This document summarizes the key points from a post-game jam talk given by Johanna Pirker. It encourages participants to be innovative with experimental game designs that do something entirely new. It also stresses the importance of community by sharing creations on social media and participating in contests. Examples are given of both large indie game studio successes like Minecraft as well as smaller 2-person teams. Attendees are wished fun and reminded to talk about their game jam experiences and creations.
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Post Game Jam: What's Next?
1. J P I R K E R . C O M
I N S T I T U T E F O R I N F O R M A T I O N S Y S T E M S
A N D C O M P U T E R M E D I A
P O S T G A M E J A M :
W H AT S N E X T ?
J O H A N N A P I R K E R
7. C M I C H A E L D . G A L L A G H E R , P R E S I D E N T A N D C E O ,
E N T E R TA I N M E N T S O F T WA R E A S S O C I AT I O N ?
No other sector has experienced the same
explosive growth as the computer and video game
industry. Our creative publishers and talented
workforce continue to accelerate advancement
and pioneer new products that push boundaries
and unlock entertainment experiences. These
innovations in turn drive enhanced player
connectivity, fuel demand for products, and
encourage the progression of an expanding and
diversified consumer base.
8. C J A S O N A L L A I R E ?
People of all ages play video games. There is no
longer a stereotype game player, but instead a
game player could be your grandparent,
your boss, or even your professor.
( H T T P : / / T H E E S A . C O M / FA C T S / P D F S / E S A _ E F _ 2 0 1 4 . P D F )
9. H T T P : / / T H E E S A . C O M / FA C T S / P D F S / E S A _ E F _ 2 0 1 4 . P D F
10. M O T I VAT I O N & I N S P I R AT I O N
$ $ $
20. Innovation
E X P E R I M E N TA L G A M E D E S I G N
- D O E S S O M E T H I N G E N T I R E LY N E W
- T O TA L LY N E W S T Y L E
- U N I Q U E C O R E M E C H A N I C
24. M O T I VAT I O N & I N S P I R AT I O N
- I N D I E G A M E S
25. M I N E C R A F T
? Originally 4 team members (Lead Programmer & Designer;
Composer; Artist; Programmer)
? Iterative Design Process
? Development started in 2009
? $$$ 1.9 Billion Dollar (MS)
? https://minecraft.net/
26. W O R L D O F G O O
? Two Team Members with shared roles
? 2 Years Development
? http://worldofgoo.com/
27. B R A I D
? Two Team Members: Programmer / designer & Artist
? 3 Years Development
? http://braid-game.com/
28. Innovation
E X P E R I M E N TA L G A M E D E S I G N
- D O E S S O M E T H I N G E N T I R E LY N E W
- T O TA L LY N E W S T Y L E
- U N I Q U E C O R E M E C H A N I C
34. Innovation
E X P E R I M E N TA L G A M E D E S I G N
- D O E S S O M E T H I N G E N T I R E LY N E W
- T O TA L LY N E W S T Y L E
- U N I Q U E C O R E M E C H A N I C
38. Be Innovative.
Be Social.
E X P E R I M E N TA L G A M E D E S I G N
- D O E S S O M E T H I N G E N T I R E LY N E W
- T O TA L LY N E W S T Y L E
- U N I Q U E C O R E M E C H A N I C
S H A R E ! T W I T T E R , FA C E B O O K , . .