This document provides an overview of the QBasic programming language and its features. It discusses how QBasic was created in 1963 and is an interpreter that reads and executes code line by line. The document also covers QBasic commands like PRINT, INPUT, IF/THEN, variables, constants, and how to get input from the user. It provides examples of expressions, data types, and how to evaluate logical statements in QBasic.
QBasic is an introduction to basic programming concepts using a simple programming language. It discusses that computers require a language to communicate, dividing languages into low-level and high-level forms. QBasic is presented as a popular version of the high-level BASIC language, suitable for beginners to learn simple commands like PRINT, INPUT, and END. Examples are provided to demonstrate printing text, taking user input, and creating a basic program to print a greeting.
QBASIC is a simple BASIC programming language introduced in the 1980s. It has several features that make it user-friendly, like using simple English commands and allowing variables to be easily named. A QBASIC program consists of lines with line numbers and commands. Common commands include PRINT to display output, LET to assign values to variables, and REM for remarks. QBASIC can run in either direct mode for single line commands or program mode to store and run multi-line programs.
Introduction to Programming and QBasic Tutorialnhomz
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This document introduces programming and the QBasic programming language. It discusses what programming is, the program life cycle, levels of programming languages from machine language to natural languages. It also covers flowcharting, variables, strings, input/output, and basic programming structures like IF/THEN statements. The document uses examples in QBasic to demonstrate concepts like printing output, taking user input, and making conditional comparisons. It provides an overview of key programming concepts for beginners to get started with QBasic.
QBASIC is a simple BASIC programming language introduced in the 1980s. It has a direct mode for executing single commands and a program mode for writing and running programs with line numbers. QBASIC programs use commands like PRINT, LET, REM, CLS, and END. Variables can be numeric or alphanumeric, and constants can be numeric or strings enclosed in quotes. Programs are made up of statements executed in order, following syntax rules.
This document provides an introduction to basic computer programming concepts including:
- Programs are sets of step-by-step instructions that direct a computer to perform tasks and produce outputs. Programming languages provide rules and instructions for computers.
- The programming process involves identifying problems, planning solutions with flowcharts or pseudocode, coding the program, testing it, and documenting it.
- There are different levels of programming languages from low-level machine languages to high-level languages like Visual Basic that resemble English. Procedural languages use sequential statements while object-oriented languages are event-driven.
- Basic commands in QBasic are introduced like PRINT, CLS, INPUT, IF/THEN/ELSE
This document provides notes on QBASIC programming concepts including:
1. Problem solving involves defining an algorithm and pseudocode to achieve the goal of solving a problem.
2. Common commands in QBASIC include PRINT, LOCATE, REM, END, SLEEP, CLS, LET, INPUT, GOSUB, and RETURN.
3. Key concepts covered are variables, constants, strings, loops, and subroutines. Functions for string manipulation like LEFT$, RIGHT$, MID$, and LEN are also discussed.
Pseudocode is a way to describe the steps of an algorithm using plain English instead of a programming language. It allows describing logical steps in a structured format without specifics of syntax. The document provides examples of pseudocode and flowcharts for simple tasks like adding numbers and calculating age. It also explains common symbols used in flowcharts like START/END, INPUT/OUTPUT, PROCESS, and DECISION.
This document discusses the evolution of programming languages from early machine languages to modern higher-level languages. It begins with an introduction to human and computer languages. It then covers the development of machine languages, assembly languages, and higher-level languages like FORTRAN and COBOL. The document discusses the advantages of each generation of languages and examples of languages from the 1950s to modern times.
This document provides an introduction to basic programming and flowcharting. It discusses the BASIC programming language, originally designed in 1963, and covers common programming structures like sequence, selection, and repetition. It includes sample flowcharts for adding two numbers, computing the area of a rectangle, and other basic algorithms to demonstrate how to visually represent programming logic and structures.
The document discusses algorithms, providing definitions and examples of algorithms including Euclid's algorithm for computing the greatest common divisor. It also outlines properties that algorithms must have including finiteness, absence of ambiguity, defined sequence and inputs/outputs. Pseudocode is introduced as a way to express algorithms at a high level for human reading using basic logic structures like sequence, selection, and iteration.
