The document discusses the history and principles of programmed learning. It was developed by B.F. Skinner based on operant conditioning research. Programmed learning breaks content into small sequential steps and provides immediate feedback. There are two types: linear programming which presents one concept at a time, and branching programming which allows for multiple choices and remedial frames for incorrect answers. The principles include small steps, active student response, and self-pacing. Programmed learning aims to individualize instruction and help students learn at their own pace without a teacher.
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programmed learning
1. Introduction
The term Programmed learning has been coined from principles of
operant learning or conditioning developed at the psychological
laboratories on the basis of experimental studies conducted on
animals by B.F.Skinner of Harvard University. This concept was used
to development of self learning material or programmed learning and
teaching machines.
B.F.Skinner and his companions had first started programmed
learning in 1943
2. B.F.Skinner published a paper entitled Science of Learning
and art of Teaching . This paper leads the way for the
programmed instruction. He claimed that desirable behavior
can be brought out by continuous feed back.
Thereafter, Sidney L.Pressey designed a teaching machine
for teaching purpose.
3. Meaning of Programmed Learning
Programmed instruction is the process of arranging the material to be
learned into a series of sequential steps that is from known to unknown.
------ Smith and Moore
Programmed learning is a method of designing a reproducible sequence of
instructional events to produce a measurable and consistent effect on
behavior of each and every acceptable students.
------ Susan Markle
4. Principles of Programmed Learning
Principle of Small Steps
Principle of Active Response
Principle of Immediate Reinforcement
Principle of self Pacing
Principle of Self Evaluation
5. Individualized Instruction
Logical Sequence of material (Small Steps)
Interaction between the learner and the programmed
Immediate Knowledge of results
Organized nature of Knowledge
Learners Own Speed (Self Pacing)
Constant Evaluation
6. To help the students for learning by doing.
To provide the situation to learn at his/her own speed.
To help the student to learn without the presence of teacher.
To present the mater in a logical manner.
To study himself.
To evaluate himself.
To compare his/her answer with the key .
8. Linear Programming
This was developed by B.F.Skinner and his associates.
In this method the subject method will be divided into very
small steps each of which is called as frame.
In each frame, the student to do something.
After giving the answer for the question immediately he can
check whether his answer in correct or wrong
F 1 F 2 F 3 F 4 F 5 F 6
9. Branching Programming
This was developed by Norman, A. Crowder (1960) and it
was called as intrinsic programmed.
In this method the subject should select the answer for the
question(Objective Type).
If subjects answer is correct he will lead to the next frame.
If subjects answer is wrong he will lead to the remedial
frame.
After the remedial frame he will directed to the main
frame.
F1
IfAnswerisWrong
If Answer is Correct
F2
F1.1
10. Types of Linear Programming
Construct response
Multiple choice type
Conventional chaining
Skip linear
Criterion Frames
Egrule system
Rulge system
11. Features of Linear Programming
Linear Arrangement
Small Steps
Controlled Responses
Active Responding
Immediate Feedback
Prompting
Self- Pacing
Simple Mechanism
Minimum error
12. Limitation of Linear Programming
Lack of Motivation
No Freedom of choice
No development of discriminative power
No student centered
No specific role of teacher
Difficulty in finding background
13. Branching Programming
Basic Assumptions:-
Needs of the learner
Meaningful units
New material
Traditional Methods
No hindrance by errors
Multiple choice items
Sufficient freedom
15. Features Of Branching Programming
A. Based on traditional tutorial method
B. Larger frame
C. Multiple choice questions
D. Alertness of learners
E. Easier to develop frames
F. Teaching and instruction
G. Psychological and social motivation
16. Limitations Of Branching Programming
Guessing
Difficulty in multiple choice questions
Difficulty in arranging the Branching Programme
Not Suitable for small children
Costly
No suitable feedback
Programmers immagination