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Positive Influence Degree Overview
                         Eros Silva
                          October, 2010
The Author




 Eros Silva is Scrum master, specialist in Software Engineering, by
Federal University of Pernambuco (ETFPE), and has been working with
Scrum since 2006. Eros is high experienced leading teams, 10 years old
experienced, including not just only IT teams, but cross functional ones.
Eros Silva plays the manager role In Accenture Brazil and is currently
running a program in Nokia Brazil, an outsourcing with two projects, and
a program in Natura Brazil with 4 projects  all projects using Scrum.



                                    2
Objective


    Provide an overview about what is
      the Positive Influence Degree
      framework and how to apply it to
      create a collaborative team
      environment




3
Motivation
                  Introduction

                   The Game

                  Key Metrics

    Recognition and Rewarding

                   Next Steps


4
Motivation


 Rating an individual is hard process;

   Scrum teams are supposed as self manager. Why totally exclude the
   rating process ?

    Only Manager Vision (OMV) Factor ;

 Build a Scrum team with team members with a old vision of
software engineering/management it is a hard process;

    Once Ive made my part it is done

 How to easily measure proactivity, collaboration and reward it?

    Key skills of a Scrum team member;

                                      5
Motivation


 Is the premise about a Scrum team must be built with more
skilled/experienced professional truth?

 What the is the best Scrum team formation?
    Please consider experience and technical skill;

It is hard having a team composed by just high experienced members;

     The most common scenario is having a mix;

     As Scrum Master, the show it is just that!

 Making professionals collaborating ASAP is the second step;


                                       6
Motivation

            Introduction
                   The Game

                  Key Metrics

    Recognition and Rewarding

                   Next Steps


7
Introduction


 The main point is letting each team member choosing
the person that has most positively influenced him
considering a pre-determined time box;

The process is characterized by visual and mutual
recognition using a board and quick ceremonies;




                                    8
Introduction
Objective



 Motivate mutual recognition and build a more proactive and
collaborative team;
     The deadline to smoothly build the collaborative culture it is the third
    working week;

 Other objectives:
    Motivate the team including it into feedback process;
         Avoid having just the Manager vision;

     An easy way to reward the team and individuals identifying who most
    positively influences the colleagues;

     Improve the team communication;

    Improve team self esteem;

                                         9
Introduction
Key Concepts



 The framework is quite simple and composed by games;

 The main point is letting team members point out who has most
positively influenced during a pre-determined time box;

    Reward the team and individuals based on the team perspective;

 Actors:
    The team;                       The Scrum team
                       Act over other team members to positively
    The influencer:               influence somehow
                         Who has received the positive influence
    The influenced;         from somebody (influencer actor)
                           Just a facilitator and a silent watcher
    the Manager:

                                 10
Introduction
 Key Concepts

What is proactivity?
                         Positive influence




 Commitment
                  What is Proactivity ?         Team building
                            Proactivity




      Positive                                 Positive
      attitudes                               behaviour

                                 11
Introduction
Key Concepts  PI identification




                                   12
Introduction
Key Concepts  PI identification


 It must be always an individual initiative that helped other team
member or the company to achieve the results;

 It could also be an really individual important achievement or an
strong individual effort in order to make better something;




It is really important the initiative has impacted
 positively the company/team directly or in an
                   indirect way.




                                       13
Introduction
Key Concepts - PI identification



 PI examples:

     A hand when someone is delayed;

     An article send that helped someone performing the job faster or better;

     A training or workshop presented to the team;

     An relevant achievement that helped the company/team;

     A enhancement of individual or team productivity by applying some tool,
    methodology or process;

     An explanation of some technical/methodology that helped someone to
    better perform some activity;

     A problem anticipation that has saved time or has increased the quality;
                                       14
Introduction
Key Concepts - Metric



 Both two metrics are based on Positive Influence Point (PIP)

    It is the positive influence identification (one stick on the board)