This document discusses the process of compiling programs from source code to executable code. It covers lexical analysis, parsing, semantic analysis, code optimization, and code generation. The overall compilation process involves breaking the source code into tokens, generating an abstract syntax tree, performing semantic checks, translating to intermediate representations, optimizing the code, and finally generating target machine code.
The document provides an overview of using the QBASIC programming language. It discusses what QBASIC is, how to write simple programs in QBASIC using commands like PRINT, INPUT, LET, CLS, and how to run and save programs. It also covers basic programming concepts like variables, constants, operators, and input/output.
The document provides an introduction to programming concepts including:
- A computer program tells a computer step-by-step how to solve a problem. An algorithm is the sequence of steps to solve a problem.
- Programming languages allow communication between users and computers. The program design process involves problem solving, designing algorithms and flowcharts, coding, testing and debugging.
- Problem solving for programming breaks problems into subproblems, specifies requirements, analyzes the problem, designs and tests solutions, and maintains programs. This process is used to systematically solve any type of problem.
This document provides an introduction to computer programming concepts, including:
1) It defines what a computer program is and explains that programs get input from users and generate output.
2) It discusses the importance of program design, implementation, and testing according to a specification.
3) It explains that high-level programming languages are used instead of machine language, and compilers translate programs into machine language.
This slideshow is all about QBASIC PROGRAMMING. This slideshow contains Introduction ,Interface,Features,Rules,Data,Types of Mode,Keywords,Commands and Reminders about QBASIC plus a Simple Activity!
Chapter 1 - An Introduction to Programmingmshellman
油
The document is an introductory chapter about programming from a textbook on C++ programming. It defines key programming concepts and terms like programs, programmers, programming languages, algorithms, and control structures. It explains that programs are sets of instructions for computers, and that programmers use programming languages to communicate those instructions. Early programming languages included machine language using binary, and assembly language using mnemonics. Modern languages are high-level languages that are easier for humans to read and write. These can be procedural languages or object-oriented languages. The chapter describes the three basic control structures that all programs use - sequence, selection, and repetition. Sequence structures run code in order, selection structures make decisions using conditions, and repetition structures repeat code for
Programming involves writing instructions for a computer in a coded language. Some of the earliest programming languages included FORTRAN from 1954 for scientific computing, Pascal from 1970 for teaching, and C from 1978 which is still widely used today. Programming languages can be classified as machine language, assembly language, or high-level languages. C is a powerful general-purpose language that is fast, portable, and available on all platforms. It uses header files, functions like printf and scanf, and data types like integers, floats, and characters. Programs written in C can produce logical errors with incorrect outputs or crash due to syntax errors in the code.
This document discusses different programming paradigms and languages. It describes batch programs which run without user interaction and event-driven programs which respond to user events. It lists many popular programming languages from Machine Language to Java and C#, and describes low-level languages that are close to machine code and high-level languages that are more human-readable. It also discusses the different types of language translators like compilers, interpreters, and assemblers and how they convert code between languages. Finally, it covers testing, debugging, and different types of errors in programming.
This document provides an introduction to the C programming language. It discusses the history of C, how it was developed as a general purpose language, and why it is still widely used today. The key points covered include:
- C was created in the early 1970s and was the language used to write the UNIX operating system. It provides efficiency and portability.
- The document reviews basic C concepts like variables, data types, operators, functions, and control structures.
- It also describes the typical stages of a C software development process: requirements, analysis, design, implementation, testing, and debugging.
Pseudocode is an outline of a program written in a way that can be easily converted to a programming language. It uses natural language and programming constructs like expressions, methods, decision structures, loops, and array indexing. The three essential programming constructs are selection (if/else), repetition (while loops), and sequence. Pseudocode also uses relational, logical, and arithmetic operators and follows rules like using meaningful names and indenting code blocks.
Introduction: Language Processors, the structure of a compiler, the science of building a compiler, programming language basics.
