Rendering of real-time video visual effects on mobile devices requires fast processing of graphical resources. Regarding the fact that their quality is critical for end user, we are facing challenging tasks of optimisation.
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Resources optimisation for OpenGL — Lesya Voronova (Looksery, Tech Stage)
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What do we use to build filters?
• Face deformations:
- stretching
- eye coloring
- skin defection removal etc.
• Post processing:
- water distortion
- refraction
- heat haze etc.
• 2d particle system
• 3d object attachments
• 2d textures: static and animated