You get an OutOfMemoryError because your program requires more memory than the JVM has available. There is nothing you can specifically do at run time to help this.
La comida de legumbres es mejor cuando hay amor. La Biblia promete la vida eterna. Los j坦venes deben disfrutar de la juventud, pero deben saber que Dios los juzgar叩 por sus acciones.
Scrapy is an open source and free web crawling framework written in Python. It is used to extract structured data from websites. Scrapy provides spiders to crawl websites and selectors to extract data. Spiders define how to follow links and extract information from web pages. Selectors use XPath or CSS expressions to extract specific data fields from responses. Items are used to store scraped data and item loaders help populate items from selectors.
This document provides an overview of artificial neural networks (ANN). It describes ANN as parallel computing devices modeled after the human brain, with the objective of performing computational tasks faster than traditional systems. The document outlines some key concepts of ANN including its basic components like neurons and connections between neurons. It also discusses different types of ANN models and learning methods, including supervised and unsupervised learning. Finally, it notes that ANN can be useful for tasks like pattern recognition, classification, approximation, and data clustering.
Artificial Neural Network Tutorial for Beginners - Learn Artificial Neural Network in simple and easy steps starting from basic to advanced concepts with examples
This tutorial provides an overview of ASP.NET Web Pages and how to get started. It discusses what ASP.NET Web Pages are, which include a simplified framework for building dynamic web pages using C# or VB.NET. It also covers setting up the development environment with tools like WebMatrix or Visual Studio. The tutorial then demonstrates how to create a basic "Hello World" web page using Razor syntax and shows how to view it locally. It also provides an overview of the different view engines like ASPX and Razor that can be used.
Chef is an open source configuration management tool that uses recipes and cookbooks to automate infrastructure. It follows a client-server architecture where cookbooks are developed on a workstation, uploaded to a Chef server, and used to configure nodes. Setting up Chef involves installing the Chef development kit (ChefDK) on a workstation, initializing a Git repository, and registering nodes with the Chef server to allow management via recipes and cookbooks.
This document provides an overview and introduction to Chef, an open-source configuration management tool. It discusses the key building blocks of Chef including cookbooks, roles, environments, nodes and the Chef client run. It also covers how to set up the Chef workstation, clients, Test Kitchen and Knife tools. The document is intended for those wanting to understand Chef's features and how to use it to automate infrastructure provisioning and management.
The document is a storyboard template for a project called "Divers達o S辿ria: oficina de prototipa巽達o". The majority of the storyboard is blank lines intended to be filled in with details about the project prototype. At the top is the title of the project and below are empty lines waiting to contain a visual representation of the prototype through drawings, stick figures, or other storyboarding techniques.
Node.js is a JavaScript runtime built on Chrome's V8 JavaScript engine. It allows JavaScript to be run on the server-side. The document discusses Node.js and provides an example of creating a basic "Hello World" Node.js application in 3 steps: 1) Import the http module, 2) Create an HTTP server that listens on port 8081 and returns "Hello World", 3) Test the application by making a request to the server and observing the response.
This document provides an overview of computer graphics and algorithms used to generate graphics. It discusses:
1. How computer graphics simplify the process of displaying pictures of any size on a screen using techniques like raster scanning.
2. Basic line generation algorithms like DDA, Bresenham's line algorithm, and the mid-point line algorithm which use integer calculations to draw lines on a raster display.
3. Circle generation algorithms like Bresenham's circle algorithm and mid-point circle algorithm which similarly draw circles using integer computations.
The document provides an overview of SAP testing. It discusses that SAP testing is performed to test the functionality of various SAP modules and ensure they perform as configured. It then describes the different types of testing done in SAP, including unit testing, system testing, integration testing, interface testing, user acceptance testing, load testing, security testing, and regression testing. The document aims to explain the basics of SAP testing.
This document provides an overview and tutorial on Python programming. It discusses Python's history and features. It then covers setting up a local Python environment, basic syntax like identifiers, keywords, indentation, and comments. It also discusses variable types like numbers, strings, lists, tuples and dictionaries. Finally, it covers basic operators, decision making with if/else statements, and loops. The overall document serves as an introduction to Python programming for beginners.
This document provides an overview and tutorial on Python programming. It discusses Python's history and features. It then covers setting up a local Python environment, the basic syntax of Python including variables, data types, operators, and decision making statements. The document is intended for programmers learning Python from scratch and assumes only a basic understanding of computer programming concepts. It provides the content to give readers an understanding of Python programming.
