This presentation aims to tackle a simple question: should every website be responsive?
To answer this question it explores:
What exactly is responsive web design
5 key reasons why every website should be responsive
The responsive design workflow
Talk for the Spring 2009 Bloomsburg University Instructional Technology Corporate Advisory Board meeting.
First upload. Updated version with better link listing and possibly audio after the weekend.
Havas' 18 innovation network and UCLA TFTDM have partnered to analyze the evolution of UX design of media platforms, driven by GAFA but not only. Recreating standards for the communication industry. Presented at Havas 3is internal event in Bogota, Colombia.
The document predicts that the personal computer will not survive beyond the current decade as mobile devices like smartphones and tablets increase in sophistication and affordability. As mobile platforms become more powerful and cheaper to access through increased bandwidth, they will dominate over personal computers. Several sources are cited that discuss the rise of tablets and smartphones and their impact on hastening the decline of desktop PCs.
The era of desktop-first methodologies has ended. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. As we enter the renaissance of the postdesktop web, we must be prepared to boldly alter how we prototype, design, and gather feedback from audiences. Two of the most important factors for current web usability are considering the screen (designing and testing for multiple displays) and context. This session will examine how screen and input types are changing:
multi-screen design
prototyping
new input types
usability testing
Speed and Simplicity: Design and Usability for Multi-device WebsitesDoug Gapinski
油
Weve entered the age of sequential and simultaneous browsing. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. Tablets and mobile remain hot topics for sales, use, and design. In an age where most users are accessing sites via multiple devices, top companies are focusing on fast and clean delivery of information.
This webinar focused on how new realities are changing web design, web design process, and usability standards.
Session Outline
¬Ubiquitous computing, ubiquitous internet
Sequential and simultaneous browsing
The rise of the tablet
Flat design for a lumpy web
Speed matters
Usability strategies
SXSW 2011 - User Experience and Cross-Platform AppsCarlo Longino
油
This document discusses the importance of user experience and cross-platform app development. It emphasizes that developers must understand the devices, users, and contexts of use rather than just focusing on screen size adaptation. Developers are encouraged to research the characteristics of their targeted user segments and how they will want to use the app across different devices, taking into account factors like input options, screen size, and whether the user is mobile or stationary. Understanding context is key, considering the combination of who is using the device, what they are doing, and how.
Chris Auld, Intergens Chief Technology Officer, showed attendees how to develop connected, cross-platform mobile applications with Mono and Windows Azure.
With the abundance of mobile devices and operating systems in the market including Apples iOS, Googles Android, and Microsofts Windows Phone and upcoming Windows 8 numerous opportunities are being created for organisations that want to create new applications or provide access to existing systems through a mobile device. Applications that work on a range of platforms is a goal for many organizations.
But where do you start? And what development options are available? How much more does it cost and which applications does it make economic sense for? How can one simplify the development and management of applications that work across multiple platforms?
Chris Auld, Intergens Chief Technology Officer, showed attendees how to develop connected, cross-platform mobile applications with Mono and Windows Azure. How to share code across Windows Phone, iPhone, Android, HTML5, and Windows 8, and better understand the realities of mobile development across these platforms.
Ayesha Moarif gave a presentation about lessons learned in life and design. She works at a digital product design company called ustwo that creates their own products and games as well as working with clients. Moarif discussed how focusing too much on productivity, tracking, and efficiency led to stress, but that observing others showed her the importance of presence, compassion, and accepting limits. She argued that better technology should serve human purpose and depth rather than just convenience and speed. Designers should understand users' real needs and desires, not just what systems require. To create meaningful designs, one must value the human experience.
Webinar Recording "Best Practices in RWD - Responsive Web Design"Sachin Katariya
油
Key Takeaways:
A> Understanding RWD: What exactly is Responsive Web Design the philosophy, the concept
B> Techniques and tools for RWD - Details about Media queries and CSS as well as various frameworks and tools for creating RWD design
C> Advantages and Limitations in RWD
D> Conceptual Knowledge of Server Side Responsive Design (RESS)
Have Questions? - Please feel free to email sachink@harbingergroup.com
Sachin Katariya - Harbinger Systems
Mobile Web Overview https://www.edocr.com/v/k52p5vj4/Jack Zheng
油
This document provides an overview of mobile web development. It discusses trends in mobile usage, definitions of mobile web and applications, options for developing mobile content like native, web and hybrid apps. It also covers strategies for mobile websites like responsive design and considerations for mobile design like touch interfaces. Development tools, frameworks and best practices for mobile web are also mentioned.
