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PARC / CRAP Design Principles
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Andreas Thorngreen
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The PARC/CRAP principles applied to games and game UIs. 際際滷s are in Danish.
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PARC / CRAP Design Principles
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http://www.highcallingcockers.com/
25.
28.
Her virker det: Der
er en stor figur i midten. Det g淡r billedet mere interessant.
30.
Her synes jeg
ikke det virker som det skal. Jeg f脱nges af No, og starter der, s奪 der kommer til at st奪 No luck is excuse 2.
31.
https://www.shadowofmordor.com/land/en/gameoftheye
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