This document provides an overview of the Microsoft Project 2013 Step by Step guidebook. It teaches project management concepts and skills using a step-by-step approach. The guidebook allows the user to learn at their own pace through hands-on practice files and lessons. It covers topics such as creating and scheduling project plans, assigning resources, tracking progress, and communicating status through custom reports.
The document discusses the process and roles involved in agile data science. It describes how agile data science adapts the data science process to incorporate agile methodology principles like continuous iteration, intermediate outputs, and prototype experiments. The key roles in agile data science include customers, business development, product managers, interaction designers, data scientists, and researchers. Teams must adapt to change by choosing generalists over specialists and preferring small, collaborative teams.
This document provides an overview and introduction to programming with ActionScript 3.0. It discusses the advantages of ActionScript 3.0 over previous versions, including improvements to its object-oriented capabilities. The document also covers programming fundamentals, working with objects and classes, common program elements, and examples for getting started with basic ActionScript applications and animation.
This document provides an overview of VBScript and its use within InduSoft Web Studio (IWS). It discusses how VBScript can be used to add programming capabilities to IWS applications. VBScript allows logic sequences, routines for screens, and background tasks to be executed. It also enables interaction with IWS tags and controls. The document reviews the VBScript language elements like variables, constants, keywords, operators, and functions. It describes how VBScript objects and collections can be used. Finally, it examines how VBScript is configured and operated within the IWS environment through different script modules and its ability to access IWS features.
Certainly! Here's a description for a class diagram in the context of JavaScript development:
Class "User": This class represents users of the system. It can have attributes such as username, email, password, and other relevant user information.
Class "Product": This class represents products or items available in the system. It may have attributes like name, description, price, and other product-specific details.
Class "Cart": This class represents a shopping cart, which contains a collection of products that a user has added for purchase. It can have attributes like the user associated with the cart and the list of products in the cart.
Class "Order": This class represents an order placed by a user. It can have attributes such as the user who placed the order, the list of products in the order, order status, and other order-related information.
Class "Payment": This class represents the payment details associated with an order. It may have attributes like payment method, transaction ID, payment status, and other payment-related information.
Class "APIHandler": This class represents a handler or utility class responsible for making API calls to a backend server. It can have methods for handling different types of API requests, such as fetching user information, retrieving products, placing orders, and processing payments.
These classesCertainly! Here's a description for a class diagram in the context of JavaScript development:
Class "User": This class represents users of the system. It can have attributes such as username, email, password, and other relevant user information.
Class "Product": This class represents products or items available in the system. It may have attributes like name, description, price, and other product-specific details.
Class "Cart": This class represents a shopping cart, which contains a collection of products that a user has added for purchase. It can have attributes like the user associated with the cart and the list of products in the cart.
Class "Order": This class represents an order placed by a user. It can have attributes such as the user who placed the order, the list of products in the order, order status, and other order-related information.
Class "Payment": This class represents the payment details associated with an order. It may have attributes like payment method, transaction ID, payment status, and other payment-related information.
Class "APIHandler": This class represents a handler or utility class responsible for making API calls to a backend server. It can have methods for handling different types of API requests, such as fetching user information, retrieving products, placing orders, and processing payments.
These classesCertainly! Here's a description for a class diagram in the context of JavaScript development:
Class "User": This class represents users of the system. It can have attributes such as username, email, password, an
This document provides an overview of SAP testing. It explains that many organizations implement SAP ERP software to efficiently manage business operations. SAP testing ensures the functionality of various SAP modules, like materials management, financials, sales and distribution, human resources, supply chain management, and plant management, perform as configured. The document outlines different types of SAP testing including unit testing, system testing, integration testing, user acceptance testing, load testing, and regression testing. It also discusses SAP test automation tools.
Introducci坦n a CREATE Together (Sistema autor Multimedia)estre64
油
CREATE Together es un ambiente creativo para aprender con multimedia. Con CREATE Together,
estudiantes y docentes pueden, independientemente o colaborando, crear todo tipo de multimedia, desde una
presentaci坦n lineal sencilla hasta un complejo juego interactivo. Tambi辿n pueden publicar sus proyectos en
un CD-Rom o instalarlos en Internet para que todo el mundo los disfrute.
La meta final de CREATE Together es generar una comunidad de innovaci坦n para la Era de la Informaci坦n.