Liquidizer.js: A Responsive Web Design Algorithmtheijes
油
The document describes the development of an algorithm called Liquidizer.js for responsive web design. Liquidizer.js allows dynamic manipulation of text color, background color, font family, and font size for responsive layouts across different screen sizes. The algorithm was developed using jQuery and can be accessed on GitHub under the GNU license. The document outlines the pseudo-code and stepwise refinement methodology used to design the algorithm and discusses how Liquidizer.js works and is configured to dynamically style web elements based on screen size. Testing and validation tools like the Matt Kersley RWD Testing Tool and Bersoft Image Measurement tool were used to test and evaluate the usability of the Liquidizer.js algorithm.
Whitepaper: Responsive Test - A test framework to cover it allIndium Software
油
The count of applications that are being developed every day is overwhelming. These
applications span across various platforms and devices. Adding to this, there are Operating
Systems and in some cases even hardware to consider. To deliver a completely tested product
becomes a challenge with all these combinations. In this paper, we discuss issues that may
arise in applications across Desktop, Web and Mobile platforms and how best to test them to
ensure quality.
Weve entered the age of sequential and simultaneous browsing. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. Tablets and mobile remain hot topics for sales, use, and design. In an age where most users are accessing sites via multiple devices, top companies are focusing on fast and clean delivery of information.
This webinar focused on how new realities are changing web design, web design process, and usability standards.
Session Outline
Ubiquitous computing, ubiquitous internet
Sequential and simultaneous browsing
The rise of the tablet
Flat design for a lumpy web
Speed matters
Usability strategies
This document provides an overview of IT and digital technologies including web development, mobile apps, software as a service (SaaS), and .NET. It discusses key topics such as:
- Web development terms like HTML, CSS, APIs, and content management systems.
- The differences between native mobile apps and web apps, and their respective advantages. Native apps have more features but web apps can work across devices.
- An explanation of Software as a Service (SaaS) and how software is delivered as an online service.
- An overview of the .NET framework for building web apps, desktop apps, mobile apps and games on Windows, Linux and Mac.
Responsive Web Design ~ Best Practices for Maximizing ROIJuan Carlos Duron
油
Implementing a Responsive design for SharePoint? Consider these best practices to ensure youre delivering an optimized experience for your users. This session discusses RWD principles and industry leading best practice guidelines, followed by a review of public facing SharePoint sites and design elements that can impact project costs and timelines.
Advancio, Inc. Academy: Responsive Web DesignAdvancio
油
Responsive web design allows a website to adapt to different screen sizes using fluid grids, scalable images, and media queries. It involves developing sites using relative units like percentages instead of pixels so elements resize proportionately. Media queries allow different CSS stylesheets to be loaded depending on screen width, orientiation, resolution and other factors. This allows a single website to be accessed seamlessly on any device from phones to desktops to tablets without needing separate mobile sites.
This document provides a literature survey on responsive web design and the fluid grid concept. It discusses the evolution of web design from early text-based sites to modern responsive design. The core concepts of responsive design are explained, including fluid grids, flexible images, and media queries. The document then reviews the theoretical literature on responsive design and different technologies used in responsive design like fluid grids and images. It discusses alternative approaches like adaptive web design. Finally, it provides an in-depth discussion of the fluid grid concept and how to implement flexible grids using percentages rather than fixed pixels.
Mobile browsers are designed for use on mobile devices and optimize web content for small screens. The first mobile browsers were created in the 1990s. Modern mobile browsers connect via cellular or WiFi networks and display web pages in formats optimized for limited bandwidth. Responsive web design uses fluid layouts and media queries to adapt websites for different screen sizes. Testing mobile websites requires considering factors like screen size, connection speed, pixel density, interaction style, and browser rendering mode. Usage of mobile browsers now exceeds desktop browsers as people access the internet increasingly on mobile devices.
The document discusses various aspects of designing user experiences for websites and mobile applications. It covers evaluating design effectiveness, general design elements like site structure and page layout, and specific mobile design considerations. Options for mobile sites include separate simple mobile sites, screen scraping, responsive design, HTML5/PWAs/AMPs, and adaptive design. The document also discusses differences between mobile app and web design, and how IoT, VR and AR could integrate with machine-to-machine interactions.