Lexical Analysis: The Role of the Lexical Analyzer, Input Buffering, Recognition of Tokens, The Lexical-Analyzer Generator Lex, Finite Automata, From Regular Expressions to Automata, Design of a Lexical-Analyzer Generator, Optimization of DFA-Based Pattern Matchers
The document introduces programming and the C++ language. It explains that a program is a set of instructions given to a computer in a programming language to perform tasks. High-level languages like C++ were created because computers only understand binary and it is impossible for humans to program in binary. The document then covers the anatomy of a simple "Hello World" C++ program, including main functions, header files, output statements, strings, and terminators. It concludes by explaining how C++ source code is compiled into machine code and executed.
The document discusses coding guidelines and best practices for software development. It covers topics like coding standards, programming practices, documentation, and code verification techniques. The key points are that coding follows design, modules should be independently coded and tested, documentation is important, and reviews/testing help verify code quality.
The document discusses different types of structures used in pseudocode: sequence, selection, and iteration. It provides examples of each, including a program to make a cup of tea that uses all three structures. Selection is demonstrated using an if/else statement to choose whether to add sugar. Iteration is shown with a while loop to repeatedly fill a kettle until full. The document also provides examples of algorithms written in pseudocode, such as checking if a number is prime.
It is all you need to know about Qbasic. This gives knowledge where did Qbasic was founded, who founded it, what does Qbasic mean, What is its use, and how to solve problems using Qbasic.
This document contains information about QBasic including:
1) QBasic is a version of the BASIC programming language that was developed for beginners. BASIC stands for Beginner's All-Purpose Symbolic Instruction Code.
2) In QBasic, data can be constants like numbers or strings, or variables that can change value. Variables are used to store numeric or alphanumeric values.
3) QBasic has two modes - direct mode for quick calculations and program mode for storing programs with line numbers to run later.
4) The document also describes other QBasic concepts like using INPUT to get user input, IF/THEN statements, operators, and a simple guessing game program example.
This document discusses the evolution of programming languages from early machine languages to modern higher-level languages. It begins with an introduction to human and computer languages. It then covers the development of machine languages, assembly languages, and higher-level languages like FORTRAN and COBOL. The document discusses the advantages of each generation of languages and examples of languages from the 1950s to modern times.
This document provides an introduction to basic programming and flowcharting. It discusses the BASIC programming language, originally designed in 1963, and covers common programming structures like sequence, selection, and repetition. It includes sample flowcharts for adding two numbers, computing the area of a rectangle, and other basic algorithms to demonstrate how to visually represent programming logic and structures.
The document discusses algorithms, providing definitions and examples of algorithms including Euclid's algorithm for computing the greatest common divisor. It also outlines properties that algorithms must have including finiteness, absence of ambiguity, defined sequence and inputs/outputs. Pseudocode is introduced as a way to express algorithms at a high level for human reading using basic logic structures like sequence, selection, and iteration.
This document discusses the process of compiling programs from source code to executable code. It covers lexical analysis, parsing, semantic analysis, code optimization, and code generation. The overall compilation process involves breaking the source code into tokens, generating an abstract syntax tree, performing semantic checks, translating to intermediate representations, optimizing the code, and finally generating target machine code.
The document provides an overview of using the QBASIC programming language. It discusses what QBASIC is, how to write simple programs in QBASIC using commands like PRINT, INPUT, LET, CLS, and how to run and save programs. It also covers basic programming concepts like variables, constants, operators, and input/output.
The document provides an introduction to programming concepts including:
- A computer program tells a computer step-by-step how to solve a problem. An algorithm is the sequence of steps to solve a problem.
- Programming languages allow communication between users and computers. The program design process involves problem solving, designing algorithms and flowcharts, coding, testing and debugging.
- Problem solving for programming breaks problems into subproblems, specifies requirements, analyzes the problem, designs and tests solutions, and maintains programs. This process is used to systematically solve any type of problem.
This document provides an introduction to computer programming concepts, including:
1) It defines what a computer program is and explains that programs get input from users and generate output.
2) It discusses the importance of program design, implementation, and testing according to a specification.
3) It explains that high-level programming languages are used instead of machine language, and compilers translate programs into machine language.
This slideshow is all about QBASIC PROGRAMMING. This slideshow contains Introduction ,Interface,Features,Rules,Data,Types of Mode,Keywords,Commands and Reminders about QBASIC plus a Simple Activity!
