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Intro to Prototyping
Jorge Baltazar
UX Designer, Pearson English
Learning Objectives
? Understand the different types of prototypes (paper,
low-?delity, high-?delity)
? Identify and describe tools for prototyping and
prototyping phases
WTF is Prototyping?
Why do we prototype?
Prototyping!
/pr┃t?,t┤p,iNG/!
!
A prototype is a draft version of a
product that allows you to explore
your ideas and show the intention
behind a feature or the overall
design concept to users before
investing time and money into
development.
CTodd Zaki Warfel
^Prototypes are about show and tell. They¨re a
visual way of communicating the design of a
system. First and foremost, they communicate
your design. ̄
^People think it¨s this veneer-
that the designers are handed
this box and told, `MAKE IT
LOOK GOOD!¨ That¨s not what
we think design is. It¨s not just
what it looks like and feels like.
DESIGN IS HOW IT WORKS."
- Steve Jobs
^Prototypes are different from
mockups. They don¨t focus on
the solution, but on
understanding the problem.
They ask the question, ^What
happens when we try this? ̄
Maybe we learn it¨s the right
idea, but more likely we learn
something about the problem
we didn¨t know before. ̄
-Jared Spool
About the Prototyping Process
inspired by Todd Zaki Warfel and Jared Spool
1Planning phase!
!
Where designers think about what they want to learn
about the problem and how they might go about it.
Know Your Audience
Developer Executives
Users!
(testing purposes)
Set Expectations
Be speci?c: !
State exactly what the prototype needs to
accomplish. What are you aiming to test or validate?
!
Build something actionable:!
We want to build something that matches our goals,
budget, and time frame.
2
Implementation phase!
!
What type of prototype are you making? This can be a
high or low ?delity prototype. Then´
BUILD IT!!!!
What are you building?
3
Measurement Phase. !
!
The design team collects useful information
from usability testing. It can be quantitative
or qualitative. The team is collecting
information to help guide future decisions.
4
Learning Phase !
!
The team takes a step back and asks, ^What
have we learned from this prototype? ̄ It¨s here
that they talk about how the new information
will guide what they do going forward.
Type of Prototypes
TYPES OF PROTOTYPES
Paper
P.O.P app
Paper
Low Fidelity
Code
High Fidelity
Balsamiq
!
Fireworks
Axure
Invision
Macaw
Web?ow
HTML/
jscript
Low Fidelity
https://www.youtube.com/watch?v=GrV2SZuRPv0
Paper Prototyping
Prototyping Software
UX Pin
Solidify App
Proto.io
InVision
P.O.P app
Axure
Paper Sketches
Flinto
Protosketch
Mockups.me
Flair Builder
Oragami
Pidoco
Pencil Project
Appery
Filesquare
Realizer App
Keynote
Concept.ly
Framer JS
MockingBird
Easel
Mock?ow
Power Mockup
iPlotz
Moqups
Antetype
Fluid
AppSketcher
HotGloo
Handcraft
Composite
Balsamiq
Which to choose?
VERY IMPORTANT
^The worst tool you
can try to prototype
with is the one you
don¨t know, aren¨t
comfortable with, or
don¨t have access to. ̄
CTodd Zaki Warfel
EXERCISE
DELIVERABLE
KEY OBJECTIVE(S)
ACTIVITY
Create a clickable prototype: Use InVision or other softwares, to create a
prototype for your project
Clickable Prototype

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