The document discusses mobility and application development trends. It notes that developers value reach across platforms most and making money second. Many developers earn less than $500 per app monthly. HTML allows access to larger desktop and mobile audiences with more potential to earn over $500 monthly. Going forward, tools that support multiple platforms and allow reuse of existing skills will be most popular. Native apps have most access to device features while web apps have broadest reach but less engagement. The document recommends Microsoft tools like Xamarin for porting existing .NET apps or targeting Windows platforms to reach larger audiences.
Everything You Know is Not Quite Right Anymore: Rethinking Best Practices to ...Dave Olsen
油
Were entering a new era where an increasing number of devices with wildly divergent features -- including phones, tablets, game consoles, and TVs -- are connected to the Internet. As the way people access the Internet changes, there is an urgent need to rethink how we use the web to communicate. This doesn't mean creating separate solutions for each device but rather preparing our existing content to meet this increasingly unpredictable future. Dave Olsen and Doug Gapinski will share and examine examples that show how responsive design will help institutions rethink and adjust for the future-friendly web.
Primary topics that are covered are: understanding the reality of web development today, example RWD design patterns, and understanding how to test and optimize the performance of your RWD website.
Everything You Know is Not Quite Right Anymore: Rethinking Best Web Practices...Doug Gapinski
油
Weve entered a new era where an increasing number of devices with wildly divergent features including phones, tablets, game consoles, and TVsare connected to the Internet. As the way people access the Internet changes, there is an urgent need to rethink how we use the web to communicate.
This doesn't mean creating separate solutions for each device but rather preparing our existing content to meet an unpredictable future. Responsive web design means changing how we plan and evaluate performance. Dave Olsen and Doug Gapinski share and examine examples to help institutions rethink and adjust for the future-friendly web.
Presenters
Dave Olsen
Professional Technologist, West Virginia University
Doug Gapinski
Strategist, mStoner
WWW, the world wide web or shortly the web - really nothing more than an information service on the Internet has changed our world by creating a whole new digital world that is closely intertwined with our real world, making reality what was previously unimaginable: communication across the world in seconds, watching movies on a smartphone, playing games or looking at photos with remote partners in distant continents, shopping or banking from your couch In our course on Internet and web technologies you will learn how it all works.
We start off by introducing the underlying technologies of the web: URI, HTTP, HTML, CSS and XML. If this sounds cryptic, rest assured that you will soon become familiar with what its all about. We will then focus on web services and web programming technologies along with their practical application. And we will look at how search engines our fast and reliable signposts in the digital world actually work to find contents and services on the web. The course concludes with a look at cloud computing and how it is changing the way we will access computing power in the future.
This is the Responsive Web Design presentation given to the CIDD, Chicago Interactive Design & Development Meetup group, (sponsored by the WunderLand Group) on 3-13-14 by Ryan Dodd, Design Director for Siteworx in Chicago.
(1) The document discusses making mobile websites, including trends in mobile technology, challenges in development, and examples of mobile sites built with content management systems like Drupal and Joomla.
(2) Key challenges in mobile development include device fragmentation, usability issues like screen size and navigation, and optimizing content for smaller screens and slower connections.
(3) The presentation provides examples of mobile sites built with Drupal and Joomla, and introduces new solutions like the Osmobi plugin and template to more easily build mobile sites within existing CMS platforms.
How do you stay ahead of the pack in the mobile world inundated with new products, services, solutions on a daily basis? As business expectations increase manifold, how can mobile technologists play the role of a trusted steward for their clients, in carving out a successful mobile strategy? This prez focuses on an approach/framework to identify the right technology solution in a given context.
Looking to revolutionize agriculture with cutting-edge technology? Our Smart Farming Technology Pitch Deck is designed to help you present your innovative ideas with clarity and impact!
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Webinar Recording "Best Practices in RWD - Responsive Web Design"Sachin Katariya
油
Key Takeaways:
A> Understanding RWD: What exactly is Responsive Web Design the philosophy, the concept
B> Techniques and tools for RWD - Details about Media queries and CSS as well as various frameworks and tools for creating RWD design
C> Advantages and Limitations in RWD
D> Conceptual Knowledge of Server Side Responsive Design (RESS)
Have Questions? - Please feel free to email sachink@harbingergroup.com
Sachin Katariya - Harbinger Systems
Mobile Web Overview https://www.edocr.com/v/k52p5vj4/Jack Zheng
油
This document provides an overview of mobile web development. It discusses trends in mobile usage, definitions of mobile web and applications, options for developing mobile content like native, web and hybrid apps. It also covers strategies for mobile websites like responsive design and considerations for mobile design like touch interfaces. Development tools, frameworks and best practices for mobile web are also mentioned.