 Team Metric: Team classification;

 Individual Metric: Individual classification based on a Objective (PIO)




                                          15
Motivation

                   Introduction

                The Game
                   Key Metrics

     Recognition and Rewarding

                    Next Steps


16
The Game


 2 games with the following rules:

    Being visual cognitive: the team must be visually connected or sometimes
   closed in a circle;

    Being quick, efficient and not fancy;

    Easy to apply and control with not complex tools or bureaucracy;

    No leadership controlling or disturbing, just a facilitator guaranteeing all
   items are being followed ;

    Freedom to quick expose individual points within a time box;




                                        17
The Game
Preparation

 Establish a time box at the project beginning for

     Positive Influence Ceremony (PIC);

     Positive Influence Game (PIG);


 Communicate what is the current team classification and the Positive
Influence Objectives (PIO) for each team member, privately, according
each team member level (Senior, Junior etc)

 Create a board visible with each team members name on a most
visible place of the room where the team spends most time in;



                                    18
The Game
   Positive Influence Ceremony

 Happens everyday just after the daily Scrum;

The team creates a circle and everyone have a chance
to point out who has influenced him in the past 24 hours;

 The identification is made verbally where the influenced
will say loudly enough the influencer name and quickly
how he was influenced or impacted positively.

Slightly after, the influenced person will clue a sticker
within the influencer area identifying:
    Influencer
    Influenced
    Date
    Short description


                                         19
Process Description
  Positive Influence Game


 Happens after a number of pre-determined PICs


 The visual aspect is very important
raising a sense of union;




                                        20
Process Description
  Positive Influence Game


 Each time someone point out other a member both people be
interconnected by a string;

 The person who has influenced will
have his string extremity signet by a
red arrow;



 Make a visual representation of
the positive network relationship;

 Easy to identify who is has and
has not added value to the team;



                                        21
Motivation

                   Introduction

                    The Game

              Key Metrics
     Recognition and Rewarding

                    Next Steps


22
Key Metrics
Introduction

 It is possible evaluating individuals and the team;

The team is part of the evaluation process as this metric is
taken into consideration over hole evaluation process;

 It is possible to see graphically how team is collaborating;

     Metrics runs around the concept of
    Resilience Network;

    The resilient network is drawn based on the
    results of a PIG and, based on this, the team is
    classified according the relationships between
    each participant;
                                    23
Key Metrics
Introduction  Resilient Network

 In psychology, resilience

    is defined as a dynamic process that individuals exhibit
    positive behavioral adaptation when they encounter
    significant adversity, trauma, tragedy, threats, or even
    significant sources of stress[2].

Within computer science (network field) , resilience is

     the ability to provide and maintain an acceptable level of
     service in the face of faults and challenges to normal
     operation[3].

                                   24
Key Metrics
Introduction  Resilient Network

 Related in PID, team resilience

    takes advantage of team collaboration to build a strong
    unit counting with each individual skills and positive
    behavior to overcome barriers, adapting themselves due
    projects adversity, being capable to stand straight faced
    with obstacles and finally to maintain an acceptable level
    of services faced all previous challenges.




                                   25
Key Metrics
Introduction

 The process must be as clear as possible
    The team will be motivated as the OMV is less strength;

    Both who collaborates and who do not will be noticed now;

     Giving the chance of evaluate each other transparently and with no
    wheedling stimulates the sense of ownership and responsibility

The team classification was created making a relation with some sports
characteristics;

 The individual classification is based on PIPs rewarded by team
members during the games;



                                   26
Key Metrics
Evaluating individuals

 The PID is measurable using a percentage of influenced professionals
calculated using the team headcount;

 The Positive Influence Objective (PIO) is issued to each professional
and the project beginning based on their skills;

     Seniors must influence most team members (80%);

     Juniors will influence less team members (20%)




                                    27
Key Metrics
Evaluating individuals


Study Case
 Doug is a junior programmer and the PIO will be established as 20%;

