Rapid Motor Adaptation for Legged Robots (RMA) allows quadruped robots to rapidly adapt their walking gait when faced with new terrains or conditions. RMA consists of a base policy trained via reinforcement learning to walk in simulation, and an adaptation module that estimates environment factors to allow the base policy to adapt in real-time. When deployed on the A1 robot, RMA achieved a high success rate walking over various challenging terrains like sand, mud, and obstacles, without any failures in trials. The adaptation module allows the robot to adapt its gait within fractions of a second to respond to changes in conditions, outperforming alternatives that are slower to adapt or require explicit system identification.
1. The document discusses the state estimation, locomotion, kinematics, dynamics, and control of quadruped robots. It focuses on the ANYmal robot from ETH Zurich as a key example.
2. Key topics covered include the use of an extended Kalman filter for state estimation, the inverse kinematics and dynamics challenges of quadruped robots, and approaches for support consistent inverse kinematics and dynamics that respect contact constraints.
3. The document provides an overview of concepts for quadruped control, including kinematic control, impedance control, inverse dynamics control, and whole-body control through simultaneous optimization of posture, contact forces and joint torques.
crowd-robot interaction: crowd-aware robot navigation with attention-based DRL?? ?
?
This document summarizes research on crowd-aware robot navigation using attention-based deep reinforcement learning. It describes a framework that models human-robot and human-human interactions using local maps and pooling, and trains a planning module to estimate state values for navigation. The approach was evaluated in simulation and with a real-world robot experiment, showing improved performance over baselines in success rate, time efficiency, and social compliance. Future work could explore more complex crowd scenarios and real-time implementations.
This document describes a motion planning algorithm for bounding locomotion of the LittleDog robot over rough terrain. It presents a planar five-link model of LittleDog with a 16-dimensional state space. A modified rapidly exploring random tree (RRT) algorithm is used to efficiently find feasible motion plans that respect the robot's kinodynamic constraints. The algorithm incorporates motion primitives, reachability guidance to address differential constraints, and sampling in a lower-dimensional task space. Feedback control based on transverse linearization is also implemented to stabilize planned trajectories in simulation and experiments. Open-loop bounding is inherently unstable, so feedback control is needed for reliable dynamic locomotion.
On Learning Navigation Behaviors for Small Mobile Robots With Reservoir Compu...gabrielesisinna
?
The document discusses using reservoir computing architectures to generate navigation behaviors for small mobile robots. Reservoir computing is an efficient way to model recurrent neural networks. The authors propose three approaches: 1) Supervised learning of behaviors like exploration and target seeking. 2) Reinforcement learning to shape behaviors through trial and error. 3) A hierarchical architecture that can autonomously switch between behaviors based on context prediction. Experiments show reservoir computing can successfully generate robust behaviors and generalize to new environments better than other methods.
This document is the final project report for controlling an inverted pendulum system. It includes modeling the nonlinear dynamics of the pendulum cart system and deriving the state space equations. The goal is to balance the pendulum in the vertically upward unstable equilibrium position using feedback control. The report outlines modeling the system, linearizing about the unstable point, designing a feedback controller using linear quadratic regulation, and simulating the closed-loop response. Parameter perturbations are also analyzed through simulation to study the transient behavior and stability margins of the controlled system.
A ROS IMPLEMENTATION OF THE MONO-SLAM ALGORITHMcsandit
?
Computer vision approaches are increasingly used in mobile robotic systems, since they allow
to obtain a very good representation of the environment by using low-power and cheap sensors.
In particular it has been shown that they can compete with standard solutions based on laser
range scanners when dealing with the problem of simultaneous localization and mapping
(SLAM), where the robot has to explore an unknown environment while building a map of it and
localizing in the same map. We present a package for simultaneous localization and mapping in
ROS (Robot Operating System) using a monocular camera sensor only. Experimental results in
real scenarios as well as on standard datasets show that the algorithm is able to track the
trajectory of the robot and build a consistent map of small environments, while running in near
real-time on a standard PC.
The document discusses forward and inverse kinematics for humanoid robots. It presents an analytical solution to the forward and inverse kinematics problems for the Aldebaran NAO humanoid robot. The solution decomposes the robot into five independent kinematic chains (head, two arms, two legs). It uses the Denavit-Hartenberg method and solves a non-linear system of equations to find exact closed-form solutions. The implemented kinematics library allows real-time transformations between joint configurations and physical positions, enabling motions like balancing and tracking a moving ball.