Este manual est叩 organizado alrededor de cinco 叩reas b叩sicas para cumplir esa meta: Ense単ar, Crear,
Colaborar, Publicar y Soporte. A continuaci坦n una breve descripci坦n de estos procesos:
Scrapy is an open source and free web crawling framework written in Python. It is used to extract structured data from websites. Scrapy provides spiders to crawl websites and selectors to extract data. Spiders define how to follow links and extract information from web pages. Selectors use XPath or CSS expressions to extract specific data fields from responses. Items are used to store scraped data and item loaders help populate items from selectors.
This document provides an overview of artificial neural networks (ANN). It describes ANN as parallel computing devices modeled after the human brain, with the objective of performing computational tasks faster than traditional systems. The document outlines some key concepts of ANN including its basic components like neurons and connections between neurons. It also discusses different types of ANN models and learning methods, including supervised and unsupervised learning. Finally, it notes that ANN can be useful for tasks like pattern recognition, classification, approximation, and data clustering.
Artificial Neural Network Tutorial for Beginners - Learn Artificial Neural Network in simple and easy steps starting from basic to advanced concepts with examples
This tutorial provides an overview of ASP.NET Web Pages and how to get started. It discusses what ASP.NET Web Pages are, which include a simplified framework for building dynamic web pages using C# or VB.NET. It also covers setting up the development environment with tools like WebMatrix or Visual Studio. The tutorial then demonstrates how to create a basic "Hello World" web page using Razor syntax and shows how to view it locally. It also provides an overview of the different view engines like ASPX and Razor that can be used.
Chef is an open source configuration management tool that uses recipes and cookbooks to automate infrastructure. It follows a client-server architecture where cookbooks are developed on a workstation, uploaded to a Chef server, and used to configure nodes. Setting up Chef involves installing the Chef development kit (ChefDK) on a workstation, initializing a Git repository, and registering nodes with the Chef server to allow management via recipes and cookbooks.
This document provides an overview and introduction to Chef, an open-source configuration management tool. It discusses the key building blocks of Chef including cookbooks, roles, environments, nodes and the Chef client run. It also covers how to set up the Chef workstation, clients, Test Kitchen and Knife tools. The document is intended for those wanting to understand Chef's features and how to use it to automate infrastructure provisioning and management.
The document is a storyboard template for a project called "Divers達o S辿ria: oficina de prototipa巽達o". The majority of the storyboard is blank lines intended to be filled in with details about the project prototype. At the top is the title of the project and below are empty lines waiting to contain a visual representation of the prototype through drawings, stick figures, or other storyboarding techniques.
Node.js is a JavaScript runtime built on Chrome's V8 JavaScript engine. It allows JavaScript to be run on the server-side. The document discusses Node.js and provides an example of creating a basic "Hello World" Node.js application in 3 steps: 1) Import the http module, 2) Create an HTTP server that listens on port 8081 and returns "Hello World", 3) Test the application by making a request to the server and observing the response.
This document provides an overview of computer graphics and algorithms used to generate graphics. It discusses:
1. How computer graphics simplify the process of displaying pictures of any size on a screen using techniques like raster scanning.
2. Basic line generation algorithms like DDA, Bresenham's line algorithm, and the mid-point line algorithm which use integer calculations to draw lines on a raster display.
3. Circle generation algorithms like Bresenham's circle algorithm and mid-point circle algorithm which similarly draw circles using integer computations.
The document provides an overview of SAP testing. It discusses that SAP testing is performed to test the functionality of various SAP modules and ensure they perform as configured. It then describes the different types of testing done in SAP, including unit testing, system testing, integration testing, interface testing, user acceptance testing, load testing, security testing, and regression testing. The document aims to explain the basics of SAP testing.
This document provides an overview and tutorial on Python programming. It discusses Python's history and features. It then covers setting up a local Python environment, basic syntax like identifiers, keywords, indentation, and comments. It also discusses variable types like numbers, strings, lists, tuples and dictionaries. Finally, it covers basic operators, decision making with if/else statements, and loops. The overall document serves as an introduction to Python programming for beginners.
This document provides an overview and tutorial on Python programming. It discusses Python's history and features. It then covers setting up a local Python environment, the basic syntax of Python including variables, data types, operators, and decision making statements. The document is intended for programmers learning Python from scratch and assumes only a basic understanding of computer programming concepts. It provides the content to give readers an understanding of Python programming.