 #10 Team members

                                   Influence 100%




                              Forecast of a Junior programmer

                              PIO = 20% (two members)


                                   28
Key Metrics
 Evaluating individuals


Study Case

 When the PIG finishes the Dougs PID is 50%

 When a professional repeatedly cross
his PIO, it is signal of growing:
     knowledge, or
     Experience, or
     Team working, or
     a raise of commitment, or
     The individual is performing
    activities in a field where he is a
    specialist;
     A wrong PIO settlement


                                    29
Key Metrics
 Evaluating individuals


 It is important notice it is possible follow the professional growth based
on the experience each team member is acquiring during time


It is also a fact that the metric is a thermometer and other factors must be
taken into consideration when evaluating or rewarding individuals using this
technique.

     An individual performing activities in a field where he is an specialist;

     The role performed in some moment could affect individual performance;

     Individuals working in a leadership role must evaluated in a different way, as
    his job is just influence positively the others



                                          30
Key Metrics
Team evaluation



 You can classify how proactive is a team by analyzing the historical
data and defining:

     Rugby team ( > 60% of team members contribution);

     Polo team ( from 40% to 59% of team members contribution):

     Poker team ( < 40% of team members contribution);


 One important note is that the classification does not takes into
consideration the total amount of PIPs, but the presence of contribution
of each team member


                                    31
Key Metrics
   Team evaluation


 Poker team  Super heroes team members

    Individual players;

    Disconnected;

    Individual targets;

    Individual benefits;

    Short term results;

    First stage of collaboration;


                                     32
Key Metrics
   Team evaluation


 Polo team - You need a horse to play

  Transition from Poker team;

  Most of times very fast, but less strength;

  Player always dependent by tools;
       Good player but bad horse problem;

  Few players and good strategy;

  Each player most of time just do what he is
 supposed to;

  Between the intervals, you need the
 audience fill the roles with grass;
                                         33
Key Metrics
   Team evaluation


 Rugby team - All together to achieve the goal


  Connected and cohesive team

  Commitment;

  Unique goal vision;

  Group strength;

  No tools needed

  Team spirit and wellness;

  Long term results;                 34
Motivation

                      Introduction

                       The Game

                      Key Metrics

     Recognition and Rewarding
                       Next Steps


35
Recognition and Rewarding

Within most of companies, the recognition process is a black box where
the manager point is the only abstract one for rewarding or promotion;
     This process premise is known as the one being more unfair as possible
    instead being as fair as possible

 Theframework adds one more important variable, the team
perspective;
     It pushes individuals to act directly contributing to the process, instead of
    being outside as spectator complaining like a baby;

 As such important recognizing the individual is recognizing the team

The recognition must be constant, intensive and public  as Scrum is.




                                         36
Recognition and Rewarding
Key Points

 Since the overall objective is to build a more proactive team, it is weird
rewarding just an individual when a team is disperse;

Choose a number of Sprints to count in order to recognize or reward,
avoid having just rough data and remember each one must have enough
team show how capable it is;

 Make clear the recognition process including variables, rewarding
involved, the period and what you expect;

 It is important the public recognition, for example building a celebration
party, or lunch, and sending emails to both team members and
managers. The framework must be applied as visual as possible;



                                      37
Recognition and Rewarding
Key Points

 Avoid comparing bananas with apples;
      If the team is not big enough, try to create a list of most influencers and
     ask the team to vote in who has achieved the better result for the company;

   Avoid rewarding individuals faced with a poor team evaluation;

 Try also relating individual rewarding with some other important target
to the team, for example, as obligatory premise the customer fully
accepting the sprints;

 Scrum Masters or any leadership roles also receipt PIPs from team
members, but must be rewarded in separate process
      It is not fair as the main role of these guys is influencing positively the
     team;



