Pink vs Blue: Game Design Battles (Game Design for Tweens). As delivered at GDC Europe 2011 by Kim Verbon & Peter Hofstede for Spil Games.
Differences in game design for children and gender and how to approach a huge untapped market.
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Pink vs Blue: Game Design Battles (Game Design for Tweens)
1. Peter Hofstede Kim Verbon
@spilgames Spil Games
@hofstede Peter Hofstede
@digimini Kim Verbon
6. Global network of social gaming platforms Targeted platforms for Teens, Girls and
Jeux.fr
Games.co.uk
Juegos.com
Jeu.fr
Ourgames.ru GirlsGoGames.com
Ojogos.com.br
Game.co.in
300 people in The Netherlands, China, Germany and the UK
Advertising and virtual items
Spelletjes.nl
Gioco.it
Gry.pl
Agame.com
Games.co.id
Family - free and easy
130M Unique visitors per month
7. Anonymous gaming portals
Social gaming platforms where users can
create an identity
Teens and Girls love to
interact, share, collect and compete
13. Production scale (internal and licensed)
+/- 500 people worked on published games
600+ games were developed the first half of the year
600M pageviews per month
Teens and Girls have a huge appetite for new games!
Weve been trying to understand what they like for the last 4 years
14. Pink vs. Blue
Comparing some of our
best teens & girls games
15. Boys
Girls
38M UVs per month
Age: 10-15
Competition
Extreme
Big
Racing
2D & 3D
Sports
War
Action
16. 36M UVs per month
Boys
Girls
Age: 8-12
Dress-up
Creative
Caring
Visual
Animals
Cooking
17. Do you know them?
+/- 150 IP games a year
10 blockbusters
20% below expectations
29. Devilish Hairdresser
Girls also find it funny to be nasty, its not
all about pink
Taking control of your fears
Simple game mechanic: young audience
30. 7 million game plays
in 3 months
17 million game plays in
3 months
36. UGC
5+ million per game
20.000+ images a day
60+ fashion magazines each day!
Hardcore dress-up
10% owns it all!
Social & scarcity makes popular
$53.1
billion
Photo Bill Gates: Microsoft.com
37. Shopaholic Hawaii
New in dress-up: daily return reasons
Money management: important choices
Shopping! A real life activity!
48. cup How to unlock Cup reward
1 easy Directly playable at start of the game 250
1 normal Complete cup 1 on easy to unlock 1500
1 hard Complete cup 1 on normal to unlock 3000
2 easy Directly playable at start of the game 250
2 normal Complete cup 2 on easy to unlock 1500
2 hard Complete cup 2 on normal to unlock 3000
3 easy Directly playable at start of the game 250
3 normal Complete cup 3 on easy to unlock 1500
3 hard Complete cup 3 on normal to unlock 3000
4 easy Directly playable at start of the game 250
4 normal Complete cup 4 on easy to unlock 1500
4 hard Complete cup 4 on normal to unlock 3000
5 easy Complete cup 1 + 3 on easy to unlock 250
5 normal Complete cup 1 + 3 on normal to unlock 1500
5 hard Complete cup 1 + 3 on hard to unlock 3000
6 easy Complete cup 2 + 4 on easy to unlock 250
6 normal Complete cup 2 + 4 on normal to unlock 1500
6 hard Complete cup 2 + 4 on hard to unlock 3000
7 easy Complete cup 1 + 3 + 5 on easy to unlock 1500
7 normal Complete cup 1 + 3 + 5 on normal to unlock 2500
7 hard Complete cup 1 + 3 + 5 on hard to unlock 5000
8 easy Complete cup 2 + 4 + 6 on easy to unlock 1500
8 normal Complete cup 2 + 4 + 6 on normal to unlock 2500
8 hard Complete cup 2 + 4 + 6 on hard to unlock 5000
Its big
50. Uphill Rush
Big and extreme
Colorful and realistic beats abstract and
stylized
Well executed clich辿s often beat geeky
masterpieces. Teens see a lot of things for
the first time.
54. Vanity
Insight:
Women are their own favorite topic
Conversation starter insight:
Self reflection
The favorite conversation topic for women are their hopes and aspirations
63. www.spilgames.com
Contact us
Peter Hofstede
Peter.Hofstede@spilgames.com
Kim Verbon
Kim.Verbon@spilgames.com
@spilgames Spil Games
@hofstede Peter Hofstede
@digimini Kim Verbon