This document summarizes Shuen-shing Lee's article "I Lose, Therefore I Think" which discusses how some video games disrupt the typical "win-lose" logic by having unwinnable or ambiguous goals in order to encourage players to think critically about the game's design and messages. It also discusses Sherry Turkle's work analyzing how video games can provide an engaging experience through their rule-based simulated worlds and how players derive satisfaction from understanding the game's internal logic and strategies.