Learning agile and dynamic motor skills for legged robots?? ?
?
The document proposes a control method for multi-legged robots that combines simulation modeling improvements and deep reinforcement learning. It trains a policy using reinforcement learning in a stochastic simulator. The policy is then deployed on a real robot. Experimental results show the method enables command-conditioned locomotion, high-speed locomotion over 1.6 m/s, and recovery from falls - outperforming prior model-based approaches. Key techniques include using an actuator network to bridge the simulator-reality gap, improving contact simulation speed using a dichotomy method, and randomizing simulator conditions to learn robust policies.
The document summarizes the SPLT Transformer method for addressing optimism bias in sequence modeling for reinforcement learning. It introduces limitations in previous offline RL methods, describes the SPLT Transformer approach which uses a sampling-based planning algorithm and separate transformer models for policy and world prediction. Experiments show SPLT Transformer outperforms previous offline RL baselines on D4RL benchmarks and a simulated self-driving task, generalizing better to unseen data by addressing overly optimistic behavior through trajectory sampling and selection.
Artificial Neural Network based Mobile Robot NavigationMithun Chowdhury
?
This document presents a neural network based navigation system for mobile robots. It uses an artificial neural network (ANN) trained with Backpropagation Through Time (BPTT) to plan paths and navigate around obstacles. The input to the ANN is the state of the robot described using polar coordinates relative to the target position and orientation. Obstacles are also included as inputs by dividing the area in front of the robot into regions. The cost function for training is extended with a potential field to repel the robot from obstacles. Simulation results showed the robot could successfully navigate a maze and reach the target while avoiding multiple obstacles.
This document provides an introduction to reinforcement learning and discusses how it can be applied to control problems. It explains that reinforcement learning uses an agent that interacts with an environment to learn an optimal policy for mapping states to actions through trial and error. This document discusses key concepts in reinforcement learning including the environment, real versus simulated environments, model-free versus model-based learning, and the reinforcement learning workflow. It also explains how reinforcement learning is similar to traditional control approaches and how MATLAB can be used to set up reinforcement learning simulations and train agents.
Thank you for your interest in Reinforcement Learning with MATLAB: Understanding Training and Deployment. Bookmark this page to access it at any time.
Although you can view it on any device, your desktop provides the optimal experience.
Sincerely,
MathWorks Content Team
mathworks.com
Developed the controller and mechanical research documentation on the world's most advanced humanoid - Atlas by Boston Dynamics.
Different controller algorithms have been reviewed and presented in simple words. The end of the presentation contains a demo and simulation done by me.
This document describes a deep reinforcement learning method called DQN that achieved human-level performance on 49 Atari 2600 games. The DQN uses a convolutional neural network to learn successful policies for playing games directly from raw pixel inputs. It outperformed existing reinforcement learning methods on 43 of the 49 games and achieved over 75% of a human tester's score on 29 games. The DQN was able to stably train large neural networks using reinforcement learning and stochastic gradient descent to learn policies from high-dimensional visual inputs with minimal prior knowledge.
Reinforcement learning algorithms like Q-learning, SARSA, DQN, and A3C help agents learn optimal behaviors through trial-and-error interactions with an environment. Q-learning uses a model-free approach to estimate state-action values without a transition model. SARSA is similar to Q-learning but is on-policy, learning the value function from the current policy. DQN approximates Q-values using a neural network to handle large state spaces. A3C uses multiple asynchronous agents interacting with individual environments to learn diversified policies through an actor-critic framework.
Comparative Analysis of Tuning Hyperparameters in Policy-Based DRL Algorithm ...IRJET Journal
?
The document compares the performance of the PPO deep reinforcement learning algorithm at different hyperparameters in a simulated self-driving environment. It finds that agents trained with PPO performed best with a discount factor of 0.99, clip range of 0.2, and learning rate of 0.0003, which are the default baseline values. The agents' performance on evaluation metrics like mean episode reward was analyzed while varying the hyperparameters over 200,000 timesteps of training. Tuning the hyperparameters away from the baseline values generally resulted in suboptimal performance compared to using the default values.
[1808.00177] Learning Dexterous In-Hand ManipulationSeung Jae Lee
?
