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Board Members of
The Southern California
Teen Coalition
Heather K. Davis
Gov Social Solutions
Timothy J. Pagano
Customer Service Advantage,
Inc
Jennifer Leuning
City of Beverly Hills
 Explore and discuss how to use popular
trends in pop culture for teen programming
(ages 6th 12th grades)
 Discover and Practice opportunities to
connect with teens for communication,
programming and marketing
 Identify and take away tools, resources and
support for program implementation and
marketing
is the breadth of ideas, perspectives, attitudes, images
and other phenomena that are deemed preferred per an
informal consensus within the mainstream of a given
culture. Heavily influenced by mass media It is manifest
in preferences and acceptance or rejection of features in
such various subjects as cooking, clothing, consumption,
and the many facets of entertainment such as sports,
music, film, and literature.
Pop Culture Programming - CPRS 2016
Pop Culture Programming - CPRS 2016
Pop Culture Programming - CPRS 2016
Pop Culture Programming - CPRS 2016
Pop Culture Programming - CPRS 2016
Pop Culture Programming - CPRS 2016
Pop Culture Programming - CPRS 2016
Teens spend more than 40 hours week in front of a screen:
computer or television (not including a phone)
93% of teens are online
63% go online everyday
73% of teens use social networking sites
66% are on MySpace
75% have a cell phone
25% of these access the internet from their phone
60% Text everyday
Pop Culture Programming - CPRS 2016
Pop Culture Programming - CPRS 2016
Pop Culture Programming - CPRS 2016
Pop Culture Programming - CPRS 2016

More Related Content

Pop Culture Programming - CPRS 2016

  • 1. Board Members of The Southern California Teen Coalition Heather K. Davis Gov Social Solutions Timothy J. Pagano Customer Service Advantage, Inc Jennifer Leuning City of Beverly Hills
  • 2. Explore and discuss how to use popular trends in pop culture for teen programming (ages 6th 12th grades) Discover and Practice opportunities to connect with teens for communication, programming and marketing Identify and take away tools, resources and support for program implementation and marketing
  • 3. is the breadth of ideas, perspectives, attitudes, images and other phenomena that are deemed preferred per an informal consensus within the mainstream of a given culture. Heavily influenced by mass media It is manifest in preferences and acceptance or rejection of features in such various subjects as cooking, clothing, consumption, and the many facets of entertainment such as sports, music, film, and literature.
  • 11. Teens spend more than 40 hours week in front of a screen: computer or television (not including a phone) 93% of teens are online 63% go online everyday 73% of teens use social networking sites 66% are on MySpace 75% have a cell phone 25% of these access the internet from their phone 60% Text everyday

Editor's Notes

  • #7: Punky Brewster, Pagers, NKOTB, Fashion vs. Hannah Montana, Cell Phones, Jonas Brothers, Fashion