                                           38
Recognition and Rewarding
Key Points

 Try to just reward individuals when each team member has, at least,
one PIP;

    Stimulate all individuals pushing each other in order to achieve of
   at least one PIP;




                                   39
Motivation

                   Introduction

                    The Game

                   Key Metrics

     Recognition and Rewarding

               Next Steps

40
Next Steps

 Make cross team positive influence viable;
    It is difficult to scale;
    Multi-location teams (a software could help);

 Study the resilient network patterns;

 Study and register the case where a team was disinterested about
using the framework after a long period of time;
     Long term teams;




                                    41
Any Questions ?



      Get in touch

       erosramos@gmail.com

42

More Related Content

Positive Influence Degree Agiles 2010 Eros Silva

  • 1. Positive Influence Degree Overview Eros Silva October, 2010
  • 2. The Author Eros Silva is Scrum master, specialist in Software Engineering, by Federal University of Pernambuco (ETFPE), and has been working with Scrum since 2006. Eros is high experienced leading teams, 10 years old experienced, including not just only IT teams, but cross functional ones. Eros Silva plays the manager role In Accenture Brazil and is currently running a program in Nokia Brazil, an outsourcing with two projects, and a program in Natura Brazil with 4 projects all projects using Scrum. 2
  • 3. Objective Provide an overview about what is the Positive Influence Degree framework and how to apply it to create a collaborative team environment 3
  • 4. Motivation Introduction The Game Key Metrics Recognition and Rewarding Next Steps 4
  • 5. Motivation Rating an individual is hard process; Scrum teams are supposed as self manager. Why totally exclude the rating process ? Only Manager Vision (OMV) Factor ; Build a Scrum team with team members with a old vision of software engineering/management it is a hard process; Once Ive made my part it is done How to easily measure proactivity, collaboration and reward it? Key skills of a Scrum team member; 5
  • 6. Motivation Is the premise about a Scrum team must be built with more skilled/experienced professional truth? What the is the best Scrum team formation? Please consider experience and technical skill; It is hard having a team composed by just high experienced members; The most common scenario is having a mix; As Scrum Master, the show it is just that! Making professionals collaborating ASAP is the second step; 6
  • 7. Motivation Introduction The Game Key Metrics Recognition and Rewarding Next Steps 7
  • 8. Introduction The main point is letting each team member choosing the person that has most positively influenced him considering a pre-determined time box; The process is characterized by visual and mutual recognition using a board and quick ceremonies; 8
  • 9. Introduction Objective Motivate mutual recognition and build a more proactive and collaborative team; The deadline to smoothly build the collaborative culture it is the third working week; Other objectives: Motivate the team including it into feedback process; Avoid having just the Manager vision; An easy way to reward the team and individuals identifying who most positively influences the colleagues; Improve the team communication; Improve team self esteem; 9
  • 10. Introduction Key Concepts The framework is quite simple and composed by games; The main point is letting team members point out who has most positively influenced during a pre-determined time box; Reward the team and individuals based on the team perspective; Actors: The team; The Scrum team Act over other team members to positively The influencer: influence somehow Who has received the positive influence The influenced; from somebody (influencer actor) Just a facilitator and a silent watcher the Manager: 10
  • 11. Introduction Key Concepts What is proactivity? Positive influence Commitment What is Proactivity ? Team building Proactivity Positive Positive attitudes behaviour 11
  • 12. Introduction Key Concepts PI identification 12
  • 13. Introduction Key Concepts PI identification It must be always an individual initiative that helped other team member or the company to achieve the results; It could also be an really individual important achievement or an strong individual effort in order to make better something; It is really important the initiative has impacted positively the company/team directly or in an indirect way. 13
  • 14. Introduction Key Concepts - PI identification PI examples: A hand when someone is delayed; An article send that helped someone performing the job faster or better; A training or workshop presented to the team; An relevant achievement that helped the company/team; A enhancement of individual or team productivity by applying some tool, methodology or process; An explanation of some technical/methodology that helped someone to better perform some activity; A problem anticipation that has saved time or has increased the quality; 14