This document summarizes research on training a robot hand to perform dexterous in-hand manipulation tasks. The researchers used a simulation environment to generate large amounts of training data and trained a policy using reinforcement learning and domain randomization. They found the policy could transfer to controlling a real robot hand to successfully reorient objects, even generalizing to new objects. Key aspects that improved transferability included randomizing the simulation, using memory in the policy network, and training a vision model to estimate object pose without sensors.
PRM-RL: Long-range Robotics Navigation Tasks by Combining Reinforcement Learn...Dongmin Lee
?
I reviewed the PRM-RL paper.
PRM-RL (Probabilistic Roadmap-Reinforcement Learning) is a hierarchical method that combines sampling-based path planning with RL. It uses feature-based and deep neural net policies (DDPG) in continuous state and action spaces. In experiment, authors evaluate PRM- RL, both in simulation and on-robot, on two navigation tasks: end-to-end differential drive indoor navigation in office environments, and aerial cargo delivery in urban environments.
Outline
- Abstract
- Introduction
- Reinforcement Learning
- Methods
- Results
Thank you.
Autonomous Control AI Training from DataIvo Andreev
?
Simulators are the absolute necessity to mimic physical conditions and processes at scale. They provide a safe environment to test hypothesis, investigate edge cases, reduce expenses, perform training and accelerate innovation. The challenge resides in the knowledge to create simulation unless one is a domain expert with deep understanding in physics, chemistry, HVAC, manufacturing, etc.. Professionals develop dedicated models with powerful software like Simulink, AnyLogic and Matlab, though these have steep learning curve, cost, require time for tuning and customization and would severely affect the ability of a software solution to be applied in various domains. The session is about a universal approach of building model-based simulators for solving optimization and control tasks.
Autonomous Systems for Optimization and ControlIvo Andreev
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Autonomous systems have the ability to operate and make decisions driven by goals without human interaction and have a myriad of applications in the industrial landscape. Autonomous systems are a highly comprehensive mix of sensor technologies, data analytics, simulations, digital twins and predictive algorithms that all combined allow the implementation of optimal strategies with speed and precision beyond human abilities.
In the session we will review the general principles, overview existing solutions and discuss how you can design and implement an effective autonomous system of your own. Balancing exploration and exploitation is a key challenge in reinforcement learning, and there are various strategies to address it. The choice of strategy depends on the specific problem, computational resources, and the characteristics of the environment.
The advancements in LLM capabilities have opened new avenues for the development of autonomous agents. By focusing on multi-agent collaboration and a robust engineering framework, industries can harness the power of these technologies to automate complex tasks effectively.
ROBOT HYBRID AND FORCE CONTROL IN MULTI-MICROPROCESSOR SYSTEM AnuShka Yadav
?
This document discusses a multi-microprocessor system for controlling the position and force of a walking robot in real time. It presents the implementation of an open architecture system that uses forward and inverse kinematics to control the robot's position in Cartesian coordinates. Experimental results showed that the open architecture control system ensured flexibility, short execution time, precision targeting and repeatability of movement programs compared to a single microprocessor system.
Imitation Learning and Direct Perception for Autonomous DrivingRocky Liang
?
This thesis seminar presentation discusses approaches for autonomous driving using imitation learning and direct perception. Conditional imitation learning is used to train models to mimic expert demonstrations by providing context such as turning or lane following. A direct perception model extracts affordances like lane deviation and road curvature from sensors to feed into a curvature-based dynamic controller. Results show the approaches can operate a vehicle in a streamlined way compared to traditional robotics. Future work aims to improve context modeling and domain adaptation.
The document discusses research on adaptive intelligent mobile robotics. It covers several topics:
1) Using optical flow and local occupancy grids for basic navigation and obstacle avoidance behaviors.
2) A new reactive obstacle avoidance method for non-holonomic robots.
3) Behavior learning using locally weighted regression and bootstrapping from initial human-supplied policies.
4) Hierarchical planning to allow planning over large simulated domains, decomposing the state space into regions and computing macro actions.
A tachometer is an instrument that measures the rotation speed of a shaft or disk, such as in a motor or machine. It displays revolutions per minute (RPM) on an analog dial or digital display. There are analog and digital tachometers, as well as contact and non-contact types. Tachometers work by applying pulses from the rotating component to a scale that converts it to linear speed, RPM, or other desired units. They are used to monitor engine speed in automobiles and control speed in applications like medical devices and laser instruments.
