際際滷

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PULL OUT YOUR SMARTPHONE & GO TO
plyfe.com/nsf
DIGITAL TODAY
Awesome
but also sucks
DIGITAL ENGAGEMENT
ENGAGEMENT OR CONSUMPTION?
POPULAR
EA SPORTS | GIFERATOR
https://www.youtube.com/watch?v=yMgG1iWv2ow
POPULAR
NIKE | THE LAST GAME | RISK EVERYTHING
https://www.youtube.com/watch?v=Iy1rumvo9xc
POPULAR
NIKE | THE LAST GAME | RISK EVERYTHING
256,801
Likes
83K
Shares
DEFINING FAN ENGAGEMENT
SOLUTION
ENGAGEMENT AT WORK
Fan engagement pain-points that digital can solve:
TICKET
SALES
MERCHANDISING
SALES
SPONSORSHIPS INCREASE LOYALTY
AND PARTICIPATION
BEFORE THE EVENT DURING THE EVENT AFTER THE EVENT
PLYFE
CREATE RICH, INTERACTIVE
EXPERIENCES
 Real-time, cost-effective, contextual, measurable and ROI based
TICKETS
DRIVE SALES THROUGH ENGAGEMENT
Ticket sales, before or last minute tickets
MERCHANDISING
DRIVE SALES THROUGH ENGAGEMENT
Merchandising sales before, during or after the event
SPONSORSHIP
USA TODAY
Plyfe Polls to engage audiences, providing sponsorship opportunities.
16.4%
PARTICIPATION
16.4% average
vote/impression rate
REAL-TIME
TOYOTA
Real-time creation and participation through Plyfe Social Gallery
34%
ENGAGEMENT
34% of visitors clicked and
scrolled through pictures
LOYALTY
USER PROFILES
Resulting in in-depth audience understanding
COUNTRY
CROCK
80%
BROC&BACON
PROOF-POINTS
THE NUMBERS SPEAK FOR THEMSELVES
IBM
43%
CLICK-THRUS
Personality Quiz Ad-link
USA
TODAY
50%
MOBILE
COED
58%
SIGNED UP
Plyfe Sweeps Card
COUNTRY
CROCK
80%
BROC & BACON
TOYOTA
19%
ENGAGEMENT
Q&A TIME
REDEFINE YOUR FAN ENGAGEMENT TODAY
Email me at: mateen@plyfe.me or get started for free! => plyfe.com/sweeps

More Related Content

Plyfe - Sports Forum 2015

Editor's Notes

  1. People spend time
  2. US ADULTS SPEND 11 HOURS WITH DIGITAL MEDIA DAILY Any other Stat here-
  3. digital is awesome but also sucks An opportunity but also hard, expensive and untrackable Digital is an opportunity, its fantastic, were spending about 50% of our life in itYOU have the potential to go around the clock with a consumer, a fan, a loyalist and ENGAGE with them. THATs AWESOME. BUT, its time consuming and expensive to cut through the clutter. Even when we do spend time and money how do we tie back to ROI? How do we track it?
  4. Or, what does engagement really mean? engagement or consumption? (https://plyfe.me/h/4ON) For us engagement is all about a dialogue. It goes beyond a share, a like, or a comment. It get them to lean in and participate. QN POLL ARE YOUR FANS ENGAGING OR CONSUMING? These are 3 examples of how engagement tactics are applied. Is this engagement or consumption? As a fan, can I engage? Can I be a part of the dialogue? Digital engagement is more about consumption as opposed to engagement. Its okay that you are doing thisthis is part of building a foundation. I get itif it were easy, turn key and less expensive you all would take it to a new level. Lets look at a couple of examples.
  5. Different Engagement or Consumption? 1. MAKE COMPANIONS, NOT CAMPAIGNS When creating tools and content for the second screen, remember to be the cheerleader, not the quarterback. Instead of designing new campaigns that distract from the action, make companions that fuel the passion without getting in the way. 2. DESIGN WITH TOUCH IN MIND (mobile) The majority of second-screen consumption happens on smartphones, so be smart about layouts. Start designing with the smallest screen in mind and then work up to the largest. 3. TELL STORIES WITH DATA Data isnt just the basis for a strategy or the way to measure a campaign. Stories told through data can be powerful and compelling. Think about some data streams that might be relevant to a brand or category. How could these influence the contents creation?
  6. Different Engagement or Consumption?
  7. Different Engagement or Consumption?
  8. When we think about digital we think about ROI + Engagement Majority people here trying to solve one of if not all of these 4 problems POLL: WHICH DO YOU CARE ABOUT MOST? (https://plyfe.me/h/2O2)
  9. Thats why we built plyfe platform value value value (cheap, fast, interactive, contextual, trackable, roi based) (ICONS image) Turn key solutions to help create opps that are lean in, to be measurable and ROI based. We are like the word press for interactivity. Weve made it super easy to take your content and make it engaging/ dialogue/ . Build in Minutes Choose an interactive card type. Input text, images, videos and links. Review, then make changes or publish! Publish Anywhere Share directly to social media platforms or Embed with one line of code set it and forget it. Update the published card from the Plyfe platform. You can even distribute via ad servers. Report Track performance in real-time. Create user profile for personalization. Gain insights for content optimization.
  10. BUiLD AS A POLL (https://plyfe.me/h/MzL) Examples of how the interactive cards can solve one of the four problems Timely real time adjustments Driving action based on the user interaction Feedback in percentages of how everyone else is voting Easy to implement Driving an action based on decision tree-esque result
  11. BUILD AS A VIDEO POLL (https://plyfe.me/h/YO9) Examples of how the interactive cards can solve one of the four problems Leveraging content you already have and making it tie contextually to your business goals Ad servers you currently use
  12. Making content more interactive and giving sponsors new kinds of packages/value
  13. Sports is all about being in the moment, whether its pre, during or post We can bring fans together throughout these moments with social gallery Ok so lets pull this up because it is SO easy Show platform talk about embed code Show the reporting
  14. Resulting in in-depth audience understanding USA TODAY 50% MOBILE
  15. GO TO PLYFE.COM TO SEE MORE & ENTER THE SWEEPS EVERYONE THAT ENTERS WILL GET A FREE 2 WEEKS