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Pressing in Soccer
Philip Joe Cauchi  2017
An analysis of pressing, its application and practices
Pressing in soccer
Pressing is a collective team effort aimed at
disrupting the oppositions build-up with the
aim of winning the ball
It is different than defending which means
closing down space in the defending third thus
preventing the opponents from creating an
opportunity to score
For Pressing to be effective there should be
pressure on the ball thus denying the
opponents time and space to play
Aim is to win the ball high up the field as close
to our opponents goal as possible
If this fails we drop behind the line of the ball
Cut off forward passing options
Force passing lateral or backward passes
Attack passes not player in possession
Team members must know the predefined
pressing zones and pressing triggers
Pressing zones are predefined areas where the
team moves and aggressively attacks the ball.
It is required that the team not in possession
of the ball moves itself to eliminate the
possibility of the ball escaping these areas,
especially to prevent the opponents from
playing forward closer to our goal
Pressing triggers offers the team the right
opportunity to put pressure on the ball and
reduce playing space for the opponents.
Typical pressing triggers are:
1. Bad first touch
2. Receiver drops his head to look at the ball
3. Cross-field passes
4. Opponent in possession with his back to the goal
5. Non-accurate pass
6. Player on the ball is isolated with no passing options
Compactness
Forcing Play
Reduce playing options of opponents
Open up pressing traps
Collaboration and Discipline
Communication (verbal and non-verbal)
Mark space and screen receivers  shadow
marking
Type of Pressing: Low Pressing
Game Model: Counter-Attacking
Suitable:
1. If we have quick forwards
who will exploit the space
behind the oppositions
defence.
2. Technically opponents are
stronger than us.
3. We have strong players and
players who can play long
deep passes.
Type of Pressing: Medium Pressing
Game Model: Dominant or Direct
play
Suitable:
1. If we have players who can
close the oppositions passing
gaps well.
2. If the opponents have quick
players and thus prevent them
from exploiting the space
between our goal and the
defensive line.
Type of Pressing: High Pressing
Game Model: Dominant Pro-
active Play
Suitable:
1. If we have players who are
quick to press to reduce the
oppositions playing options
up our team losing
possession.
2. If we have attack-oriented
players.
Pressing in soccer
Defender (Red player) in trouble as is fully
pressed by the opponent reducing his
playing vision and options
Teammate marks
closest option
Wingers tucked in
Compact in midfield
Avoid line-breaking passes
Cutting options for the central
defender  forcing him to play long
and switch play
Create a strong zone, cutting off
passing options and preventing
escape routes
No short passing options and escape
route (switch of play) for the player on
the ball, forcing opponents to play long
into areas
Pass to GK is cut-off, 2, 8, 10
and 4 are out of the game.
Wingers remain wide
We are stronger in midfield
and outnumber opponents
Back pass option
eliminated
Full back out of
passing lane
Central midfield
covered
Opponent with his back to our
goal
Aggressive pressure
Cut off passing options
 9 and 11
Close down escape routes
Push opponents away from
our goal
Cover behind the press
Our players closer to each
other to circulate the ball
upon winning it
Higher line of restraint =
opponents further away
from goal
Who is our major ball-
winner/s?
Can we direct the opponents
towards him/them?
Highest success of
winning the ball is in this
zone
Open play
No pressure on the ball
Threat to the space behind
the defence
Back four drops
Opponents runs from
deep positions
Cut off passing lanes to
opponents into deep
positions to prevent line
breaking passes
Intelligent positioning
required and team
cooperation
Cover Marking by the
number 9
Whole team moves forward
contrasting space both on
the ball and the surrounding
zone. This makes it harder
for the opponent to build-up
play constructively and also
increases the possibility of
errors.
Only push out if the ball is
covered and the goalkeeper
cannot kick long.
Be aware of opponents ready to
attack the space behind the
defence on the goalkeepers long
kick. Our goalkeeper should be
ready to come out if this happens.
Front three work together to
prevent short constructive
build-up.
Goalkeeper forced
to play long
From the same action short
passing options are
eliminated.