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The document summarizes the SPLT Transformer method for addressing optimism bias in sequence modeling for reinforcement learning. It introduces limitations in previous offline RL methods, describes the SPLT Transformer approach which uses a sampling-based planning algorithm and separate transformer models for policy and world prediction. Experiments show SPLT Transformer outperforms previous offline RL baselines on D4RL benchmarks and a simulated self-driving task, generalizing better to unseen data by addressing overly optimistic behavior through trajectory sampling and selection.
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?
This document presents a neural network based navigation system for mobile robots. It uses an artificial neural network (ANN) trained with Backpropagation Through Time (BPTT) to plan paths and navigate around obstacles. The input to the ANN is the state of the robot described using polar coordinates relative to the target position and orientation. Obstacles are also included as inputs by dividing the area in front of the robot into regions. The cost function for training is extended with a potential field to repel the robot from obstacles. Simulation results showed the robot could successfully navigate a maze and reach the target while avoiding multiple obstacles.
This document provides an introduction to reinforcement learning and discusses how it can be applied to control problems. It explains that reinforcement learning uses an agent that interacts with an environment to learn an optimal policy for mapping states to actions through trial and error. This document discusses key concepts in reinforcement learning including the environment, real versus simulated environments, model-free versus model-based learning, and the reinforcement learning workflow. It also explains how reinforcement learning is similar to traditional control approaches and how MATLAB can be used to set up reinforcement learning simulations and train agents.
Thank you for your interest in Reinforcement Learning with MATLAB: Understanding Training and Deployment. Bookmark this page to access it at any time.
Although you can view it on any device, your desktop provides the optimal experience.
Sincerely,
MathWorks Content Team
mathworks.com
Developed the controller and mechanical research documentation on the world's most advanced humanoid - Atlas by Boston Dynamics.
Different controller algorithms have been reviewed and presented in simple words. The end of the presentation contains a demo and simulation done by me.
This document describes a deep reinforcement learning method called DQN that achieved human-level performance on 49 Atari 2600 games. The DQN uses a convolutional neural network to learn successful policies for playing games directly from raw pixel inputs. It outperformed existing reinforcement learning methods on 43 of the 49 games and achieved over 75% of a human tester's score on 29 games. The DQN was able to stably train large neural networks using reinforcement learning and stochastic gradient descent to learn policies from high-dimensional visual inputs with minimal prior knowledge.
Reinforcement learning algorithms like Q-learning, SARSA, DQN, and A3C help agents learn optimal behaviors through trial-and-error interactions with an environment. Q-learning uses a model-free approach to estimate state-action values without a transition model. SARSA is similar to Q-learning but is on-policy, learning the value function from the current policy. DQN approximates Q-values using a neural network to handle large state spaces. A3C uses multiple asynchronous agents interacting with individual environments to learn diversified policies through an actor-critic framework.
Comparative Analysis of Tuning Hyperparameters in Policy-Based DRL Algorithm ...IRJET Journal
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The document compares the performance of the PPO deep reinforcement learning algorithm at different hyperparameters in a simulated self-driving environment. It finds that agents trained with PPO performed best with a discount factor of 0.99, clip range of 0.2, and learning rate of 0.0003, which are the default baseline values. The agents' performance on evaluation metrics like mean episode reward was analyzed while varying the hyperparameters over 200,000 timesteps of training. Tuning the hyperparameters away from the baseline values generally resulted in suboptimal performance compared to using the default values.
[1808.00177] Learning Dexterous In-Hand ManipulationSeung Jae Lee
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This document summarizes research on training a robot hand to perform dexterous in-hand manipulation tasks. The researchers used a simulation environment to generate large amounts of training data and trained a policy using reinforcement learning and domain randomization. They found the policy could transfer to controlling a real robot hand to successfully reorient objects, even generalizing to new objects. Key aspects that improved transferability included randomizing the simulation, using memory in the policy network, and training a vision model to estimate object pose without sensors.
PRM-RL: Long-range Robotics Navigation Tasks by Combining Reinforcement Learn...Dongmin Lee
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I reviewed the PRM-RL paper.
PRM-RL (Probabilistic Roadmap-Reinforcement Learning) is a hierarchical method that combines sampling-based path planning with RL. It uses feature-based and deep neural net policies (DDPG) in continuous state and action spaces. In experiment, authors evaluate PRM- RL, both in simulation and on-robot, on two navigation tasks: end-to-end differential drive indoor navigation in office environments, and aerial cargo delivery in urban environments.
