The document summarizes a project called PIRAmIDE. The project involved 17 partners from universities, industries, and NGOs working together over 40 months with €6.9 million total funding. The main objective of the project was to use mobile devices like phones and PDAs to sense and capture information from everyday objects to help users interact with their environment. It aimed to transform mobile devices into a "sixth sense" to assist users at home, work, and leisure through contextual reasoning and multimodal interaction capabilities. The project diagram showed it had 8 work packages including exploitation and dissemination of results. Key application domains included e-inclusion and e-health/wellness services.
3. 01 | Project overview
Technological-Scientific Project of Strategic relevance.
Project Duration: September 2008 ¨C December 2011 (40 months).
Total Funding: 6,9 millions Euros
17 partners of a well-balanced consortium (5 SMEs, 4 large
industries, 5 universities, 3 NGOs).
Aligned with National Strategic Platforms eMOV and eVIA
Co-financed with the Spanish Ministry of Industry, Commerce &
Tourism (TSI-020301-2008-2)
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7. 03 | Objectives
The main objective of PIRAmIDE is to analyze,
define, implement and exploit the capabilities of
mobile devices (Phones, PDA, ect.) as tools
capable to sensor and capture of information and
services related to objects we daily interact with.
PIRAmIDE will deliver the needed infrastructure to make the
mobile devices be catalyst of the interactions with the objects
of everyday life (home, office and free time).
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8. 03 | Objectives
Project Piramide mission is to transform our mobile
devices in a sort of Sixth Sense The project
envisages that these devices will assist us and act
on our behalf easing our daily interactions with the
objects of everyday life, at home, at wok or in our
free time.
The growing sensor, computational and
communicational capabilities of mobile devices make
them the ideal candidate for the purpose described
above. Moreover these capabilities can be adapted
in order to serve and help the limited capabilities of
disabled people with problems of mobility, sight and
earring.
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9. 03 | Objectives
Users¡¯ dynamic environment
Mobile Devices
Users
Information Modelling
Contextual Reasoning
Multimodal
Interaction
Sensors
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10. 03 | Objectives
Environments Users
Dynamic Characteristics They ask information
Sensors Services depending on the context
They provide contents Usability
and services Interactions with the environment
Heterogeneous networks
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