Form of preventive marking (zonal or man)
where the aim is to prevent the opposition
from gaining territorial advancement on
winning possession and/or enable our team
to win the ball immediately upon losing it.
11 lost the ball. 3
bounced to regain
possession while 8 is
cover marking 10
Ready for second balls
and to also prevent the
counter
Throw In
High pressing strategy
after the throw in
Pressing in soccer
4v2 Rondo
Team to coach: Reds
Area: 12m x 12m
Type: Warm-Up
Description: The two
defenders work together to
win the ball from the four
attackers. Play for 1 minute
and then change the
defenders.
Make Play Predictable on one side
Team to coach: Reds
Area: 20m x 15m
Type: Practice
Description: Play is 10v6 in
favour of the white team.
White team attempt to make
ten consecutive passes to
score a point. Reds aim to
make the play predictable
towards the opposite side to
win the ball and score by
guiding the ball through the
red gate either by passing to a
team mate with a through
pass or by dribbling the ball.
Press to Win the Ball and Transition
Team to coach: Whites
Area: 15m x 12m
Type: Practice
Description: Play is 3v3 in
the central area and two target
players on each side flank.
Whites aim to win the ball and
transition by playing to either
target player. After playing to
a target player the white team
aims to play towards the
opposite target player.
Line Soccer  Pressing Game
Team to coach: Whites
Area: 25m x 15m
Type: Game
Description: Play is 4v4
where both teams aim to
score by stopping the ball over
the oppositions goal line.
5v5 High Pressing Game
Team to coach: Greens
Area: 20m x 30m
Type: Game
Description: Play is 5v5
including the goalkeepers
where rules are as normal but
the width is bigger then the
length. Therefore, the team
not in possession must work in
tandem to eliminate the
oppositions shooting options
and win the ball.
5v6 High Pressing Game
Team to coach: Reds
Area: 35m x 40m
Type: Game
Description: Reds defend the
three mini goals and score in
the regular goal.
7v7+1 Two-Zone Pressing Game
Team to coach: Reds
Area: 50m x 55m
Type: Game
Description: Reds score two
point if they win the ball in the
upper zone and score from
the same action. Neutral
player plays with the team in
possession.

More Related Content

Pressing in soccer

  • 1. Pressing in Soccer Philip Joe Cauchi 2017 An analysis of pressing, its application and practices
  • 3. Pressing is a collective team effort aimed at disrupting the oppositions build-up with the aim of winning the ball It is different than defending which means closing down space in the defending third thus preventing the opponents from creating an opportunity to score For Pressing to be effective there should be pressure on the ball thus denying the opponents time and space to play
  • 4. Aim is to win the ball high up the field as close to our opponents goal as possible If this fails we drop behind the line of the ball Cut off forward passing options Force passing lateral or backward passes Attack passes not player in possession
  • 5. Team members must know the predefined pressing zones and pressing triggers Pressing zones are predefined areas where the team moves and aggressively attacks the ball. It is required that the team not in possession of the ball moves itself to eliminate the possibility of the ball escaping these areas, especially to prevent the opponents from playing forward closer to our goal
  • 6. Pressing triggers offers the team the right opportunity to put pressure on the ball and reduce playing space for the opponents. Typical pressing triggers are: 1. Bad first touch 2. Receiver drops his head to look at the ball 3. Cross-field passes 4. Opponent in possession with his back to the goal 5. Non-accurate pass 6. Player on the ball is isolated with no passing options
  • 7. Compactness Forcing Play Reduce playing options of opponents Open up pressing traps Collaboration and Discipline Communication (verbal and non-verbal) Mark space and screen receivers shadow marking
  • 8. Type of Pressing: Low Pressing Game Model: Counter-Attacking Suitable: 1. If we have quick forwards who will exploit the space behind the oppositions defence. 2. Technically opponents are stronger than us. 3. We have strong players and players who can play long deep passes.
  • 9. Type of Pressing: Medium Pressing Game Model: Dominant or Direct play Suitable: 1. If we have players who can close the oppositions passing gaps well. 2. If the opponents have quick players and thus prevent them from exploiting the space between our goal and the defensive line.