This document provides an overview of the Microsoft Project 2013 Step by Step guidebook. It teaches project management concepts and skills using a step-by-step approach. The guidebook allows the user to learn at their own pace through hands-on practice files and lessons. It covers topics such as creating and scheduling project plans, assigning resources, tracking progress, and communicating status through custom reports.
The document discusses the process and roles involved in agile data science. It describes how agile data science adapts the data science process to incorporate agile methodology principles like continuous iteration, intermediate outputs, and prototype experiments. The key roles in agile data science include customers, business development, product managers, interaction designers, data scientists, and researchers. Teams must adapt to change by choosing generalists over specialists and preferring small, collaborative teams.
This document provides an overview and introduction to programming with ActionScript 3.0. It discusses the advantages of ActionScript 3.0 over previous versions, including improvements to its object-oriented capabilities. The document also covers programming fundamentals, working with objects and classes, common program elements, and examples for getting started with basic ActionScript applications and animation.
This document provides an overview of VBScript and its use within InduSoft Web Studio (IWS). It discusses how VBScript can be used to add programming capabilities to IWS applications. VBScript allows logic sequences, routines for screens, and background tasks to be executed. It also enables interaction with IWS tags and controls. The document reviews the VBScript language elements like variables, constants, keywords, operators, and functions. It describes how VBScript objects and collections can be used. Finally, it examines how VBScript is configured and operated within the IWS environment through different script modules and its ability to access IWS features.
Certainly! Here's a description for a class diagram in the context of JavaScript development:
Class "User": This class represents users of the system. It can have attributes such as username, email, password, and other relevant user information.
Class "Product": This class represents products or items available in the system. It may have attributes like name, description, price, and other product-specific details.
Class "Cart": This class represents a shopping cart, which contains a collection of products that a user has added for purchase. It can have attributes like the user associated with the cart and the list of products in the cart.
Class "Order": This class represents an order placed by a user. It can have attributes such as the user who placed the order, the list of products in the order, order status, and other order-related information.
Class "Payment": This class represents the payment details associated with an order. It may have attributes like payment method, transaction ID, payment status, and other payment-related information.
Class "APIHandler": This class represents a handler or utility class responsible for making API calls to a backend server. It can have methods for handling different types of API requests, such as fetching user information, retrieving products, placing orders, and processing payments.
These classesCertainly! Here's a description for a class diagram in the context of JavaScript development:
Class "User": This class represents users of the system. It can have attributes such as username, email, password, and other relevant user information.
Class "Product": This class represents products or items available in the system. It may have attributes like name, description, price, and other product-specific details.
Class "Cart": This class represents a shopping cart, which contains a collection of products that a user has added for purchase. It can have attributes like the user associated with the cart and the list of products in the cart.
Class "Order": This class represents an order placed by a user. It can have attributes such as the user who placed the order, the list of products in the order, order status, and other order-related information.
Class "Payment": This class represents the payment details associated with an order. It may have attributes like payment method, transaction ID, payment status, and other payment-related information.
Class "APIHandler": This class represents a handler or utility class responsible for making API calls to a backend server. It can have methods for handling different types of API requests, such as fetching user information, retrieving products, placing orders, and processing payments.
These classesCertainly! Here's a description for a class diagram in the context of JavaScript development:
Class "User": This class represents users of the system. It can have attributes such as username, email, password, an
This document provides an overview of SAP testing. It explains that many organizations implement SAP ERP software to efficiently manage business operations. SAP testing ensures the functionality of various SAP modules, like materials management, financials, sales and distribution, human resources, supply chain management, and plant management, perform as configured. The document outlines different types of SAP testing including unit testing, system testing, integration testing, user acceptance testing, load testing, and regression testing. It also discusses SAP test automation tools.
Introducci坦n a CREATE Together (Sistema autor Multimedia)estre64
油
CREATE Together es un ambiente creativo para aprender con multimedia. Con CREATE Together,
estudiantes y docentes pueden, independientemente o colaborando, crear todo tipo de multimedia, desde una
presentaci坦n lineal sencilla hasta un complejo juego interactivo. Tambi辿n pueden publicar sus proyectos en
un CD-Rom o instalarlos en Internet para que todo el mundo los disfrute.
La meta final de CREATE Together es generar una comunidad de innovaci坦n para la Era de la Informaci坦n.
