by adding value via included services and other tactics,
such as making information and reviews more readily available to
customers so that they might not choose to seek it out online.
? Some major retailers, such as Target, are attempting to combat
showrooming by selling products exclusive to their stores. Walmart is
allowing customers to avoid the shipping charges of online purchases by
picking up the items in the stores.
6. ?? ? ??? ???? Key Word
? Smart Mobile
¨C NCSoft -> Nexon -> ???, ??? ????
¨C SMS & NateOn -> KakaoTalk, Line
¨C Cyworld -> KakaoStory, Facebook
¨C PC ??? ??
? Platform
? PSY? iTunes?? 140? ???? Apple? 60? ??..
? ???. ?? ?? ??? 21% ???, 30%(Apple, Google? App
Market Platform?), 49%? ?? ???? ?????
? Open Business Model
? Clay Shirky (2008): Here Comes Everybody(??? ??? ???,
2008)
? ??? ??(Filter then Publish)?? ??? ???(Publish then Filter)
? Social
12. A Definition of U-Commerce (Lee 2005)
Defined as the commercial interaction
¨C among providers, consumers, products, and services ,
¨C enabled and supported especially by
? (the real-world) seamless communication of each entity's
(digital) information.
¨C The seamless communication is supported by the
combination of
1. Automatic identification technologies (e.g. RFID, NFC, QR),
2. (wireless) Communication technologies (e.g. bluetooth, ZigBee),
3. Positioning services (e.g. GPS), and
4. Sensor network technologies.
12
13. NFC-Based Commerce
(evolved from Definition of U-Commerce (Lee 2005))
Defined as the commercial interaction
¨C among providers, consumers, products,
and services ,
¨C enabled and supported especially by
? Seamless communication of each entity's
(digital) information
? Using NFC technology.
13
14. NFC-Based Commerce Business Models
? U-Referral Marketing (Lee & Lee 2006)
? U-Comparison Shopping (Lee & Suh 2006)
? U-Payment & U-Receipt (Lee, Ju & Jeong 2006)
? U-Recommendation (Kim, Lee & Kim 2006)
? Tag Match Advertising(Lee, Lee, Jun 2007)
? Home Order by RFID(Lee, Kim, Oh 2008)
? U-Insurance(Lee & Oh 2008)
14
15. Three Core NFC-Based Commerce Models
UbiComp 2008 Demo
A Referrer
Referral Marketing
Product itself will become sales platform !
Referrer¡¯s product - A potential customer scans the NFC
tag of a prior purchaser¡¯s product with
a NFC phone
- If the potential customer buys
products, the prior purchaser gets a
referral fee
Comparison Shopping Tag-Match Advertising
Touch & feel the product real world, and
The AdSense in Ubiquitous Era !
buy it online !
- A consumer views the products in offline store, Tag-Match Advertising exposes proper ads
and then, receive information about online retailers to users through ¡®Tag Match¡¯, a new
- When consumer buys product online through process based on the information on users
offline seller, offline sellers can receive incentives and the information and contents about
from other retailers tags
On-line Sellers Advertisers
16. Tag Match Advertising(Lee et al. 2007)
Lap Top A1-4524
1. Basic Information
2. After Service Request
3. Price Comparison
Related Products
1. Best Lap Top Briefcases
30 for Young Men¡±
2. Accessories
3. Similar Lap Tops
17. Definition of U-Media (Lee 2006)
? The media in ubiquitous environment not only takes
advantage of human biological systems, but also the
digital systems of human beings while conventional
media appeals only to people¡¯s bio-systems.
? U-Media is defined as a media where human creates
and consumes content through not only human
cognitive and perceptual processes but also through
the interactions between surrounding digital systems
? c.f. Marshall McLuhan
¨C Media are extensions of our senses into the public domain
¨C A medium is a technological or artificial extension of a bodily
faculty.
17
18. Examples of U-Media
? NFC-Embedded Display (Lee & Yoon 2007): e.g.
Taxi Cab
? NFC-enabled Exhibition (Lee & Jun 2007):
¨C NFC/ZigBee-Based(Lee & Jun 2009)
? NFC-Embedded Billboard (Lee & Lee 2007)
? NFC-Embedded Book (Lee & Park 2007)
¨C Open Business Model for Augmented Book Integrated
with Mobile Phone (Park, Lee, & Casalegno 2010)
? U-Camera & U-Photo (Lee & Ju 2007): The
camera that takes photographs of digital links as
well as real world image
18
19. Exhibition Using NFC (Lee & Jun
2007)
Docent Audio Guide IrDA NFC
Time- Inaccuracy of Burden of Tag
Ease of Use Input Burden
Constrained Recognition Touch
Store of Information No No Manual Store Automatic Store
Possible within Possible to link
Extension of Information Q & A Possible No
the Database external Web
Commerce Integration No No No Possible
CRM No No Weak Strong
LoveisTouch Inc. 19
Global No.1 NFC based Service Platformer
29. LoveisTouch¡¯s Approach
Mission : Making Real World Media
Provides a platform for mediarization of
real space thus helps various
economic entities efficiently create
customer value and share profit.