Liquidizer.js: A Responsive Web Design Algorithmtheijes
油
The document describes the development of an algorithm called Liquidizer.js for responsive web design. Liquidizer.js allows dynamic manipulation of text color, background color, font family, and font size for responsive layouts across different screen sizes. The algorithm was developed using jQuery and can be accessed on GitHub under the GNU license. The document outlines the pseudo-code and stepwise refinement methodology used to design the algorithm and discusses how Liquidizer.js works and is configured to dynamically style web elements based on screen size. Testing and validation tools like the Matt Kersley RWD Testing Tool and Bersoft Image Measurement tool were used to test and evaluate the usability of the Liquidizer.js algorithm.
Whitepaper: Responsive Test - A test framework to cover it allIndium Software
油
The count of applications that are being developed every day is overwhelming. These
applications span across various platforms and devices. Adding to this, there are Operating
Systems and in some cases even hardware to consider. To deliver a completely tested product
becomes a challenge with all these combinations. In this paper, we discuss issues that may
arise in applications across Desktop, Web and Mobile platforms and how best to test them to
ensure quality.
Weve entered the age of sequential and simultaneous browsing. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. Tablets and mobile remain hot topics for sales, use, and design. In an age where most users are accessing sites via multiple devices, top companies are focusing on fast and clean delivery of information.
This webinar focused on how new realities are changing web design, web design process, and usability standards.
Session Outline
Ubiquitous computing, ubiquitous internet
Sequential and simultaneous browsing
The rise of the tablet
Flat design for a lumpy web
Speed matters
Usability strategies
This document provides an overview of IT and digital technologies including web development, mobile apps, software as a service (SaaS), and .NET. It discusses key topics such as:
- Web development terms like HTML, CSS, APIs, and content management systems.
- The differences between native mobile apps and web apps, and their respective advantages. Native apps have more features but web apps can work across devices.
- An explanation of Software as a Service (SaaS) and how software is delivered as an online service.
- An overview of the .NET framework for building web apps, desktop apps, mobile apps and games on Windows, Linux and Mac.
Responsive Web Design ~ Best Practices for Maximizing ROIJuan Carlos Duron
油
Implementing a Responsive design for SharePoint? Consider these best practices to ensure youre delivering an optimized experience for your users. This session discusses RWD principles and industry leading best practice guidelines, followed by a review of public facing SharePoint sites and design elements that can impact project costs and timelines.
Advancio, Inc. Academy: Responsive Web DesignAdvancio
油
Responsive web design allows a website to adapt to different screen sizes using fluid grids, scalable images, and media queries. It involves developing sites using relative units like percentages instead of pixels so elements resize proportionately. Media queries allow different CSS stylesheets to be loaded depending on screen width, orientiation, resolution and other factors. This allows a single website to be accessed seamlessly on any device from phones to desktops to tablets without needing separate mobile sites.
This document provides a literature survey on responsive web design and the fluid grid concept. It discusses the evolution of web design from early text-based sites to modern responsive design. The core concepts of responsive design are explained, including fluid grids, flexible images, and media queries. The document then reviews the theoretical literature on responsive design and different technologies used in responsive design like fluid grids and images. It discusses alternative approaches like adaptive web design. Finally, it provides an in-depth discussion of the fluid grid concept and how to implement flexible grids using percentages rather than fixed pixels.
Mobile browsers are designed for use on mobile devices and optimize web content for small screens. The first mobile browsers were created in the 1990s. Modern mobile browsers connect via cellular or WiFi networks and display web pages in formats optimized for limited bandwidth. Responsive web design uses fluid layouts and media queries to adapt websites for different screen sizes. Testing mobile websites requires considering factors like screen size, connection speed, pixel density, interaction style, and browser rendering mode. Usage of mobile browsers now exceeds desktop browsers as people access the internet increasingly on mobile devices.