Chapter 1 - An Introduction to Programmingmshellman
油
The document is an introductory chapter about programming from a textbook on C++ programming. It defines key programming concepts and terms like programs, programmers, programming languages, algorithms, and control structures. It explains that programs are sets of instructions for computers, and that programmers use programming languages to communicate those instructions. Early programming languages included machine language using binary, and assembly language using mnemonics. Modern languages are high-level languages that are easier for humans to read and write. These can be procedural languages or object-oriented languages. The chapter describes the three basic control structures that all programs use - sequence, selection, and repetition. Sequence structures run code in order, selection structures make decisions using conditions, and repetition structures repeat code for
Programming involves writing instructions for a computer in a coded language. Some of the earliest programming languages included FORTRAN from 1954 for scientific computing, Pascal from 1970 for teaching, and C from 1978 which is still widely used today. Programming languages can be classified as machine language, assembly language, or high-level languages. C is a powerful general-purpose language that is fast, portable, and available on all platforms. It uses header files, functions like printf and scanf, and data types like integers, floats, and characters. Programs written in C can produce logical errors with incorrect outputs or crash due to syntax errors in the code.
This document discusses different programming paradigms and languages. It describes batch programs which run without user interaction and event-driven programs which respond to user events. It lists many popular programming languages from Machine Language to Java and C#, and describes low-level languages that are close to machine code and high-level languages that are more human-readable. It also discusses the different types of language translators like compilers, interpreters, and assemblers and how they convert code between languages. Finally, it covers testing, debugging, and different types of errors in programming.
This document provides an introduction to the C programming language. It discusses the history of C, how it was developed as a general purpose language, and why it is still widely used today. The key points covered include:
- C was created in the early 1970s and was the language used to write the UNIX operating system. It provides efficiency and portability.
- The document reviews basic C concepts like variables, data types, operators, functions, and control structures.
- It also describes the typical stages of a C software development process: requirements, analysis, design, implementation, testing, and debugging.
Pseudocode is an outline of a program written in a way that can be easily converted to a programming language. It uses natural language and programming constructs like expressions, methods, decision structures, loops, and array indexing. The three essential programming constructs are selection (if/else), repetition (while loops), and sequence. Pseudocode also uses relational, logical, and arithmetic operators and follows rules like using meaningful names and indenting code blocks.
Introduction: Language Processors, the structure of a compiler, the science of building a compiler, programming language basics.
Lexical Analysis: The Role of the Lexical Analyzer, Input Buffering, Recognition of Tokens, The Lexical-Analyzer Generator Lex, Finite Automata, From Regular Expressions to Automata, Design of a Lexical-Analyzer Generator, Optimization of DFA-Based Pattern Matchers
The document introduces programming and the C++ language. It explains that a program is a set of instructions given to a computer in a programming language to perform tasks. High-level languages like C++ were created because computers only understand binary and it is impossible for humans to program in binary. The document then covers the anatomy of a simple "Hello World" C++ program, including main functions, header files, output statements, strings, and terminators. It concludes by explaining how C++ source code is compiled into machine code and executed.
The document discusses coding guidelines and best practices for software development. It covers topics like coding standards, programming practices, documentation, and code verification techniques. The key points are that coding follows design, modules should be independently coded and tested, documentation is important, and reviews/testing help verify code quality.
The document discusses different types of structures used in pseudocode: sequence, selection, and iteration. It provides examples of each, including a program to make a cup of tea that uses all three structures. Selection is demonstrated using an if/else statement to choose whether to add sugar. Iteration is shown with a while loop to repeatedly fill a kettle until full. The document also provides examples of algorithms written in pseudocode, such as checking if a number is prime.
It is all you need to know about Qbasic. This gives knowledge where did Qbasic was founded, who founded it, what does Qbasic mean, What is its use, and how to solve problems using Qbasic.
This document contains information about QBasic including:
1) QBasic is a version of the BASIC programming language that was developed for beginners. BASIC stands for Beginner's All-Purpose Symbolic Instruction Code.
2) In QBasic, data can be constants like numbers or strings, or variables that can change value. Variables are used to store numeric or alphanumeric values.
3) QBasic has two modes - direct mode for quick calculations and program mode for storing programs with line numbers to run later.
4) The document also describes other QBasic concepts like using INPUT to get user input, IF/THEN statements, operators, and a simple guessing game program example.
