This document outlines a game concept called "Gold Digger" which is an action-platform game where the player controls an underground explorer collecting gold by progressing through randomly generated levels filled with traps, monsters, and puzzles. The player must dodge threats, solve puzzles using items and logic, and defeat bosses to advance to new levels within a time limit to earn gold and other rewards before ultimately escaping through the golden door at the bottom of the pyramid.
2. Theme of GD
Action-Platform game genre
Exploration
Ancient themed (Mummies / Ghost / Stone
Warriors / Pyramid Temple / Relic gold etc.)
Player = Underground Explorer
To gather as much gold as you can as you
progress further down
3. Craft Design - Floor Plan
Randomly Generated map
Player transverse from top to bottom
Trap falls slowly after a certain time
4. Craft Design - Game View
Focused on the players
location
Follow where the player is
moving
5. Craft Design - Character
Single Player
Default of 3 lifes
Basic Movement - Run / Jump
Buy upgrades from the store
6. Game Mechanics
Randomly generated level design
Randomly generated monster spawn
Randomly generated gold coins collectables
Randomly generated Shop location
Dodging/fighting skills without having the need to lose a health
bar
Quickness of escaping traps
7. Victory/Defeat Conditions
Victory
Entering the golden door to find treasures and gold
Getting pass the level by reaching the end of the bottom map
(Level-Victory)
Defeat
Player loses all the health
Caught in traps
Clearance over the time limit
8. Puzzles to Include
Item Use
Pattern Recognition
Spatial Reasoning
Exploration
10. Puzzles - Pattern Recognition
E.G. In boss fights (Boss pattern of attack):
Blocks for 3 seconds
Attack thrice in a swift motion
Attack twice in a swift motion
Blocks for 2 seconds
13. Challenges
Upgrades lost if all lifelines are lost
Vision of the game is limited
Solve puzzles to clear the level (using items / shifting of items)
Deduction of every life if killed / unable to complete the level within time
limit
Boss fights with certain unknown patterns
Randomly generated levels
14. Rewards
Gain Gold for every level cleared / boss defeated
Limited vision gets broader after every 7 successful
levels
Random chance of dropping extra life for boss fights
Achievements for certain clearance during gameplay
15. Bonus
Extra life is gained if cleared within a specific timing and
without losing a health bar
If boss is killed without losing a health bar, extra
achievements, gold and extra life is gained
If game is cleared without killing any enemies & losing
health, extra gold is gained & achievements
16. Motivation
To allow players to gain the achievements
o
able to show off to their friends (through social
media)
Challenge themselves
o
o
test how far can they complete the game
put their skills to the test
To be able to upgrade the player to more God-like