  • 15. Introduction Key Concepts - Metric Both two metrics are based on Positive Influence Point (PIP) It is the positive influence identification (one stick on the board) Team Metric: Team classification; Individual Metric: Individual classification based on a Objective (PIO) 15
  • 16. Motivation Introduction The Game Key Metrics Recognition and Rewarding Next Steps 16
  • 17. The Game 2 games with the following rules: Being visual cognitive: the team must be visually connected or sometimes closed in a circle; Being quick, efficient and not fancy; Easy to apply and control with not complex tools or bureaucracy; No leadership controlling or disturbing, just a facilitator guaranteeing all items are being followed ; Freedom to quick expose individual points within a time box; 17
  • 18. The Game Preparation Establish a time box at the project beginning for Positive Influence Ceremony (PIC); Positive Influence Game (PIG); Communicate what is the current team classification and the Positive Influence Objectives (PIO) for each team member, privately, according each team member level (Senior, Junior etc) Create a board visible with each team members name on a most visible place of the room where the team spends most time in; 18
  • 19. The Game Positive Influence Ceremony Happens everyday just after the daily Scrum; The team creates a circle and everyone have a chance to point out who has influenced him in the past 24 hours; The identification is made verbally where the influenced will say loudly enough the influencer name and quickly how he was influenced or impacted positively. Slightly after, the influenced person will clue a sticker within the influencer area identifying: Influencer Influenced Date Short description 19
  • 20. Process Description Positive Influence Game Happens after a number of pre-determined PICs The visual aspect is very important raising a sense of union; 20
  • 21. Process Description Positive Influence Game Each time someone point out other a member both people be interconnected by a string; The person who has influenced will have his string extremity signet by a red arrow; Make a visual representation of the positive network relationship; Easy to identify who is has and has not added value to the team; 21
  • 22. Motivation Introduction The Game Key Metrics Recognition and Rewarding Next Steps 22
  • 23. Key Metrics Introduction It is possible evaluating individuals and the team; The team is part of the evaluation process as this metric is taken into consideration over hole evaluation process; It is possible to see graphically how team is collaborating; Metrics runs around the concept of Resilience Network; The resilient network is drawn based on the results of a PIG and, based on this, the team is classified according the relationships between each participant; 23
  • 24. Key Metrics Introduction Resilient Network In psychology, resilience is defined as a dynamic process that individuals exhibit positive behavioral adaptation when they encounter significant adversity, trauma, tragedy, threats, or even significant sources of stress[2]. Within computer science (network field) , resilience is the ability to provide and maintain an acceptable level of service in the face of faults and challenges to normal operation[3]. 24
  • 25. Key Metrics Introduction Resilient Network Related in PID, team resilience takes advantage of team collaboration to build a strong unit counting with each individual skills and positive behavior to overcome barriers, adapting themselves due projects adversity, being capable to stand straight faced with obstacles and finally to maintain an acceptable level of services faced all previous challenges. 25
  • 26. Key Metrics Introduction The process must be as clear as possible The team will be motivated as the OMV is less strength; Both who collaborates and who do not will be noticed now; Giving the chance of evaluate each other transparently and with no wheedling stimulates the sense of ownership and responsibility The team classification was created making a relation with some sports characteristics; The individual classification is based on PIPs rewarded by team members during the games; 26
  • 27. Key Metrics Evaluating individuals The PID is measurable using a percentage of influenced professionals calculated using the team headcount; The Positive Influence Objective (PIO) is issued to each professional and the project beginning based on their skills; Seniors must influence most team members (80%); Juniors will influence less team members (20%) 27
  • 28. Key Metrics Evaluating individuals Study Case Doug is a junior programmer and the PIO will be established as 20%; #10 Team members Influence 100% Forecast of a Junior programmer PIO = 20% (two members) 28
