際際滷

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Gold Digger
Theme of GD



Action-Platform game genre





Exploration

Ancient themed (Mummies / Ghost / Stone
Warriors / Pyramid Temple / Relic gold etc.)

Player = Underground Explorer
To gather as much gold as you can as you
progress further down
Craft Design - Floor Plan




Randomly Generated map
Player transverse from top to bottom
Trap falls slowly after a certain time
Craft Design - Game View


Focused on the players
location



Follow where the player is
moving
Craft Design - Character





Single Player
Default of 3 lifes
Basic Movement - Run / Jump
Buy upgrades from the store
Game Mechanics


Randomly generated level design



Randomly generated monster spawn



Randomly generated gold coins collectables



Randomly generated Shop location



Dodging/fighting skills without having the need to lose a health
bar



Quickness of escaping traps
Victory/Defeat Conditions
Victory
 Entering the golden door to find treasures and gold
 Getting pass the level by reaching the end of the bottom map
(Level-Victory)
Defeat


Player loses all the health



Caught in traps



Clearance over the time limit
Puzzles to Include

 Item Use
 Pattern Recognition
 Spatial Reasoning
 Exploration
Puzzles - Item Use
Inventory: Switch Key
Puzzles - Pattern Recognition
E.G. In boss fights (Boss pattern of attack):
Blocks for 3 seconds

Attack thrice in a swift motion

Attack twice in a swift motion

Blocks for 2 seconds
Puzzles - Spatial Reasoning
Puzzles - Exploration
Challenges




Upgrades lost if all lifelines are lost





Vision of the game is limited

Solve puzzles to clear the level (using items / shifting of items)
Deduction of every life if killed / unable to complete the level within time
limit

Boss fights with certain unknown patterns
Randomly generated levels
Rewards

 Gain Gold for every level cleared / boss defeated
 Limited vision gets broader after every 7 successful
levels

 Random chance of dropping extra life for boss fights
 Achievements for certain clearance during gameplay
Bonus

 Extra life is gained if cleared within a specific timing and
without losing a health bar

 If boss is killed without losing a health bar, extra
achievements, gold and extra life is gained

 If game is cleared without killing any enemies & losing
health, extra gold is gained & achievements
Motivation

 To allow players to gain the achievements
o

able to show off to their friends (through social
media)

 Challenge themselves
o
o

test how far can they complete the game
put their skills to the test

 To be able to upgrade the player to more God-like

More Related Content

Presentation week 4

  • 2. Theme of GD Action-Platform game genre Exploration Ancient themed (Mummies / Ghost / Stone Warriors / Pyramid Temple / Relic gold etc.) Player = Underground Explorer To gather as much gold as you can as you progress further down
  • 3. Craft Design - Floor Plan Randomly Generated map Player transverse from top to bottom Trap falls slowly after a certain time
  • 4. Craft Design - Game View Focused on the players location Follow where the player is moving
  • 5. Craft Design - Character Single Player Default of 3 lifes Basic Movement - Run / Jump Buy upgrades from the store
  • 6. Game Mechanics Randomly generated level design Randomly generated monster spawn Randomly generated gold coins collectables Randomly generated Shop location Dodging/fighting skills without having the need to lose a health bar Quickness of escaping traps
  • 7. Victory/Defeat Conditions Victory Entering the golden door to find treasures and gold Getting pass the level by reaching the end of the bottom map (Level-Victory) Defeat Player loses all the health Caught in traps Clearance over the time limit
  • 8. Puzzles to Include Item Use Pattern Recognition Spatial Reasoning Exploration
  • 9. Puzzles - Item Use Inventory: Switch Key
  • 10. Puzzles - Pattern Recognition E.G. In boss fights (Boss pattern of attack): Blocks for 3 seconds Attack thrice in a swift motion Attack twice in a swift motion Blocks for 2 seconds
  • 11. Puzzles - Spatial Reasoning
  • 13. Challenges Upgrades lost if all lifelines are lost Vision of the game is limited Solve puzzles to clear the level (using items / shifting of items) Deduction of every life if killed / unable to complete the level within time limit Boss fights with certain unknown patterns Randomly generated levels
  • 14. Rewards Gain Gold for every level cleared / boss defeated Limited vision gets broader after every 7 successful levels Random chance of dropping extra life for boss fights Achievements for certain clearance during gameplay
  • 15. Bonus Extra life is gained if cleared within a specific timing and without losing a health bar If boss is killed without losing a health bar, extra achievements, gold and extra life is gained If game is cleared without killing any enemies & losing health, extra gold is gained & achievements
  • 16. Motivation To allow players to gain the achievements o able to show off to their friends (through social media) Challenge themselves o o test how far can they complete the game put their skills to the test To be able to upgrade the player to more God-like