This document provides an overview of the QBASIC programming language and its commands. It discusses QBASIC's interpreter-based execution model and use of line numbers. It also covers basic QBASIC concepts like constants, variables, and commands for printing, clearing screens, and running programs. The document then examines specific commands in more detail, such as PRINT, INPUT, IF/THEN, ELSE, and ELSEIF. It provides examples of how to use expressions, variables, and conditional logic in QBASIC programs.
This document provides an overview of the QBASIC programming language and its commands. It discusses QBASIC's interpreter-based execution model and use of line numbers. It also covers basic QBASIC concepts like constants, variables, and commands for printing, clearing screens, assigning values, and more. Examples are given to demonstrate how to use commands like PRINT, INPUT, IF/THEN, ELSE, and ELSEIF to conditionally output text based on expressions. The document is intended as an introduction to programming in QBASIC.
This document provides information and examples on using basic programming commands like INPUT, IF/THEN, ELSE in QBASIC. It explains how to get input from the user, compare values, and perform different actions based on conditional statements. It also includes 3 exercises for readers to practice these commands: 1) An IF/THEN program to check a condition, 2) An IF/THEN/ELSE program with multiple conditions, and 3) An IF/THEN/ELSE/END IF program that asks for user input and prints different outputs. The document was prepared by two students for their computer programming class and adviser.
This document provides an overview of programming concepts including what programming is, programming languages, how to write programs, and key elements of programs such as variables, commands/syntax, loops, decisions, and functions. It defines programming as a series of instructions for a computer to accomplish a task. It explains that programming languages allow writing programs and different languages have different rules. The document outlines the steps to write a program including using pseudocode or flowcharts, translating to a programming language, testing, and debugging. It also defines and provides examples of common programming elements.
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This document provides an introduction to programming concepts. It defines programming as a series of instructions for a computer to accomplish a task. It explains that programs must be written in a programming language the computer understands. It also discusses pseudocode, flowcharts, variables, loops, decisions, functions, debugging, and other core programming topics. Examples are provided throughout to illustrate key points. The document concludes with self-check questions to test understanding of the material.
This document provides an overview of programming concepts such as what programming is, programming languages, how to write programs, and key elements of programs like variables, functions, loops, and decisions. Specifically:
- Programming involves writing instructions for a computer to accomplish tasks, using programming languages that the computer can understand. Programs must be compiled or interpreted before running.
- Pseudocode and flowcharts are used to plan programs by listing steps in plain English or using graphic symbols. Variables store data, and functions perform sub-tasks. Loops and decisions allow programs to repeat actions and make choices.
- Debugging fixes errors by testing programs step-by-step. Key symbols represent starting, input/output,
The document discusses computers and programming basics. It covers computer hardware components like the system unit, CPU, memory and peripheral devices. It also discusses software topics like operating systems, programming languages, and QBasic. QBasic is an introductory programming language that uses basic commands like PRINT, CLS, INPUT and arithmetic expressions. The document provides examples of using these commands and expressions in simple QBasic programs.
This document discusses assembly language programming concepts and provides examples of assembly language programs for the 8086 processor. It covers variables, assignment, input/output, and control flow. It also provides examples of complete assembly language programs that display characters, read keyboard input, and print strings. The document concludes with sample programming exercises involving operations like addition, subtraction, and conditional branching.
The document discusses MapReduce, a programming model for distributed computing. It describes how MapReduce works like a Unix pipeline to efficiently process large amounts of data in parallel across clusters of computers. Key aspects covered include mappers and reducers, locality optimizations, input/output formats, and tools like counters, compression, and partitioners that can improve performance. An example word count program is provided to illustrate how MapReduce jobs are defined and executed.
This document provides an introduction and overview of various Python programming concepts including print statements, math operations, variables, selection using if/else statements, and iteration using while and for loops. Examples are given for basic "Hello World" programs, math calculations, variables, checking if a number is odd or even, and finding the largest of three numbers. Loops are demonstrated for printing ranges of numbers, calculating sums and factorials. The document also discusses data types and operations in Python.
