This document discusses the impact of information and communication technology (ICT) in various fields including education, virtual gaming, science, daily life, entertainment, business and stock markets, and buying and selling. ICT can be used to demonstrate live experiments and deliver online lectures to help teach difficult concepts in education. It enables virtual 3D gaming and allows people to connect to online labs and remotely conduct risky science experiments. ICT also facilitates online shopping, entertainment, and financial activities like investing and monitoring cash flow.