The document discusses elements that contribute to creating a sense of place in virtual environments. It suggests that photorealism alone may not be enough, and that atmosphere, interactive construction, and culture play important roles in establishing place. Eight criteria are presented for "cyber-placemaking" including setting, engagement, location, authenticity, adaptability, experiences, choice, and memorable qualities. However, the document notes that places gain unique character over time and usage, and imply occasions and settings beyond what criteria can capture. Case studies demonstrate how virtual reconstructions can interpret past cultures and enhance understanding through interactive elements, tasks, and artifacts that convey meaning.