際際滷

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1. Research images that are related with Ender兵s game (e.g. space ships) to get a better
understanding of the theme. Also, explore different artistic styles in which the magazine cover
could be created.
2. Look at existing LWL magazine covers to get an idea of what style the covers are usually.
3. Create a mind map of ideas and key words that are associated with the book and 鍖lm Ender兵s
Game.
4. Create some quick sketches of different concepts and compositions of the magazine cover. The
sketches should be small, thumbnail sized sketches that include to real detail.
5. After taking on board what I have learned from the quick sketches, I should then make some
more detailed sketches of a couple of ideas that I like the most.
6. Produce a 鍖nal sketch of what I want the general design to look like on the magazine cover.
7. Do a type study to 鍖nd out what typeface will 鍖t well with the overall design created in the 鍖nal
sketch.
8. Do a colour study in which I try different colour schemes to 鍖nd suitable colours for my magazine
cover.
9. Put all of my research, sketches and studies together and create the 鍖nal product, the LWL
Ender兵s Game Issue magazine cover.
ENDER兵S GAME PRODUCTION SCHEDULE - 16/09/13

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Production schedule 16:09:13

  • 1. 1. Research images that are related with Ender兵s game (e.g. space ships) to get a better understanding of the theme. Also, explore different artistic styles in which the magazine cover could be created. 2. Look at existing LWL magazine covers to get an idea of what style the covers are usually. 3. Create a mind map of ideas and key words that are associated with the book and 鍖lm Ender兵s Game. 4. Create some quick sketches of different concepts and compositions of the magazine cover. The sketches should be small, thumbnail sized sketches that include to real detail. 5. After taking on board what I have learned from the quick sketches, I should then make some more detailed sketches of a couple of ideas that I like the most. 6. Produce a 鍖nal sketch of what I want the general design to look like on the magazine cover. 7. Do a type study to 鍖nd out what typeface will 鍖t well with the overall design created in the 鍖nal sketch. 8. Do a colour study in which I try different colour schemes to 鍖nd suitable colours for my magazine cover. 9. Put all of my research, sketches and studies together and create the 鍖nal product, the LWL Ender兵s Game Issue magazine cover. ENDER兵S GAME PRODUCTION SCHEDULE - 16/09/13