This document provides guidance on creating branded digital content experiences and publications. It discusses determining the right approach, defining the optimal technology, assembling an effective team, optimizing the product, and recognizing common challenges. The goal is to monetize content, build relationships, extend brands, and create new revenue streams through digital-first branded experiences.
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Reinveting Pubications For Tablets
2. Book
Newspaper
Publication = Magazine
Brochure
Catalog
3. Book
Song
Newspaper
Movie
Publication = Magazine
Brochure
= Store
Game
Catalog
4. NOT
PAPER PAPER
Book
Song
Newspaper
Movie
Publication = Magazine
Brochure
= Store
Game
Catalog
6. APPS
Book Song
Newspaper Movie
Publication = Magazine
Brochure
= Store
Game
Catalog
10. How do we create revenue? +
Monetize digital content
Create new advertising
opportunities
Build (and rebuild) relationships
Assert market position
Extend brand
18. Business models +
A la carte or full course
Sell your content by topic, timeframe or issue
Standalone or serial
One-time app or subscription-based product?
App revenue or sponsorship revenue
The right advertising partner can guarantee profitability
Premium or accessible pricepoint
Keep in mind, $4.99 is the new $99.99
Free samples, anyone?
Get them hooked, and then get them to pay
20. Define your technology +
10-inch tablet or 7-inch tablet
Will your content even make sense on a tiny screen?
iPad-only
200 million iTunes account holders. Isnt that enough?
Apple, Android, WebOS, BlackBerry
You can have it all. But at what price?
Vertical or horizontal or both
Twice the work. Twice the payoff?
iPad and iPhone?
100 million iPhone users offer a path toward crossmarketing
25. Assemble your team +
Design Technology
management management
Design Design Technology Integration
Production User support
HTML coding
Content Revenue
creators creators
specifically Editorial Advertising specifically
focused on focused on
tablet tablet
opportunities opportunities
26. Assemble your team +
One team with
common goals
Design
Technology
Editorial
Advertising
39. Recognize your challenges +
Technology
New tablets, new software, new formats
Discoverability
How do you let people know about your 1-in-65,000 app?
Pricing
Impulse buys require low price, but high payoff in social marketing
Inexperience
Everyones a startup, regardless of how much experience
Competition
A level playing field, for better or worse