Algorithm Design and Problem Solving [Autosaved].pptxKaavyaGaur1
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This document introduces algorithms and problem solving. It discusses what a computer system is and provides examples. It also covers tools and techniques for designing algorithms like top-down design, structure diagrams, flowcharts, pseudocode, library routines, and standard problem solving methods like totaling, counting, finding max/min/average, and linear searching. Standard pseudocode constructs are also defined like variables, input/output, loops, and conditional statements.
This document provides an introduction to C programming concepts including basic syntax, variables, operators, control flow statements like if/else, functions, and modular programming. It also covers string handling functions in C++ like strcpy(), strcat(), strcmp(), and strlen(). Key points include:
- C++ programs begin execution in the main() function
- cout is used for console output
- Comments begin with // and /* */
- If statements control program flow based on conditions
- Strings are arrays of characters terminated with null character
- Functions like gets() and strcpy() can be used to input and copy strings
The document discusses input-output (I/O) architecture in computer systems. It explains that I/O devices have different characteristics than memory devices and can operate at different speeds than the CPU. It describes the general components of an I/O structure, including I/O controllers that interface between devices and the system bus. It also discusses the need for handshaking between CPUs and I/O devices to ensure reliable data transfer given their asynchronous nature.
Strings in python are surrounded by either single quotation marks, or double quotation marks.
'hello' is the same as "hello".
You can display a string literal with the print() function:
ExampleGet your own Python Server
print("Hello")
print('Hello')
Quotes Inside Quotes
You can use quotes inside a string, as long as they don't match the quotes surrounding the string:
Example
print("It's alright")
print("He is called 'Johnny'")
print('He is called "Johnny"')
Assign String to a Variable
Assigning a string to a variable is done with the variable name followed by an equal sign and the string:
Example
a = "Hello"
print(a)
Multiline Strings
You can assign a multiline string to a variable by using three quotes:
Example
You can use three double quotes:
a = """Lorem ipsum dolor sit amet,
consectetur adipiscing elit,
sed do eiusmod tempor incididunt
ut labore et dolore magna aliqua."""
print(a)
Or three single quotes:
Example
a = '''Lorem ipsum dolor sit amet,
consectetur adipiscing elit,
sed do eiusmod tempor incididunt
ut labore et dolore magna aliqua.'''
print(a)
Note: in the result, the line breaks are inserted at the same position as in the code.
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Strings are Arrays
Like many other popular programming languages, strings in Python are arrays of bytes representing unicode characters.
However, Python does not have a character data type, a single character is simply a string with a length of 1.
Square brackets can be used to access elements of the string.
Example
Get the character at position 1 (remember that the first character has the position 0):
a = "Hello, World!"
print(a[1])
Looping Through a String
Since strings are arrays, we can loop through the characters in a string, with a for loop.
Example
Loop through the letters in the word "banana":
for x in "banana":
Computer programming involves analyzing a computing problem, developing algorithms to solve it, implementing those algorithms in a programming language, and testing the resulting program. The purpose of programming is to automate tasks and solve problems. Programmers write computer software by performing tasks like coding, debugging, testing, and maintaining programs. Programming languages can be high-level or low-level, with high-level languages being more abstract but easier for humans to read and write.
This document provides an overview of the basics of Python. It discusses code or source code, syntax, output, the console, compiling vs interpreting, the Python interpreter, expressions, operators, integer and real numbers, math commands, variables, print statements, input, the for loop, range, if/else statements, while loops, logic, and loop control statements. It also covers data types like numbers, strings, lists, sets, and dictionaries.
An introduction to Computer Programming
Contents:
Computer programs
Qbasic
-Features
- Rules
- Parts
- Qbasic Editor screen
Commands/ Keywords and their functions
Development cycle
Program Planning
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Ultrasonic Description
Ultrasonic refers to sound waves that have a frequency higher than the upper audible limit of human hearing, typically above 20,000 Hz (20 kHz). These waves are not detectable by the human ear but are widely used in various applications due to their ability to travel through different mediums and reflect off objects.
Key Features:
Frequency Range: Above 20 kHz
Inaudible to Humans
Used in: Sensing, measurement, cleaning, communication, medical imaging
Common Applications:
Ultrasonic Sensors: Used in robotics, automation, and farming for distance measurement and object detection.
Ultrasound Imaging: In medical diagnostics, especially in prenatal scanning.
