際際滷

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GenCon 2013
State of the Game
WARNING!
WHAT YOU ARE ABOUT TO SEE IS
PRELIMINARY WORK IN PROGRESS
It has not yet been approved by Paizo Publishing
This material will continue to be polished and improved
throughout the development process
DISCLAIMER
WHAT WE ARE MAKING
A Next Generation Fantasy Sandbox
 Persistent structures
 Player-centric economy
 Territorial warfare
 Lots of conflict
 PvP combat
 Competition for resources
 Competition for land
 Escalations
INTRODUCTION
WHAT WE ARE MAKING
INTRODUCTION
MORE THAN JUST TACKLES
OUR GOALS
Maximize meaningful human interaction
Make a virtual world that is more meaningful
than real life
Capture the visual style of the Pathfinder RPG
GOALS
WHAT IS THE SCHEDULE
Step One: Early Enrollment
 First paying players
 Minimum viable product
 Elves, Dwarves, Humans
 Fighters, Wizards, Clerics, Rogues
 Basic economic systems
 Escalations
 Non-destructible buildings
 NPC-centric
Quarter Three 2014 (about a year and a quarter away!)
SCHEDULE
WHAT IS THE SCHEDULE
Step Two: Open Enrollment
 Unlimited monthly signups
 Advanced economic systems
 Escalations
 Persistent player constructed buildings
 Territorial Warfare
Quarter One 2016 (about two and a half years away)
SCHEDULE
WHAT IS THE SCHEDULE
Step Three: Continuous Development
 Building towards complete Core Rulebook support
 Adding new Hexes / Territory
 Deepening Escalations
 Always more spells, monsters, magic items, character abilities
 Always more character options - hair, clothing, gear, body
shapes, etc.
 Always more persistency - buildings, items & objects,
mounts, etc.
SCHEDULE
THE THEME PARK TRAP
-
200,000
400,000
600,000
800,000
1,000,000
1,200,000
1,400,000
1,600,000
1,800,000
2,000,000
Month 1 Month 2 Month 3 Month 4 Month 5 Month 6 Month 7 Month 8 Month 9 Month 10 Month 11 Month 12
Subscriber Trends - Recent MMO Launches
Age of Conan Warhammer Online RIFT Star Wars Old Republic
MMO
MARKET
SANDBOXES ARE DIFFERENT
-
50,000
100,000
150,000
200,000
250,000
300,000
350,000
400,000
M
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Subscriber Trends - Sandbox MMOs
EVE Online Ultima Online
MMO
MARKET
LONG TERM PLAN
-
50,000
100,000
150,000
200,000
250,000
J
u
l
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1
4
S
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1
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1
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J
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1
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1
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N
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1
7
Total Acquired Accounts
MMO
MARKET
PROGRESS TO DATE
 Technology Demo
 Thornkeep
 Kickstarter 2
 Milestone 1
 Milestone 2
PROGRESS
TECHNOLOGY DEMO
PROGRESS
TECHNOLOGY DEMO
Mostly feature-complete by October using
BigWorld middleware
PROGRESS
THORNKEEP
Printed edition shipped to Kickstarter backers
January 2013
PROGRESS
KICKSTARTER 2
$1,091,194 pledged from 8,732 backers
PROGRESS
MILESTONE 1 - APRIL 15
PROGRESS
MILESTONE 2 - JULY 15
PROGRESS
FROM CONCEPT TO SCREEN
VISUALS
FROM CONCEPT TO SCREEN
VISUALS
FROM CONCEPT TO SCREEN
VISUALS
FROM CONCEPT TO SCREEN
VISUALS
FROM CONCEPT TO SCREEN
VISUALS
SETTLEMENTS
VISUALS
SETTLEMENTS
VISUALS
SETTLEMENTS
VISUALS
SETTLEMENTS
VISUALS
NEXT STEPS
Milestone 3: Polish Polish Polish
NEXT
STEPS
THE VIDEO
Touch For Trailer
NEXT
STEPS
Q&A
WTF!?!?

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