The document discusses various aspects of designing user experiences for websites and mobile applications. It covers evaluating design effectiveness, general design elements like site structure and page layout, and specific mobile design considerations. Options for mobile sites include separate simple mobile sites, screen scraping, responsive design, HTML5/PWAs/AMPs, and adaptive design. The document also discusses differences between mobile app and web design, and how IoT, VR and AR could integrate with machine-to-machine interactions.
The document discusses mobility and application development trends. It notes that developers value reach across platforms most and making money second. Many developers earn less than $500 per app monthly. HTML allows access to larger desktop and mobile audiences with more potential to earn over $500 monthly. Going forward, tools that support multiple platforms and allow reuse of existing skills will be most popular. Native apps have most access to device features while web apps have broadest reach but less engagement. The document recommends Microsoft tools like Xamarin for porting existing .NET apps or targeting Windows platforms to reach larger audiences.
Everything You Know is Not Quite Right Anymore: Rethinking Best Practices to ...Dave Olsen
油
Were entering a new era where an increasing number of devices with wildly divergent features -- including phones, tablets, game consoles, and TVs -- are connected to the Internet. As the way people access the Internet changes, there is an urgent need to rethink how we use the web to communicate. This doesn't mean creating separate solutions for each device but rather preparing our existing content to meet this increasingly unpredictable future. Dave Olsen and Doug Gapinski will share and examine examples that show how responsive design will help institutions rethink and adjust for the future-friendly web.
Primary topics that are covered are: understanding the reality of web development today, example RWD design patterns, and understanding how to test and optimize the performance of your RWD website.
Everything You Know is Not Quite Right Anymore: Rethinking Best Web Practices...Doug Gapinski
油
Weve entered a new era where an increasing number of devices with wildly divergent features including phones, tablets, game consoles, and TVsare connected to the Internet. As the way people access the Internet changes, there is an urgent need to rethink how we use the web to communicate.
This doesn't mean creating separate solutions for each device but rather preparing our existing content to meet an unpredictable future. Responsive web design means changing how we plan and evaluate performance. Dave Olsen and Doug Gapinski share and examine examples to help institutions rethink and adjust for the future-friendly web.
Presenters
Dave Olsen
Professional Technologist, West Virginia University
Doug Gapinski
Strategist, mStoner
WWW, the world wide web or shortly the web - really nothing more than an information service on the Internet has changed our world by creating a whole new digital world that is closely intertwined with our real world, making reality what was previously unimaginable: communication across the world in seconds, watching movies on a smartphone, playing games or looking at photos with remote partners in distant continents, shopping or banking from your couch In our course on Internet and web technologies you will learn how it all works.
We start off by introducing the underlying technologies of the web: URI, HTTP, HTML, CSS and XML. If this sounds cryptic, rest assured that you will soon become familiar with what its all about. We will then focus on web services and web programming technologies along with their practical application. And we will look at how search engines our fast and reliable signposts in the digital world actually work to find contents and services on the web. The course concludes with a look at cloud computing and how it is changing the way we will access computing power in the future.
This is the Responsive Web Design presentation given to the CIDD, Chicago Interactive Design & Development Meetup group, (sponsored by the WunderLand Group) on 3-13-14 by Ryan Dodd, Design Director for Siteworx in Chicago.
(1) The document discusses making mobile websites, including trends in mobile technology, challenges in development, and examples of mobile sites built with content management systems like Drupal and Joomla.
(2) Key challenges in mobile development include device fragmentation, usability issues like screen size and navigation, and optimizing content for smaller screens and slower connections.
(3) The presentation provides examples of mobile sites built with Drupal and Joomla, and introduces new solutions like the Osmobi plugin and template to more easily build mobile sites within existing CMS platforms.
How do you stay ahead of the pack in the mobile world inundated with new products, services, solutions on a daily basis? As business expectations increase manifold, how can mobile technologists play the role of a trusted steward for their clients, in carving out a successful mobile strategy? This prez focuses on an approach/framework to identify the right technology solution in a given context.
Looking to revolutionize agriculture with cutting-edge technology? Our Smart Farming Technology Pitch Deck is designed to help you present your innovative ideas with clarity and impact!
Professionally designed slides
Easy-to-edit and fully customizable
Perfect for startups, investors, and agritech businesses
Download now & impress your audience!
Need a custom design? Contact us at info@slidesbrain.com
際際滷sBrain Free PowerPoint Templates & Custom Design Services
#SmartFarming #AgriTech #PitchDeck #StartupPitch #FarmingInnovation #InvestorPresentation #AgricultureTechnology #際際滷sBrain
Craft a logo that speaks volumes! Boost brand recognition & connect emotionally. Learn 5 ways to create a logo that resonates. Click to learn more!
