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Resources compression for
OpenGL
Sep 2015
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What do we use to build filters?
• Face deformations:
- stretching
- eye coloring
- skin defection removal etc.
• Post processing:
- water distortion
- refraction
- heat haze etc.
• 2d particle system
• 3d object attachments
• 2d textures: static and animated
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35 fps animation with 100 frames
~50 MB of png textures
1-3s of pause on filter loading
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png compression
112 KB 27 KB
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png vs jpeg
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• ~500 KB on each
filter
• seamless loading
• happy end user :)
Results:
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thank you :D

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