This document summarizes the initialization of an engine version, including loading assemblies into a child domain and initializing input. It also notes that rendering frames were skipped due to the graphics device being in an invalid lost state.
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Output log
1. Initialize engine version: 4.2.0f4 (38efbd14869d)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1099]
Renderer: AMD Radeon(TM) HD 6520G
Vendor: ATI
VRAM: 2522 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1
INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:UsersmaciekDesktopMartin
TEST_DataManagedUnityEngine.dll (this message is harmless)
Loading C:UsersmaciekDesktopMartin TEST_DataManagedUnityEngine.dll into
Unity Child Domain
Platform assembly: C:UsersmaciekDesktopMartin TEST_DataManagedAssembly-
CSharp-firstpass.dll (this message is harmless)
Loading C:UsersmaciekDesktopMartin TEST_DataManagedAssembly-CSharp-
firstpass.dll into Unity Child Domain
Platform assembly: C:UsersmaciekDesktopMartin TEST_DataManagedAssembly-
CSharp.dll (this message is harmless)
Loading C:UsersmaciekDesktopMartin TEST_DataManagedAssembly-CSharp.dll
into Unity Child Domain
Platform assembly: C:UsersmaciekDesktopMartin TEST_DataManagedAssembly-
UnityScript-firstpass.dll (this message is harmless)
Loading C:UsersmaciekDesktopMartin TEST_DataManagedAssembly-UnityScript-
firstpass.dll into Unity Child Domain
Platform assembly: C:UsersmaciekDesktopMartin TEST_DataManagedAssembly-
UnityScript.dll (this message is harmless)
Loading C:UsersmaciekDesktopMartin TEST_DataManagedAssembly-
UnityScript.dll into Unity Child Domain
- Completed reload, in 0.114 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1494)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1494)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost