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Force & Fireworks
Using The Starling Framework To Enhance Your Apps




             Arie M. Prasetyo
                   24-05-2012
Stage3D
Stage 3D, previously codenamed "Molehill," is a new method/model of 2D
and 3D rendering developed by Adobe and supported with a new Stage3D
API¡ªa set of low-level GPU-accelerated APIs enabling advanced 2D and 3D
capabilities across multiple screens and devices (desktop, mobile, and TV)
through the runtimes.

http://www.adobe.com/devnet/flashplayer/stage3d.html
Stage3D
? Hardware Acceleration
Stage3D
? Hardware Acceleration
? 60 Frame per Second, hundreds of sprites
  http://dl.dropbox.com/u/7009356/StarlingTests/bin-release/Startup.html
Stage3D
? Hardware Acceleration
? 60 Frame per Second, hundreds of sprites
  http://dl.dropbox.com/u/7009356/StarlingTests/bin-release/Startup.html

? AGAL (Adobe Graphics Assembly Language)
  http://www.adobe.com/devnet/flashplayer/articles/what-is-agal.html
Starling




http://gamua.com/starling/
Starling
? Stage3D without the hassle of AGAL
Starling
? Stage3D without the hassle of AGAL
? Similar class structure to FlashDisplay class
  http://www.dehats.com/drupal/?q=node/102
Starling
? Stage3D without the hassle of AGAL
? Similar class structure to FlashDisplay class
  http://www.dehats.com/drupal/?q=node/102

? Easy integration with physics libraries
  http://dl.dropbox.com/u/7009356/StarlingTests/physics2/bin-release/Startup.html
Starling
? Stage3D without the hassle of AGAL
? Similar class structure to FlashDisplay class
  http://www.dehats.com/drupal/?q=node/102

? Easy integration with physics libraries
  http://dl.dropbox.com/u/7009356/StarlingTests/physics2/bin-release/Startup.html

? Particle Effects
  http://blog.onebyonedesign.com/flash/particle-editor-for-starling-framework/
Starling
? Stage3D without the hassle of AGAL
? Similar class structure to FlashDisplay class
  http://www.dehats.com/drupal/?q=node/102

? Easy integration with physics libraries
  http://dl.dropbox.com/u/7009356/StarlingTests/physics2/bin-release/Startup.html

? Particle Effects
  http://blog.onebyonedesign.com/flash/particle-editor-for-starling-framework/

? Sprites and Textures
  http://www.texturepacker.com/
Case Study
? Gamelan App
 http://galenic.web.id/gamelan/
Case Study
? Gamelan App
 http://galenic.web.id/gamelan/

? Adobe AIR application created using MXML
Case Study
? Gamelan App
  http://galenic.web.id/gamelan/

? Adobe AIR application created using MXML
? Uses Starling to create the sound visualizer
Thank You

Arie M. Prasetyo
   @arisetyo

More Related Content

Presentasi Adobe Camp 2012

  • 1. Force & Fireworks Using The Starling Framework To Enhance Your Apps Arie M. Prasetyo 24-05-2012
  • 2. Stage3D Stage 3D, previously codenamed "Molehill," is a new method/model of 2D and 3D rendering developed by Adobe and supported with a new Stage3D API¡ªa set of low-level GPU-accelerated APIs enabling advanced 2D and 3D capabilities across multiple screens and devices (desktop, mobile, and TV) through the runtimes. http://www.adobe.com/devnet/flashplayer/stage3d.html
  • 4. Stage3D ? Hardware Acceleration ? 60 Frame per Second, hundreds of sprites http://dl.dropbox.com/u/7009356/StarlingTests/bin-release/Startup.html
  • 5. Stage3D ? Hardware Acceleration ? 60 Frame per Second, hundreds of sprites http://dl.dropbox.com/u/7009356/StarlingTests/bin-release/Startup.html ? AGAL (Adobe Graphics Assembly Language) http://www.adobe.com/devnet/flashplayer/articles/what-is-agal.html
  • 7. Starling ? Stage3D without the hassle of AGAL
  • 8. Starling ? Stage3D without the hassle of AGAL ? Similar class structure to FlashDisplay class http://www.dehats.com/drupal/?q=node/102
  • 9. Starling ? Stage3D without the hassle of AGAL ? Similar class structure to FlashDisplay class http://www.dehats.com/drupal/?q=node/102 ? Easy integration with physics libraries http://dl.dropbox.com/u/7009356/StarlingTests/physics2/bin-release/Startup.html
  • 10. Starling ? Stage3D without the hassle of AGAL ? Similar class structure to FlashDisplay class http://www.dehats.com/drupal/?q=node/102 ? Easy integration with physics libraries http://dl.dropbox.com/u/7009356/StarlingTests/physics2/bin-release/Startup.html ? Particle Effects http://blog.onebyonedesign.com/flash/particle-editor-for-starling-framework/
  • 11. Starling ? Stage3D without the hassle of AGAL ? Similar class structure to FlashDisplay class http://www.dehats.com/drupal/?q=node/102 ? Easy integration with physics libraries http://dl.dropbox.com/u/7009356/StarlingTests/physics2/bin-release/Startup.html ? Particle Effects http://blog.onebyonedesign.com/flash/particle-editor-for-starling-framework/ ? Sprites and Textures http://www.texturepacker.com/
  • 12. Case Study ? Gamelan App http://galenic.web.id/gamelan/
  • 13. Case Study ? Gamelan App http://galenic.web.id/gamelan/ ? Adobe AIR application created using MXML
  • 14. Case Study ? Gamelan App http://galenic.web.id/gamelan/ ? Adobe AIR application created using MXML ? Uses Starling to create the sound visualizer
  • 15. Thank You Arie M. Prasetyo @arisetyo