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Chapter 16: Dialing Up The PastPowerPoint Presentation byWilliam Dunbar andJasmine Demong
Place: Real and VirtualPlace is the foundation for all virtual heritage projects; a binding theme within virtual prohectsThe nature of place is explored in multiuser games and RPGsUsers tend to be doing more than moving and looking aroundHow are these two similar?
Finding PlaceWhat creates a strong sense of place?Photorealism may have some value, but places are remembered more through atmosphereInteractive construction support the notion of place through shared customsPlaces tend to use composition of objects, spaces and conditions to evoke emotions and associations (London and fog)Culture becomes a feedback loop in place, and established a relation with the visitor
Elements of Place-makingEight criteria have been suggested for cyber-placemakingSetting for an event; engaging; provides relative location; provides authenticity; is adaptable; affords experiences; affords choice and control over transitions; inherently memorableAre those the only criterion needed?Missing key features of placeThis virtual recreation of The Great Wall of China meets the 8 criteria discussed above, but could there be more that makes it a virtual place than can be said with those criteria?
OTHER Elements of Place-makingPlaces are not just memorable, but evocativePlace gains unique character over time and through usagePlace implies a certain type of setting, of occasion, of an instant in timePlaces define other places through other artifactsPlace is artifactually definedArtifacts have past meaning that defines current use
Places and FunctionsA method of representing human culture within virtual places is within a hermeneutic dimension or capacityHermeneutic = affords an actively engaged interpretation of the lives and intentions of past inhabitantsSeveral virtual environment types (Pg. 341)Spatial Visualization (location, navigation)Activity-based (memorable, modable)Hermeneutic (symbolic, can represent home)When the environment is shaped and shapes interactions that are informed by cultural learning, then a place can be said to be a world
Interpretative Reconstructions of PlaceA reconstruction of a given historical place must try to give us an image that the original inhabitants would have seenMakes visitors to the place participants with interactive elementsMake use of the original arrangement of furniture within a given placeAllows the visitor to develop an awareness of the environment around them
Case Study: Palenque ProjectConstruction of a place that contains interactive materials that can convey meaning more clearlyDigital info is abstract and suggestive rather than completeDigital environment employs usage of tasks, events, artifacts and interactorsto enhance the users understanding of the projectA cursory search of Google images found this reconstruction of a temple at Palenque. This may or may not be the same site mentioned in the text.

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Place invirtualenvironments

  • 1. Chapter 16: Dialing Up The PastPowerPoint Presentation byWilliam Dunbar andJasmine Demong
  • 2. Place: Real and VirtualPlace is the foundation for all virtual heritage projects; a binding theme within virtual prohectsThe nature of place is explored in multiuser games and RPGsUsers tend to be doing more than moving and looking aroundHow are these two similar?
  • 3. Finding PlaceWhat creates a strong sense of place?Photorealism may have some value, but places are remembered more through atmosphereInteractive construction support the notion of place through shared customsPlaces tend to use composition of objects, spaces and conditions to evoke emotions and associations (London and fog)Culture becomes a feedback loop in place, and established a relation with the visitor
  • 4. Elements of Place-makingEight criteria have been suggested for cyber-placemakingSetting for an event; engaging; provides relative location; provides authenticity; is adaptable; affords experiences; affords choice and control over transitions; inherently memorableAre those the only criterion needed?Missing key features of placeThis virtual recreation of The Great Wall of China meets the 8 criteria discussed above, but could there be more that makes it a virtual place than can be said with those criteria?
  • 5. OTHER Elements of Place-makingPlaces are not just memorable, but evocativePlace gains unique character over time and through usagePlace implies a certain type of setting, of occasion, of an instant in timePlaces define other places through other artifactsPlace is artifactually definedArtifacts have past meaning that defines current use
  • 6. Places and FunctionsA method of representing human culture within virtual places is within a hermeneutic dimension or capacityHermeneutic = affords an actively engaged interpretation of the lives and intentions of past inhabitantsSeveral virtual environment types (Pg. 341)Spatial Visualization (location, navigation)Activity-based (memorable, modable)Hermeneutic (symbolic, can represent home)When the environment is shaped and shapes interactions that are informed by cultural learning, then a place can be said to be a world
  • 7. Interpretative Reconstructions of PlaceA reconstruction of a given historical place must try to give us an image that the original inhabitants would have seenMakes visitors to the place participants with interactive elementsMake use of the original arrangement of furniture within a given placeAllows the visitor to develop an awareness of the environment around them
  • 8. Case Study: Palenque ProjectConstruction of a place that contains interactive materials that can convey meaning more clearlyDigital info is abstract and suggestive rather than completeDigital environment employs usage of tasks, events, artifacts and interactorsto enhance the users understanding of the projectA cursory search of Google images found this reconstruction of a temple at Palenque. This may or may not be the same site mentioned in the text.