  • 10. Type of Pressing: High Pressing Game Model: Dominant Pro- active Play Suitable: 1. If we have players who are quick to press to reduce the oppositions playing options up our team losing possession. 2. If we have attack-oriented players.
  • 12. Defender (Red player) in trouble as is fully pressed by the opponent reducing his playing vision and options Teammate marks closest option
  • 13. Wingers tucked in Compact in midfield Avoid line-breaking passes
  • 14. Cutting options for the central defender forcing him to play long and switch play
  • 15. Create a strong zone, cutting off passing options and preventing escape routes
  • 16. No short passing options and escape route (switch of play) for the player on the ball, forcing opponents to play long into areas
  • 17. Pass to GK is cut-off, 2, 8, 10 and 4 are out of the game.
  • 18. Wingers remain wide We are stronger in midfield and outnumber opponents
  • 19. Back pass option eliminated Full back out of passing lane Central midfield covered
  • 20. Opponent with his back to our goal Aggressive pressure Cut off passing options 9 and 11
  • 21. Close down escape routes Push opponents away from our goal Cover behind the press Our players closer to each other to circulate the ball upon winning it Higher line of restraint = opponents further away from goal
  • 22. Who is our major ball- winner/s? Can we direct the opponents towards him/them? Highest success of winning the ball is in this zone
  • 23. Open play No pressure on the ball Threat to the space behind the defence Back four drops Opponents runs from deep positions
  • 24. Cut off passing lanes to opponents into deep positions to prevent line breaking passes Intelligent positioning required and team cooperation Cover Marking by the number 9
  • 25. Whole team moves forward contrasting space both on the ball and the surrounding zone. This makes it harder for the opponent to build-up play constructively and also increases the possibility of errors.
  • 26. Only push out if the ball is covered and the goalkeeper cannot kick long. Be aware of opponents ready to attack the space behind the defence on the goalkeepers long kick. Our goalkeeper should be ready to come out if this happens.
  • 27. Front three work together to prevent short constructive build-up.
  • 28. Goalkeeper forced to play long From the same action short passing options are eliminated.
  • 29. Form of preventive marking (zonal or man) where the aim is to prevent the opposition from gaining territorial advancement on winning possession and/or enable our team to win the ball immediately upon losing it. 11 lost the ball. 3 bounced to regain possession while 8 is cover marking 10
  • 30. Ready for second balls and to also prevent the counter
  • 31. Throw In High pressing strategy after the throw in
  • 33. 4v2 Rondo Team to coach: Reds Area: 12m x 12m Type: Warm-Up Description: The two defenders work together to win the ball from the four attackers. Play for 1 minute and then change the defenders.
  • 34. Make Play Predictable on one side Team to coach: Reds Area: 20m x 15m Type: Practice Description: Play is 10v6 in favour of the white team. White team attempt to make ten consecutive passes to score a point. Reds aim to make the play predictable towards the opposite side to win the ball and score by guiding the ball through the red gate either by passing to a team mate with a through pass or by dribbling the ball.
  • 35. Press to Win the Ball and Transition Team to coach: Whites Area: 15m x 12m Type: Practice Description: Play is 3v3 in the central area and two target players on each side flank. Whites aim to win the ball and transition by playing to either target player. After playing to a target player the white team aims to play towards the opposite target player.
  • 36. Line Soccer Pressing Game Team to coach: Whites Area: 25m x 15m Type: Game Description: Play is 4v4 where both teams aim to score by stopping the ball over the oppositions goal line.
  • 37. 5v5 High Pressing Game Team to coach: Greens Area: 20m x 30m Type: Game Description: Play is 5v5 including the goalkeepers where rules are as normal but the width is bigger then the length. Therefore, the team not in possession must work in tandem to eliminate the oppositions shooting options and win the ball.
  • 38. 5v6 High Pressing Game Team to coach: Reds Area: 35m x 40m Type: Game Description: Reds defend the three mini goals and score in the regular goal.
  • 39. 7v7+1 Two-Zone Pressing Game Team to coach: Reds Area: 50m x 55m Type: Game Description: Reds score two point if they win the ball in the upper zone and score from the same action. Neutral player plays with the team in possession.