Outline
- Abstract
- Introduction
- Reinforcement Learning
- Methods
- Results
Thank you.
Autonomous Control AI Training from DataIvo Andreev
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Simulators are the absolute necessity to mimic physical conditions and processes at scale. They provide a safe environment to test hypothesis, investigate edge cases, reduce expenses, perform training and accelerate innovation. The challenge resides in the knowledge to create simulation unless one is a domain expert with deep understanding in physics, chemistry, HVAC, manufacturing, etc.. Professionals develop dedicated models with powerful software like Simulink, AnyLogic and Matlab, though these have steep learning curve, cost, require time for tuning and customization and would severely affect the ability of a software solution to be applied in various domains. The session is about a universal approach of building model-based simulators for solving optimization and control tasks.
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Autonomous systems have the ability to operate and make decisions driven by goals without human interaction and have a myriad of applications in the industrial landscape. Autonomous systems are a highly comprehensive mix of sensor technologies, data analytics, simulations, digital twins and predictive algorithms that all combined allow the implementation of optimal strategies with speed and precision beyond human abilities.
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Preface: The ReGenX Generator innovation operates with a US Patented Frequency Dependent Load Current Delay which delays the creation and storage of created Electromagnetic Field Energy around the exterior of the generator coil. The result is the created and Time Delayed Electromagnetic Field Energy performs any magnitude of Positive Electro-Mechanical Work at infinite efficiency on the generator's Rotating Magnetic Field, increasing its Kinetic Energy and increasing the Kinetic Energy of an EV or ICE Vehicle to any magnitude without requiring any Externally Supplied Input Energy. In Electricity Generation applications the ReGenX Generator innovation now allows all electricity to be generated at infinite efficiency requiring zero Input Energy, zero Input Energy Cost, while producing zero Greenhouse Gas Emissions, zero Air Pollution and zero Nuclear Waste during the Electricity Generation Phase. In Electric Motor operation the ReGen-X Quantum Motor now allows any magnitude of Work to be performed with zero Electric Input Energy.
Demonstration Protocol: The demonstration protocol involves three prototypes;
1. Protytpe #1, demonstrates the ReGenX Generator's Load Current Time Delay when compared to the instantaneous Load Current Sine Wave for a Conventional Generator Coil.
2. In the Conventional Faraday Generator operation the created Electromagnetic Field Energy performs Negative Work at infinite efficiency and it reduces the Kinetic Energy of the system.
3. The Magnitude of the Negative Work / System Kinetic Energy Reduction (in Joules) is equal to the Magnitude of the created Electromagnetic Field Energy (also in Joules).
4. When the Conventional Faraday Generator is placed On-Load, Negative Work is performed and the speed of the system decreases according to Lenz's Law of Induction.
5. In order to maintain the System Speed and the Electric Power magnitude to the Loads, additional Input Power must be supplied to the Prime Mover and additional Mechanical Input Power must be supplied to the Generator's Drive Shaft.
6. For example, if 100 Watts of Electric Power is delivered to the Load by the Faraday Generator, an additional >100 Watts of Mechanical Input Power must be supplied to the Generator's Drive Shaft by the Prime Mover.
7. If 1 MW of Electric Power is delivered to the Load by the Faraday Generator, an additional >1 MW Watts of Mechanical Input Power must be supplied to the Generator's Drive Shaft by the Prime Mover.
8. Generally speaking the ratio is 2 Watts of Mechanical Input Power to every 1 Watt of Electric Output Power generated.
9. The increase in Drive Shaft Mechanical Input Power is provided by the Prime Mover and the Input Energy Source which powers the Prime Mover.
10. In the Heins ReGenX Generator operation the created and Time Delayed Electromagnetic Field Energy performs Positive Work at infinite efficiency and it increases the Kinetic Energy of the system.