Este manual est叩 organizado alrededor de cinco 叩reas b叩sicas para cumplir esa meta: Ense単ar, Crear,
Colaborar, Publicar y Soporte. A continuaci坦n una breve descripci坦n de estos procesos:
Este documento proporciona orientaci坦n sobre c坦mo usar multimedia en la ense単anza. Explica que los estudiantes deben aprender a comprender y usar diferentes tipos de medios, m叩s que s坦lo estar expuestos a ellos. Recomienda que los maestros usen proyectos multimedia interactivos para motivar a los estudiantes y adaptarse a diferentes estilos de aprendizaje, al tiempo que desarrollan habilidades valiosas como la investigaci坦n y la presentaci坦n de informaci坦n.
Este documento describe las herramientas de colaboraci坦n en CREATE Together. Explica el proceso de distribuir un proyecto colaborativo entre miembros de un equipo, asignando diferentes partes o escenas a cada persona. Luego, cada persona trabaja de forma independiente en su asignaci坦n. Finalmente, el proceso de consolidaci坦n re炭ne todas las asignaciones en un solo proyecto completo.
Este documento proporciona instrucciones para instalar y usar el software CREATE Together. Explica los requisitos m鱈nimos del sistema, c坦mo instalar el software en una solpa computadora, e incluye componentes opcionales como ejemplos, bibliotecas y plantillas. Tambi辿n cubre la instalaci坦n en una red y la soluci坦n de problemas.
Publicar proyectos multimedia con CREATE Togheterestre64
油
standalone, generar html de CREATE Together para publicar proyectos a internet con toda la funcionalidad interactiva
Materiales para reproducir de CREATE Togetherestre64
油
This document provides information about materials that can be reproduced from the CREATE Together manual, including permission guidelines, research forms, concept maps, schedules, Venn diagrams, presentation outlines, interactive project outlines, animation storyboards, and basic flowchart symbols. Permission is given to make copies of the forms and diagrams for instructional purposes only.
1. Materials para reproducir
Permiso de reproducci坦n limitada ............ 48
Formulario para investigaci坦n ................... 49
Mapas de conceptos ................................. 51
Esquemas ...................................................... 55
S鱈mbolos para diagramas de flujos ........... 59
Materiales para reproducir de CREATE Together 息 Bytes of Learning Incorporated 49
2. Permiso de
reproducci坦n limitada
El material en esta secci坦n es propiedad de Bytes of Learning Incorporated. El comprador de este
manual puede realizar copias de los formularios y diagramas en este libro 炭nicamente como apoyo
a sus labores de docencia. El material tambi辿n puede ser distribuido a educadores que est叩n
recibiendo instrucci坦n sobre el uso o aplicaci坦n de CREATE Together; sin embargo ellos no tienen
derechos de reproducci坦n sobre el material. El aviso de Copyright debe mantenerse en cada
copia. Fuera de lo expuesto anteriormente, el material no puede ser reproducido ni distribuido sin
la autorizaci坦n escrita de Bytes of Learning.
Deseamos agregar que a Bytes of Learning le agrada apoyar a los capacitadotes en su trabajo.
Por favor, cont叩ctenos para discutir sus necesidades.
50 Materiales para reproducir de CREATE Together 息 Bytes of Learning Incorporated
3. Formulario para investigaci坦n
El formulario para investigaci坦n ayuda a los estudiantes a organizar la informaci坦n recolectada. La informaci坦n puede ser cualquier tipo de
medio. El 叩rea de boceto provee espacio para dibujar un boceto o pegar una copia del medio recolectado. Los estudiantes tambi辿n pueden
utilizar este espacio para hacer una representaci坦n visual de la informaci坦n recolectada. La parte de atr叩s de la ficha provee un formulario para
citar la fuente de la informaci坦n.