29
30. The 1st Fine Art Exhibition Using NFC in Korea, powered by LoveisTouch
At Seoul, Korea, Nov.2nd. 2011
Smart Service:
¡°Like¡±, Comment, Commer Service Statistics
ce
31. Value proposition of NFC Gallery Tag Service
Social marketing tool for off-line contents ¨C spread it worldwide by connecting SNS
with NFC tags
Sharing and Diffusion
Lifeloging through SNS
X X
Exhibits spread worldwide by NFC & SNS
31
32. 150-times effect by just one touch
Total 927 Touches -> 150,000 impressions by SNS sharing
Likes 102,544
150,000 Impressions in
927 Touches in Event Sharing 12,976
Facebook
Comments 34,240
33. The National Museum of Korea
Yongsan, Seoul, Oct 22. 2012. 10. 22~ )
People can get more information, hidden stories and relevant souvenirs or books about the exhibit simply by touching NFC
tag. They can also share their feeling about the artwork through SNS network.
33
35. Commerce-Media Integration
? A key to profitable business model
? WWW as a Commerce-Media Integration
¨C Content Match (Content-Commerce): AdSense
¨C Key word Search (Content-Commerce): AdWords
? Place/People/Product become media.
¨C Media-Embedded Place
¨C Media-Embedded People
¨C Media-Embedded Product
? Commerce-Embedded Media
? Media becomes commerce platform
36. Web as the existing Commerce-
Media Integrated Space
? The current world wide web shows the commerce-media
integrated space by itself.
? The notion of the commerce-media integrated service space is
coined from observing the commercial evolution of the World-
Wide Web (WWW).
? WWW has been regarded as a space from its inception. The
space is a labeled space that has many links to other information
or services.
? The success of WWW as a mediated space has resulted from the
commercialization of the mediated space.
? From the lessons of WWW, it is believed that a pervasive space
can be flourished by the commercialization strategy.
36
37. Real World itself becomes media(Lee,
K.J. 2007)
? Marketplace in old times integrated media &
commerce
? With mass media, media and commerce
became isolated.
? With interactive media technology. Media and
commerce integrated in virtual interface.
? With ubiquitous technology, every space
becomes commerce-media integrated space.
? Disappearing Line Between Journalism and
Commerce
¨C ¡°Every space has become ad space¡±, Steve Hayden,
Wired, 2003.
38. A View on Ubiquitous Computing (Lee
2007)
? When Mark Weiser coined the term ubiquitous computing, there
were no mobile phone diffusion and it seems that he did not
consider much on the impact of mobile phones to our life.
? The revised definition of ubiquitous computing need to admit that
the people are not such a natural human being, but a new human
being with a digital device with her or his hands ¨C mobile
devices(phones).
? If we assume this changed situation evolved from the age of
defining originally ubiquitous computing, we can envision that the
future space will have ubiquitous links than computers. The space
with ubiquitous links is more lightweight system than traditional
ubiquitous computing system.
38
39. NFC-based Mediarization Tools
Service Design Methodology
Visual design & economic validation Utility Tag Service Management
Platform
Service composition, Touch log statistics
etc.
Mobile Lifelog App: ¡°1cm¡±
? Profile share: "1cm buddy¡°, SMS,
multi-profiles
? Tag Reading, Time Line, and
Bookmarking
? Evolve to physical contact-based SNS
39
40. Utility Tag Service Platform: Tag + App
+ Cloud
Tag App Cloud
?? ? ???? ??? ? ????.
+ +
Utility Tag Services for
? Social Services (Likes &
Comments)
? Touch-In Service NFC Lifelog App ¡°1cm¡± Manage your tags
? Stamp & Coupon on the Web
? Account Management
? Ordering & Ticketing
? Automatic WiFi Setting
? .....
