Its time to reconsider the traditional methods you have used to convince your boss and clients to spend budget on your big innovation, R&D, or marketing ideas. The days of communicating your ideas via PowerPoint, jpegs, static webpages, wireframes, and sketches are over. Say hello to rapid prototyping.
Todays marketplace requires constant innovation. The idea of making little bets to discover, develop, and test an idea has taken hold. And in this new paradigm, you need to be able to fail fastand fix fast. Budgets are tight; theres no room for costly, time-consuming conceptualizing to determine the viability of an idea. You will learn how to take an idea from concept to a tangible, interactive prototype in 30-90 days, complete with hardware and/or software. This is rapid prototyping. Products and software are dynamic and visual; static images and long text descriptions no longer do the trick. You get the feedback you need to either fail fast or secure a larger investment in a tangible and cost-effective manner.
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Editor's Notes
#4: Jeff
Today were here to show you how to use prototyping to take little bets, for big wins
Part of a bigger discussion that we have with clients. We tried to whittle it down to the most important points and tips.
Rapid prototyping - a means to an ends. Its part of a larger strategy around to promote innovation.
#5: i think its important to talk about the problem we trying to solve. so im going to set that up first.
#6: Lets talk about a concept we call Idea Mortality Rate.
Im skipping ahead a few steps here because im assuming that I dont need to convince you that firms want to innovate.
Whats stopping firms from innovating isnt generally a shortage if ideas.
Its their IMR.
#11: Erik
Two ways to look at this:
There were aspects that were valuable.didnt need to spend millions to get there.
Microsoft KIN, Apple Newton both made it to market.but never should have. Took too long to realize it wasnt a good idea.
The learnings carried over
Metro-style UI carried over to Windows Phone 8
The ARM processor cam out of it, which was used in future Apple mobile devices including a variation in the iPhone
#12: Our goal today - help you find Goldilocks (idea factory)
#14: Little Bets book by Peter Sims
Ideas are similar, but different
three places we see projects miss when it comes to innovating
#15: #1 shorten project lifecycles.
Large organizations incentivize risk avoidance, rather than embrace innovation.
Trying to plan everything upfront is fruitless:
Never revaluate the plan
Plan becomes irrelevant during development
Cant plan around unpredictable, ever-changing markets
shorten project planning. dive in quicker.
#16: #2 lower project cost
Affordable loss - scary wordloss.
People measure loss against zeronot against the big bets!
Even if the projects fail it will still be cheaper than the big-bet alternative
#17: #3 - limit project team size
Bystander effect
The probability of doing meaningful work is inversely related to the number of people.
The greater the number of people (bystanders), the less likely it is that any one of them will do work.
Smaller project size with the right people
#18: Classic bystander effect example:
Would you stop to help this person?
#21: Hefty price tag and no market.
Market analysts said it wouldnt sell.
Bill Hewlett said lets build a thousand and see what happens.
It was an affordable bet.
#22: Dont try to get it all figured out before we start... use smaller experiments to build up to big ideas
Dont be too focused on being perfect up front.
Learn from your mistakes and become great over time
#24: What is a prototype?
A tangible representation of an idea
#25: New ideas are hard to communicate and get feedback on.
No one will ever give you real feedback until they can touch and play with it
Decide if the idea is worth a bigger investment.
#27: Prototypes start loosing their value if the process of creating them takes so long you miss the opportunity to iterate.
Its the fidelity of the experience, not the fidelity of the prototype that is important --Bill Buxton
#28: If you get too attached, youll inevitably force them to work to justify the effort for creating them
#29: Dont try to prototype the entire system.
Pick 2-3 things to focus on first.
Ideally, pick the hard parts of the project - the things that are critical to its success and prove them out first.
#31: Paper prototypes are very fast (and disposable).
They allow you to iterate through ideas quickly and over time the quality of your ideas will be improved.
#32: Foam / hardware prototypes are cheap ways to see relative size and form-factor.
Very disposable, nobody feels bad about throwing away foam board.
#33: New tech, fits right into the little bets mentality
We use it in addition to paper/foam prototypes
Wasnt possible less than 2-3 years ago.
#34: Foam, paper..good for Hardware/productsthey are recognizable.
Software is not the same
Paper or Beta
not enough meator .waaay too much time
We like to be somewhere in between. Let me show you an example
#35: These are our prototypes.
Give a sense of motion, timing, app-flow, and is a key part of our design process
#36: The whole point is to create tangible representation of your ideas.
Dont let them die!
You hear people say fail fast a lot. Thats good, but the point isnt to FAIL, the point is to arrive at success sooner.
#41: This is the slide where someone usually says then repeat! dont repeat.
Thats the point of innovation.
One of three things should happen.
#42: In school, Fs are bad, but three important Fs
Failure IS an option
Learning from your mistakes will lead to more creative approaches in the future
Fix and iterate your project to arrive good design sooner.
#43: By-products become the building blocks of future success