Pps0 gggggggggggggggggggggggggggggggggggggggggg Rsq0 gggggggggggggggggggggggg
Boceto
9qs造rsqwpi造s造≠謂‖もwi‖もiipi ggggggggggggg
ggggggggggggggggggggggggggggggggggggggggggggggggg
ggggggggggggggggggggggggggggggggggggggggggggggggg
ggggggggggggggggggggggggggggggggggggggggggggggggg
ggggggggggggggggggggggggggggggggggggggggggggggggg
9wi0 ggggggggggggggggggggggggggggggggggggggggggggg
ggggggggggggggggggggggggggggggggggggggggggggggggg
ggggggggggggggggggggggggggggggggggggggggggggggggg
ggggggggggggggggggggggggggggggggggggggggggggggggg Pps造rs造iqvw0
ggggggggggggggggggggggggggggggggggggggggggggggggg Isrw0 Audio Video
Imagen Animaci坦n
Pps0 gggggggggggggggggggggggggggggggggggggggggg Rsq0 gggggggggggggggggggggggg
Boceto
9qs造rsqwpi造s造≠謂‖もwi‖もiipi ggggggggggggg
ggggggggggggggggggggggggggggggggggggggggggggggggg
ggggggggggggggggggggggggggggggggggggggggggggggggg
ggggggggggggggggggggggggggggggggggggggggggggggggg
ggggggggggggggggggggggggggggggggggggggggggggggggg
9wi0 ggggggggggggggggggggggggggggggggggggggggggggg
ggggggggggggggggggggggggggggggggggggggggggggggggg
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ggggggggggggggggggggggggggggggggggggggggggggggggg Pps造rs造iqvw0
ggggggggggggggggggggggggggggggggggggggggggggggggg Isrw0 Audio Video
Imagen Animaci坦n
Materiales para reproducir de CREATE Together 息 Bytes of Learning Incorporated 51
8. Diagrama
de Venn
56 Materiales para reproducir de CREATE Together 息 Bytes of Learning Incorporated
9. Esquema para presentaci坦n
Nombre: _______________________ Nombre del proyecto: _____________________
T鱈tulo de la escena: _____________________________
Narraci坦n:
Enlaces: Archivos multimedia:
Desde___________a____________con__________ _______________________________________
Desde___________a____________con__________ _______________________________________
Desde___________a____________con__________ _______________________________________
_______________________________________
Desde___________a____________con__________
Materiales para reproducir de CREATE Together 息 Bytes of Learning Incorporated 57
10. Esquema para proyecto interactivo
Nombre: ______________________ Nombre del proyecto: ______________________
T鱈tulo de la escena _____________________________
Interacciones: Archivos multimedia:
Objeto_____________ Objeto_____________ _______________________________________
Evento_____________ Evento_____________ _______________________________________
Efecto_____________ Efecto_____________ _______________________________________
Objeto_____________ Objeto_____________ _______________________________________
_______________________________________
Evento_____________ Evento_____________
_______________________________________
Efecto_____________ Efecto_____________
_______________________________________
Objeto_____________ Objeto_____________
_______________________________________
Evento_____________ Evento_____________ _______________________________________
Efecto_____________ Efecto_____________ _______________________________________
58 Materiales para reproducir de CREATE Together 息 Bytes of Learning Incorporated
11. Esquema para animaci坦n
Nombre: _____________________ Nombre del proyecto: _______________________
T鱈tulo de la animaci坦n: _________________________
Cuadro n炭mero ______
Descripci坦n de la acci坦n: __________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
Efecto de sonido: __________________
M炭sica: ____________________________
Cuadro n炭mero ______
Descripci坦n de la acci坦n: __________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
Efecto de sonido: __________________
M炭sica: ____________________________
Cuadro n炭mero ______
Descripci坦n de la acci坦n: __________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
Efecto de sonido: __________________
M炭sica: ____________________________
Materiales para reproducir de CREATE Together 息 Bytes of Learning Incorporated 59
12. Cuadro n炭mero ______
Descripci坦n de la acci坦n: __________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
Efecto de sonido: __________________
M炭sica: ____________________________
Cuadro n炭mero ______
Descripci坦n de la acci坦n: __________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
Efecto de sonido: __________________
M炭sica: ____________________________
Cuadro n炭mero ______
Descripci坦n de la acci坦n: __________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
Efecto de sonido: __________________
M炭sica: ____________________________
60 Materiales para reproducir de CREATE Together 息 Bytes of Learning Incorporated
13. Flujo del proyecto
S鱈mbolos
b叩sicos para
diagramas de
flujo
valo: muestra los
puntos de inicio o
final del proceso.
Rect叩ngulo:
representa un
proceso b叩sico.
Rect叩ngulo dividido:
representa un proceso
compuesto por sub-
procesos.
Flecha: muestra la
direcci坦n en que fluye
la acci坦n.
Paralelogramo:
representa una
operaci坦n de
entrada o de salida.
Rombo: representa
una decisi坦n que
debe tomarse.
Materiales para reproducir de CREATE Together 息 Bytes of Learning Incorporated 61