  • 29. Key Metrics Evaluating individuals Study Case When the PIG finishes the Dougs PID is 50% When a professional repeatedly cross his PIO, it is signal of growing: knowledge, or Experience, or Team working, or a raise of commitment, or The individual is performing activities in a field where he is a specialist; A wrong PIO settlement 29
  • 30. Key Metrics Evaluating individuals It is important notice it is possible follow the professional growth based on the experience each team member is acquiring during time It is also a fact that the metric is a thermometer and other factors must be taken into consideration when evaluating or rewarding individuals using this technique. An individual performing activities in a field where he is an specialist; The role performed in some moment could affect individual performance; Individuals working in a leadership role must evaluated in a different way, as his job is just influence positively the others 30
  • 31. Key Metrics Team evaluation You can classify how proactive is a team by analyzing the historical data and defining: Rugby team ( > 60% of team members contribution); Polo team ( from 40% to 59% of team members contribution): Poker team ( < 40% of team members contribution); One important note is that the classification does not takes into consideration the total amount of PIPs, but the presence of contribution of each team member 31
  • 32. Key Metrics Team evaluation Poker team Super heroes team members Individual players; Disconnected; Individual targets; Individual benefits; Short term results; First stage of collaboration; 32
  • 33. Key Metrics Team evaluation Polo team - You need a horse to play Transition from Poker team; Most of times very fast, but less strength; Player always dependent by tools; Good player but bad horse problem; Few players and good strategy; Each player most of time just do what he is supposed to; Between the intervals, you need the audience fill the roles with grass; 33
  • 34. Key Metrics Team evaluation Rugby team - All together to achieve the goal Connected and cohesive team Commitment; Unique goal vision; Group strength; No tools needed Team spirit and wellness; Long term results; 34
  • 35. Motivation Introduction The Game Key Metrics Recognition and Rewarding Next Steps 35
  • 36. Recognition and Rewarding Within most of companies, the recognition process is a black box where the manager point is the only abstract one for rewarding or promotion; This process premise is known as the one being more unfair as possible instead being as fair as possible Theframework adds one more important variable, the team perspective; It pushes individuals to act directly contributing to the process, instead of being outside as spectator complaining like a baby; As such important recognizing the individual is recognizing the team The recognition must be constant, intensive and public as Scrum is. 36
  • 37. Recognition and Rewarding Key Points Since the overall objective is to build a more proactive team, it is weird rewarding just an individual when a team is disperse; Choose a number of Sprints to count in order to recognize or reward, avoid having just rough data and remember each one must have enough team show how capable it is; Make clear the recognition process including variables, rewarding involved, the period and what you expect; It is important the public recognition, for example building a celebration party, or lunch, and sending emails to both team members and managers. The framework must be applied as visual as possible; 37
  • 38. Recognition and Rewarding Key Points Avoid comparing bananas with apples; If the team is not big enough, try to create a list of most influencers and ask the team to vote in who has achieved the better result for the company; Avoid rewarding individuals faced with a poor team evaluation; Try also relating individual rewarding with some other important target to the team, for example, as obligatory premise the customer fully accepting the sprints; Scrum Masters or any leadership roles also receipt PIPs from team members, but must be rewarded in separate process It is not fair as the main role of these guys is influencing positively the team; 38
  • 39. Recognition and Rewarding Key Points Try to just reward individuals when each team member has, at least, one PIP; Stimulate all individuals pushing each other in order to achieve of at least one PIP; 39
  • 40. Motivation Introduction The Game Key Metrics Recognition and Rewarding Next Steps 40
  • 41. Next Steps Make cross team positive influence viable; It is difficult to scale; Multi-location teams (a software could help); Study the resilient network patterns; Study and register the case where a team was disinterested about using the framework after a long period of time; Long term teams; 41
  • 42. Any Questions ? Get in touch erosramos@gmail.com 42