Ultrasonic Cleaning: High-frequency vibrations clean delicate items like jewelry or medical instruments.
Pest Repellents: Emit ultrasonic waves to deter insects and rodents.
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2. QBasic
It all started back in
1963 when John
Goerge Kemeny
and Tom Kurtzas
got together at
Dartmouth College.
It is an interpreter
which reads every
line, translates it and
lets the computer
execute it.
NOTE: BASIC stands for Beginners All Purpose
Instruction Code.
3. RulesRules and Itsand Its FeatureFeature
QBasic programs are
executed in the order
which they are
written.
Every statement
should have at least
one QBasic
command.
All commands have
to be written using
the Syntax Rules.
Syntax is the
grammar of writing.
It is a user friendly
language.
It is widely known
and accepted
programming
language.
It is one of the
most flexible
languages, as
modification can
easily be done.
Language is easy
since the variables
can be named
easily and uses
simple English
phrases.
4. DataData
(A collection of facts and figures that is entered into the computer.)(A collection of facts and figures that is entered into the computer.)
CONSTANTCONSTANT
(Data whose values do not change)
Numeric Constant
(numbers negative or positive used for mathematics)
e.g. 100
Alphanumeric Constant/String
(numbers of alphabets written within double quoutes)
e.g. computer
VARIABLEVARIABLE
(Data whose values can change fue to some calculation)
Numeric Variable
(numbers that are constant for arithmetic)
e.g. A = 50
Alphanumeric Variable
(variable that holds an Alphanumeric constant)
e.g. Name$ = Akanksha
5. ModesModes
(QBasic can be made to translate your instructions in two modes.)(QBasic can be made to translate your instructions in two modes.)
Direct
Mode
Progra
m Mode
Accepts single line instructions from the
user and the output is viewed as soon as
the key is pressed.
This mode is used to types a program which
is stored in the memory. They have line
numbers. We have to give the command to
get the output.
Note: Every programming language has its own SYNTAX (rules)
and COMMANDS.
6. Keywords and their FunctionsKeywords and their Functions
LIST
Used to list the
programs on the
screen.
RUN
Used to execute
the program.
LLIST
Used to list the
program as a
hardcopy.
LPRINT
Used to get the
output of the program
on the hard copy.
NEW
Used to clear the
memory of a existing
program.
7. Keywords and their FunctionsKeywords and their Functions
SYSTEM
Used to take
you back to dos
prompt.
PRINT & CLS
Print is used to
display on screen.
CLS is used to clear
the screen.
RME
Used to show the
position of the
mistake.
SAVE
Used to save the
program.
LOAD
Used to load the
program from the
disk to the memory.
8. QBasic CommandsQBasic Commands
CLS
This command is used to
clear the screen.
PRINT
This command is used to
display the output on the
screen.
REM
It stands for remark. It
makes the program more
understandable to the
reader.
LET
It assigns a value to a
variable in a program.
NOTE: A numeric data should be assigned to a numeric
variable and aplhanumeric data to an alphanumeric
variable.
9. QBasic CommandsQBasic Commands
END
This command is usually
given at the end of the
program.
INPUT
It allows the user to enter a
value for the variable while
running the program.
DELETE
To delete a line number in a
program.
10. QBasic Reminders!QBasic Reminders!
A program consists
of a line number.
It contains keywords
like: PRINT, END etc.
Each program line
begins with positive
number.
Run is used to
execute a program.
It is possible to overwrite a
statement but if you want to
write a new program, use
the NEW command.
To exit the QBasic
program, SYSTEM
command is used.
NO TWO
LINES
SHOULD
HAVE SAME
NUMBER.
11. When the PRINT command,When the PRINT command,
you can also print NUMBERSyou can also print NUMBERS
to the screen. Delete theto the screen. Delete the
current program (unless youcurrent program (unless you
already have) and write thealready have) and write the
following:following:
PRINT 512 (or ?512)PRINT 512 (or ?512)
<press enter><press enter>
Press F5 to run the program.Press F5 to run the program.
The program outputs:The program outputs:
512512
COMMANDSCOMMANDS
There are also specialThere are also special
functions calledfunctions called
COMMANDS (alsoCOMMANDS (also
calledcalled
INSTRUCTIONS). AINSTRUCTIONS). A
COMMAND tells theCOMMAND tells the
QBASIC interpreter to doQBASIC interpreter to do
something.something.