40
41. Customer Service through
Tag-App-Cloud Collaboration
? A physical tag connected with a (semi-open) mobile app an
d (semi-open) tag management cloud can provide a series
of virtual utility services like:
¨C WiFi(SSID & passwd) Setting using the information in the clou
d
¨C SNS-based 'like' and comments
¨C Attendance checking
¨C Couponing
¨C Serviceperson Call
¨C Social dating (e.g. girls near you)
¨C Tag match advertising
¨C CRM Services
? NFC services will be flourished by (semi-)open platform ser
vice provider
42. On going project 01 ¨C NFC Smart touch platform
project
? Operate the NFC pilot program for Cosmetics & Beauty Expo, Osong Korea, 2013
in the exhibition ? Download coupon
area ? Notify event
? Connect free WIFI
? Facebook Like
Outside the ? Smart ticketing
? Download e-catalogue
exhibition area ? Smart social poster
? link to mobile website
? link to facebook
fanpage
? Recommend hot place
In the booth ? Reserve booth & notification
? SNS Check-in & Share
? See more information & SNS
share about products
? Call an administrator
? Smart profile sharing
42
43. On going project 02 ¨C Touch-in
? Social marketing tool for merchants
? Once customers touch a tag in a store, they can get
something special like coupons and events. They can also
check-in for the store through their SNS simply by touching
the tag.
? Unlike current check-in services, Touch-in service enables
people to check-in only they are really in. (Filed a patent)
Stamp service Coupon
Check-in Local info.
43
46. On going projects supported by government
In 2012, LIT has been selected as the operator of the
Innovative tour service in Korea NFC based Advertising system
? Design a business model
?? ? ???? ??? ? ????.
? Develop various
?? ? ???? ??? ? ????.
utility services for about NFC based on-line
?? ? ???? ??? ? ????.
visitors using NFC advertising
tag & device ? Define CPT(Cost Per Touch),
? Analyze point of CPS (Cost Per Sales)
behaviors using ? Develop NFC based ?? ? ???? ??? ? ????.
NFC tag & device advertising system
Government
projects
Establishing NFC Policy in Korea Designing NFC Product Test infra.
? Assess the need of
? Analyze institutional
NFC product test
issues of NFC service
infrastructure for the
? Analyze user
companies that use
experiences of NFC
NFC technology
service
? Design and plan the
? Study how to vitalize
NFC product test
the NFC market
infrastructure
46
48. Utility Tag Service Example: Wi-Fi
Setting
If a person touches a tag with her or his smartphone, then the phone can set the Wi-
Fi signal automatically, which is designated in the tag cloud.
1?!
48
49. Mobile Lifelog App: ¡°1cm¡±
You can download the ¡°1cm¡± application from the Android
Market!
(Enter ¡°1cm¡± or ¡°loveistouch¡± in the search box.)
49
53. IT?? ????? NFC ?? ??
? 1?: Infra? ?? HW?? (e.g. Cisco in WWW)
¨C NFC Chip, NFC USIM, NFC Tag, NFC Dongle?
? 2?: HW Infra?? ???? ? SW?? (e.g.
Netscape in WWW)
¨C NFC e-Wallet, NFC App, Tag Writing and Management
Solution
? 3?: ????? NFC???? ???? ?? (e.g.
Amazon and Yahoo in WWW)
¨C Smart Space Consulting/Integrators
? 4?: NFC???? ?? Smart?? ??? ??
??? ?? (e.g. Overture and Google in WWW)
53
54. WWW? Timeline?? ? NFC Timeline ??
WWW-Based Business NFC-Based Business
On Apr. 30, 1993, CERN announced t 2010: ?? NFC ? ??
hat the World Wide Web would be fr
ee to anyone, with no fees due
1993: Mosaic Released 2011: NFC App ??
1994: Netscape Browser Released 201*: NFC App? ????? ??
Amazon Founded
1995: Successful IPO of Netscape 201*: NFC ?? ???? ????
Yahoo Founded ??
Amazon.com go online
Verisign founded
1996: Successful IPO of Yahoo Inc. 201*: NFC ??? ???? ????
??
1997: Successful IPO of Amazon Inc.
54
55. Web ? App, ? ??? ?????
Tag
Touch
NFC as the Next Big Thing
56. Consumerization
? The growing tendency for new information
technology to emerge first in the consumer
market and then spread into business and
government organizations. The emergence
of consumer markets as the primary driver
of information technology innovation is
seen as a major IT industry shift, as large
business and government organizations
dominated the early decades of computer
usage and development.
57. For More Information:
? Visit LoveisTouch.com
? Visit BMER.net
? Kyoung Jun Lee, Ph.D.
? Facebook.com/leekj007
? leekj007@gmail.com
? +82-10-3775-1952