3. Introduction
Demonstrated the performance of RMA on several
challenging environments successfully by being able to
walk on sand, mud, hiking trails, tall grass and dirt pile
without a single failure in all the trials
Success in real-world deployment requires the
quadruped robot to adapt in real-time to unseen
scenarios like changing terrains, changing payloads, wear
and tear
Consists of 2 components: a base policy and an
adaptation module. The combination of these
components enables the robot to adapt to novel
situations in fractions of a second
RMA is trained completely in simulation without using
any domain knowledge like reference trajectories or
predefined foot trajectory generators and is deployed on
the A1 robot without any fine-tuning
4. Problem Statement
Reinforcement learning and
imitation learning techniques are
being used in the modelling of
physical dynamics and the tools of
control theory, which thereby
mimic the human designer
The standard paradigm is to train
an RL-based controller in a physics
simulation environment and then
transfer to the real world using
various sim-to-real techniques
This transfer has proven quite
challenging, because the sim-to-
real gap itself is the result of
multiple factors:
Difference between the physical
robot and its model in the
simulator
Difference between the real-world
terrains and the models of those
in the simulator
The physics simulator fails to
accurately capture the physics of
the real world
5. Solution
A Human walking in the real world entails rapid
adaptation as he moves on different soils, uphill or
downhill, carrying loads, with rested or tired muscles,
and coping with sprained ankles and the like
Which means that there is no time to carry out multiple
experiments in the physical world, rolling out multiple
trajectories and optimizing to estimate various system
parameters
If we introduce the quadruped onto a rocky surface with
no prior experience, the robot policy would fail often,
causing serious damage to the robot. Collecting even 3-5
mins of walking data in order to adapt the walking policy
may be practically infeasible
(Understanding the problem by relating to real life example)
6. Solution
? trained via reinforcement learning in simulation
using privileged information about the
environment configuration ?? such as friction,
payload, etc
? encoded into a latent feature space ?? using an
encoder network ?
? is latent vector ??, which we call the extrinsics, is
then fed into the base policy along with the
current state ?? and the previous action ???1
? base policy then predicts the desired joint
positions of the robot
? Unfortunately, this policy cannot be directly
deployed because we don¨t have access to ?? in
the real world
Base policy ?
7. Solution
? The adaptation module ?, estimates the
extrinsics at run time as the excentrics help us
predict the difference between desired and
actual movement of the robot
? Specifically, the goal of ? is to estimate the
extrinsics vector ?? from the robot¨s recent
state and action history, without assuming any
access to ??
? Since both the state history and the extrinsics
vector ?? can be computed in simulation, we
can train this module via supervised learning
Adaptation module ?
8. Solution
Novel aspects - use of a varied terrain generator and ^natural ̄ reward functions motivated
by bioenergetics which allows it to learn walking policies without using any reference
demonstrations. But the truly novel contribution of this paper is the adaptation module,
trained in simulation, which makes RMA possible
Deployment
? Both these modules work together to perform robust
and adaptive locomotion
? The two run asynchronously in parallel with no central
clock to align them. The base policy just uploads the
most recent prediction of the extrinsics vector ?? from
the adaptation module to predict action ??
? As mentioned earlier, collecting such a dataset, when
the robot hasn¨t yet acquired a good policy for walking,
could result in falls and damage the robot
? However, inclusion of Adaptation Module avoids this,
through the rapid estimation of ?? that permits the
walking policy to adapt quickly and hence avoid falls
9. Application
? We learn a base policy ?, which takes as input, the current state ?? ? ?30
,
previous action ???1 ? ?12 and the extrinsics vector ?? ? ?8 to predict the
next action ??. The predicted action ?? is the desired joint position for the
12 robot joints which is converted to torque using a PD controller
? The extrinsics vector ?? is a low dimensional encoding of the environment
vector ?? ? ?17 generated by ? (environment vector encoder)
? Implement ? & ? as multi layer perceptron (class of feedforward artificial
neural network); end to end joint training ? and ? using model-free
reinforcement learning
? At time step t, ? takes the current state ??, previous action ???1 and the
extrinsics ?? = ?(??), to predict an action ??
? RL maximizes the following expected return of the policy ?, where ? is the
trajectory of the agent when executing policy ? , and p(?|? ) represents the
likelihood of the trajectory under ?
Base Policy ?
10. Application
? Used to estimate the extrinsics online
? Instead of ??, the adaptation module uses the recent history of
robot¨s states ????:??1 and actions ????:??1 to generate ?? which is
an estimate of the true extrinsics vector ??
? Both state-action history and the target value of ?? are available in
simulation, and hence, ? can be trained via supervised learning to
minimize mean square error
? Collect the state-action history by unrolling the trained base policy
? with the ground truth ??. However, such a dataset will contain
few good trajectories where the robot walks seamlessly but
deviation from these dataset will cost us the robustness
? This is solved by unrolling the base policy ? with the ?? predicted
by the randomly initialized policy ?. We then use this state action
history, paired with the ground truth ?? to train ?. We iteratively
repeat this until convergence. This training procedure ensures that
RMA sees enough exploration trajectories during training due to
randomly initialized ?, and imperfect prediction of ??. This adds
robustness to the performance of RMA during deployment
Adaptation module ?