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7 Tips To Take Your Design To The Next Level!kritika598289
油
Want to take your designs to the next level?
From choosing the right fonts and colors to maintaining consistency and alignment, these small tweaks can have a big impact.
Which of these design principles do you already use? Let me know in the comments!
Follow for more design insights and creative strategies!
APPROPRIATETECHNOLOGIES FOR URBAN AND RURAL HOUSINGJIT KUMAR GUPTA
油
. Construction technology has genesis in Interplay of-- design, manpower, money, machinery, material, resources, software, quality, durability, environment, ecology
-- Technology used during construction helps push Construction industry forward,
-- for driving advancement / innovations/ increased efficiency in construction
New Technologies--Modular construction, Prefab const , Robotics, drone, Artificial intelligence, 3D printing, Augmented Reality, Virtual Reality etc.,
--Technology Empowers people to work smarter/ more efficiently.
-- Technology Changing ways industry thinks, looks and operate at --production / construction.- From Construction to Production of Buildings involving making Building parts of a project off-site, to exact specifications and to Mass-produce pieces -- used repeatedly; taking Construction productivity to new level- overcoming labour shortages - increasing speed of construction,- making construction economical,
- promoting time- efficiencyMaking buildings cost effective- Making construction safe
- Addressing complicated /difficult situation -helping industry addressing larger challenges. Technology remains key to address major challenges & adapt to future.- making buildings lean, compact, smart,
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Nature Inspired Innovation : Designing The Future Using Lessons From The Pastjejchudley
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In an era dominated by technological revolution, design thinking's impact on economic and cultural success is undeniable.
However, its focus on 'designing for the user' often neglects the broader real-world implications of the complex systems within which the things we design are used.
In this talk, we will advocate for embracing evolutionary and ecological theories as a toolkit for understanding and designing for our dynamic and interconnected world.
By exploring questions about innovation speed, efficiency, and societal impacts through this lens, attendees will gain insights into enhancing UX design, fostering creative problem-solving, and developing impactful, innovative solutions.
From this presentation you will learn:
- How a better understanding of natural biological systems will help to improve their design practice
- The importance of considering the context of how and where your designs will be used
- How to think about your work in different ways that will enable them to take different approaches to problem solving
- How to adopt systems thinking approaches to help you design more impactful, innovative and effective design solutions.
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The Business Administration Presentation provides a comprehensive exploration of the core concepts, functions, and importance of business administration in modern organizations. It highlights the key principles of managing business operations, strategic decision-making, and organizational leadership, offering a clear understanding of how businesses operate and thrive in competitive markets.
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4. What is responsive web design?
A design approach that aims to provide a
consistent and easily accessible experience
on all devices and screen sizes.
5. Were faced with a greater number of
devices, input modes, and browsers than
ever before. Therefore, rather than tailoring
disconnected designs, we should treat
them as facets of the same experience.
What is responsive web design?
Ethan Marcotte, 2010.
10. - Should also be fluid and scale with the
browsers dimensions.
- Scale in measurements but also in file
sizes.
- Should render sharply on the smallest
and biggest screens.
Flexible media
Icons, graphics, images & videos
2
12. Flexible media2
The average size of an image on a web page
is 788kB. All images add up to 62% of the total
file size of a website.
An Event Apart: Responsive and Responsible / by Luke Wroblewski.
14. Flexible media and content2
Ensure hierarchy and relationships stay
truthful to messaging and strategy.
Content should also be fluid
15. Flexible media and content2
Content Everywhere: Strategy and Structure for Future-
Ready Content / by Sara Wachter-Boettcher.
16. Flexible media and content2
Interdigitation
Trent Walton
Content
choreography
Jordan Moore
17. Flexible media and content
Create once, publish everywhere
2
Nissan team @ Critical Mass.
- From a single CMS.
- Highly structured content.
- Systematically defined in modules.
23. Performance
You want a huge header
image at the top of the page?
Sure, but thats a 100kB of
your budget used up, so youll
have to loose a weight or two
of webfont to bring things back
under the limit.
Mark Perkins
27. People thinking RWD is
mobile design, tablet
design, game console
design, or even futuristic-
screen-on-your-fridge design
are mistaken.
