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Initialize engine version: 4.2.0f4 (38efbd14869d)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1099]
Renderer: AMD Radeon(TM) HD 6520G
Vendor: ATI
VRAM: 2522 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1
INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:UsersmaciekDesktopMartin
TEST_DataManagedUnityEngine.dll (this message is harmless)
Loading C:UsersmaciekDesktopMartin TEST_DataManagedUnityEngine.dll into
Unity Child Domain
Platform assembly: C:UsersmaciekDesktopMartin TEST_DataManagedAssembly-
CSharp-firstpass.dll (this message is harmless)
Loading C:UsersmaciekDesktopMartin TEST_DataManagedAssembly-CSharp-
firstpass.dll into Unity Child Domain
Platform assembly: C:UsersmaciekDesktopMartin TEST_DataManagedAssembly-
CSharp.dll (this message is harmless)
Loading C:UsersmaciekDesktopMartin TEST_DataManagedAssembly-CSharp.dll
into Unity Child Domain
Platform assembly: C:UsersmaciekDesktopMartin TEST_DataManagedAssembly-
UnityScript-firstpass.dll (this message is harmless)
Loading C:UsersmaciekDesktopMartin TEST_DataManagedAssembly-UnityScript-
firstpass.dll into Unity Child Domain
Platform assembly: C:UsersmaciekDesktopMartin TEST_DataManagedAssembly-
UnityScript.dll (this message is harmless)
Loading C:UsersmaciekDesktopMartin TEST_DataManagedAssembly-
UnityScript.dll into Unity Child Domain
- Completed reload, in 0.114 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1494)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1494)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost

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Output log

  • 1. Initialize engine version: 4.2.0f4 (38efbd14869d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1099] Renderer: AMD Radeon(TM) HD 6520G Vendor: ATI VRAM: 2522 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1 Begin MonoManager ReloadAssembly Platform assembly: C:UsersmaciekDesktopMartin TEST_DataManagedUnityEngine.dll (this message is harmless) Loading C:UsersmaciekDesktopMartin TEST_DataManagedUnityEngine.dll into Unity Child Domain Platform assembly: C:UsersmaciekDesktopMartin TEST_DataManagedAssembly- CSharp-firstpass.dll (this message is harmless) Loading C:UsersmaciekDesktopMartin TEST_DataManagedAssembly-CSharp- firstpass.dll into Unity Child Domain Platform assembly: C:UsersmaciekDesktopMartin TEST_DataManagedAssembly- CSharp.dll (this message is harmless) Loading C:UsersmaciekDesktopMartin TEST_DataManagedAssembly-CSharp.dll into Unity Child Domain Platform assembly: C:UsersmaciekDesktopMartin TEST_DataManagedAssembly- UnityScript-firstpass.dll (this message is harmless) Loading C:UsersmaciekDesktopMartin TEST_DataManagedAssembly-UnityScript- firstpass.dll into Unity Child Domain Platform assembly: C:UsersmaciekDesktopMartin TEST_DataManagedAssembly- UnityScript.dll (this message is harmless) Loading C:UsersmaciekDesktopMartin TEST_DataManagedAssembly- UnityScript.dll into Unity Child Domain - Completed reload, in 0.114 seconds desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0 <RI> Initializing input. <RI> Input initialized. Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1494) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1494) HandleD3DDeviceLost HandleD3DDeviceLost: still lost