11. Experiment
? Hardware Details : A1 robot from Unitree (18 DoF),
motor encoders to measure joint position and
velocity, roll and pitch from the IMU sensor and the
binarized foot contact indicators from the foot
sensors
? Environmental Variations : ?? includes mass and its
position on the robot (3 dims), motor strength (12
dims), friction (scalar) and local terrain height (scalar),
making it a 17-dim vector
Environment Details
12. Experiment
? Base Policy ? and Environment Factor Encoder ? Architecture : The base
policy is a 3-layer multi-layer perceptron (class of feedforward artificial
neural network) which takes in the current state ?? ? ?30
, previous
action ???1 ? ?12 and the extrinsics vector ?? ? ?8 and outputs 12-dim
target joint angles
? Adaptation Module ? Architecture : The adaptation module first
embeds the recent states and actions into 32-dim representations using
a 2-layer MLP. Then, a 3-layer 1-D CNN convolves the representations
across the time dimension to capture temporal correlations in the input
? Learning ? and ? Network : We jointly train the base policy and the
environment encoder network using proximal policy optimization for
15000 iterations each of which uses batch size of 80000 split into 4 mini-
batches. The learning rate is set to 5??4
? Learning ? : Train the adaptation module using supervised learning.
Adam optimizer used to minimize MSE loss. Run the optimization
process for 1000 iterations with a learning rate of 5??4
each of which
uses a batch size of 80,000 split up into 4 mini-batches
Training Details
13. Results
? We observe that RMA achieves a high
success rate in all these setups
? A1¨s controller struggled with uneven
foam and with a large step down and
step up
? RMA w/o adaptation mostly doesn¨t fall,
but also doesn¨t move forward
? The robot successfully walks across the
oily patch. RMA w/o adaptation was able
to walk successfully on wooden floor
without any fine-tuning or simulation
calibration
Indoor Setup
14. Results
? Robot is successfully able to walk on sand, mud and dirt
without a single failure in all trials that terrains make
locomotion difficult due to sinking and sticking feet, which
requires the robot to change the footholds dynamically to
ensure stability
? Had a 100% success rate for walking on tall vegetation or
crossing a bush, obstructing the feet of the robot, making it
periodically unstable as it walks. To successfully walk in these
setups, the robot has to stabilize against foot entanglements,
and power through some of these obstructions aggressively
? 70% success rate while walking down some stairs found on a
hiking trail. Remarkable as the robot never sees a staircase
during training
? On construction debris it was successful 100% of the times
when walking downhill over a mud pile and 80% of the times
when walking across a cement pile and a pile of pebbles
which was steeply sloping sideways, making it very
challenging for the robot to go across the pile
Outdoor Setup
15. Results
? RMA performs the best with only a slight
degradation compared to Expert¨s
performance
? constantly changing environment leads to
poor performance of AWR which is very
slow to adapt
? Robust baseline being agnostic to extrinsics,
it learns a very conservative policy which
loses on performance
? low performance of SysID implies that
explicitly estimating ?? is difficult and
unnecessary to achieve superior
performance
? RMA shows a significant performance gain
over RMA w/o adaptation
Simulation Results
16. Results
? Test done on a plastic surface on the ground, with
oil on it and the robot tries to cross the slippery
path successfully
? Plot the torque profile of the knee, the gait pattern,
and median filtered 1st and 5th components of the
extrinsics vector ??
? When the robot first starts slipping around 2s, the
slip disturbs the regular motion of the robot, after
which it enters the adaptation phase. This detected
slip enables the robot to recover and continue
walking over the slippery patch
? Post adaptation, the torque stabilizes to a slightly
higher magnitude and the gait time period is
roughly recovered, the extrinsics vector does not
recover and continues to capture the fact that the
surface is slippery
Adaptation Analysis
17. Conclusion
? No demonstrations or predefined motion
templates were needed
? Despite only having access to proprioceptive
data, the robot can also go downstairs and
walk across rocks
? However, sudden falls while going downstairs,
or due to multiple leg obstructions from rocks,
sometimes lead to failures
? To develop a truly reliable walking robot, we
need to use not just proprioception but also
exteroception with an onboard vision sensor