The PRINT commandThe PRINT command
tells the QBASICtells the QBASIC
interpreter to printinterpreter to print
something on the screen.something on the screen.
In this case, theIn this case, the
interpreter printedinterpreter printed
HELLO WORLD!.HELLO WORLD!.
TIP: Instead of typing
PRINT, you can enter a
question mark. For
example:
?HELLO WORLD!
12. EXPRESSIONSEXPRESSIONS
An expression is something the interpreterAn expression is something the interpreter
calculates (or evaluates). Such as:calculates (or evaluates). Such as:
1+11+1 (returns 2)(returns 2)
100-147100-147 (returns 53)(returns 53)
3*343*34 (returns102)(returns102)
80/480/4 (returns 20)(returns 20)
(100*3)+56(100*3)+56 (returns 356)(returns 356)
13. If you pass an expression to the
PRINT command, the value returned
(a number) is printed.
Clear the current program and then run the following:
PRINT 512+478
PROGRAM OUTPUT:
990
if you enclose the expression with quotation marks, the expression
becomes a string and isnt evaluated. For example:
PRINT 512+478
OUTPUT
512+478
16. RETRIEVING KEYBOARDRETRIEVING KEYBOARD
INPUT FROM THE USERINPUT FROM THE USER
One way to receive input
from the keyboard is with
the INPUT command. The
INPUT command allows
the user to enter either a
string or a number, which
is then stored in a
variable.
INPUT data$
PRINT data $
When is the program executed, the
INPUT command displays a question
mark, followed by a blinking cursor. And
when you enter text, the program stores
that text into the variable data$, which is
printed to the screen.
TIP: if you place a string and a semi-colon
between INPUT and the variable, the
program will print the string.
INPUT ENTER SOME TEXT:; data$
17. To receive a number, use aTo receive a number, use a
non-string variable.non-string variable.
INPUT numberINPUT number
PRINT numberPRINT number
If you enter text instead of aIf you enter text instead of a
number, the QBASICnumber, the QBASIC
interpreter displays an errorinterpreter displays an error
message (Redo frommessage (Redo from
start).start).
RETRIEVING KEYBOARDRETRIEVING KEYBOARD
INPUT FROM THE USERINPUT FROM THE USER
Below is another example of
the INPUT command:
PRINT Enter some text:
INPUT text$
PRINT Now enter a
number:
INPUT num
PRINT text$
PRINT num
18. THE IF AND THEN COMMANDS
The IF and THEN commands
are used to compare an
expression and then perform
some task based on that
expression.
X=5
IF X=5 THEN PRINT X equals
5
Since X does equal 5 in this
case, the program outputs:
X equals 5
EXPRESSION SIGNS
You can also enter the
following statements,
instead of the equals sign:
X<5 (x is less than 5)
X>5 (x is greater than 5)
Run the following:
X=16
IF(X>5) THEN PRINT X is
greater than 5
19. THE IF AND THEN COMMANDSTHE IF AND THEN COMMANDS
You can also combine the
signs like this:
x<=5 (x is less than or equal
to 5)
X>=5 (x is greater than or
equal to 5)
X<>5 (x does not equal to 5)
Run the following example:
CLS
X=5
IF (X>=5) THEN PRINT X is
greater than equal to 5
IF (X<=5) THEN PRINT X is
less than or equal to 5
IF (X<>5) THEN PRINT X
does not equal to 5
OUTPUT:
X is greater than or equal to
5
X is less than or equal to 5
20. ELSEELSE
Using the ELSE command, you can
have the program perform a different
action if the statement is false.
x=3
IF x=5 THEN PRINT Yes ELSE PRINT
No
Since X doesnt equal to 5, the output
is:
No
END IF
END IF allows you to have multiple
commands after the IF THEN
statement, but they must start on
the line after the IF statement. END
IF should appear right after the list
of commands.
21. Prepared by:Prepared by:
Obusan, Janssen Roselle T.Obusan, Janssen Roselle T.
Opiana, Christian Joseph I.Opiana, Christian Joseph I.