Elliot Jay Stocks
Device diversity1
29. Today's internet usage3
The Mobile Consumer: A Global Snapshot 2013 / by Nielsen.
How many users perform web browsing on
their mobiles?
30. Today's internet usage3
The Mobile Consumer: A Global Snapshot 2013 / by Nielsen.
How many users perform mobile shopping?
31. Today's internet usage3
By 2015, the ITU predicts
mobile traffic will exceed
desktop traffic, and the mobile-
mostly group already make up
a staggering 20% of users in
the US and UK.
Stephanie Rieger
32. The other end of the spectrum:
game consoles.
- 51% of children aged 12-17 own a
portable game console.
- 80% of children aged 12-17 own a TV
game console.
- 1 in 8 adults access internet on a
console.
Today's internet usage3
Playing with Game Console Browsers / by Anna Debenham.
36. RWD, a more expensive approach?
More time + more effort & skills =
higher cost for the client.
37. RWD, a more expensive approach?
- Theres a cost too for ignoring the multitude
of devices currently accessing websites.
- Creating an experience for each one, or
some, of those devices will also add extra
time & money.
- Multiple content strategies, deployments,
and code bases to maintain, keep adding
up to the cost
38. RWD workflow, getting it right
Our current design workflow
needs to change.
- Prototyping fluid layouts, instead of
wireframing multiple viewports.
- Working closer with content strategy.
- Exchanging / expanding skill sets.
39. RWD workflow, getting it right
Project planning needs to adapt
as well.
-Set an optimisation budget upfront.
-Consider which elements require client
sign off.
-Define relevant deliverables.
40. Conclusion
RWD represents an exciting challenge, and
the opportunity to create not only user
interfaces, but full online experiences.
#6: Consistent content delivered through one URL, one CMS, andone code base. Adapting the presentation of that content based on the capabilities of the device and browser in which they are displayed.
#8: Best practice tip.Columns that expand and contract in percentages proportional to the screen size, until they reach a breaking point, at which the grid changes to fit the new screen size.
#9: Best practice tip.EM units will adapt automatically to the font the browser is using.Which means the grid itself, will scale up & down in proportion to the font size, which itself adapts proportionally to the screen size.Content will never feel squeezed or pulled apart as the screen size changes./////EM comes from the letter M and is a unit of measurement in typography an M represented the maximum width of all letters at a given point size. Nowadays the em unit refers to the point size of the font.On CSS:1em = current font size 2em = 2 times the size of the current font and so on.
#10: Best practice tip | Experience BT vs Nissan.Not based on device dimensions or when it will specifically be rendered on an mobile, a tablet, or web TV.
#12: Tip: will be rendered in any site where OpenType features are supported.Other option is SVG > Filament Groups Grunticon.
#13: Mobile connections are slower, and game console browsers dont have a lot of memory allocated, therefore, files in these devices should be light for them to render fast.Techniques:Different image sets, retina images compressed down to 75% of the base image, or server-side image resizing.
#14: Tip: Dont reinvent the wheel.File sizes of videos should also scale and adapt to the browsers and device capabilities.
#16: Many responsive websites simply stack their content, slipping sidebars below main content, rather than taking their meaning and message into account. This is a one-size-fits-all approach that can be easily improved.
#17: Weave bits of one piece of content in between parts of another, rather than just plopping it to the bottom of the page.In order to offer valuable and useful information at the right time.Flexbox a CSS property. | Content first, navigation last Brad Frost.
#19: Identify the media rendering our design, and inspects its physical characteristics (e.g. how wide is it). Based on which it adjusts the CSS stylesheet and therefore the characteristics of the fluid layout.
#22: Performance is a big part of the user experience, maybe the most important one.
#23: Devs need time to craft their code, and ensure they are using all the possible tricks to create a light and fast-loading site, that makes the most of each device features. On average, light sites should not go past the 1MB file size.
#24: EVERY UX & DESIGN DECISION AFFECTS PERFORMANCEOnce decisions are made, devs can only do so much to improve performance.
#25: One-size-fits-all approaches are never good.Is not about Web vs Native apps, but how to handle websites.
#26: 5 key reasons why websites should be responsive.
#27: We dont access a web on desktop, then access a different web on mobiles, a new one on TVs. There is only one web, which is fluid, and it gets accessed from an ever-increasing number of devices.
#29: As breaking points in RWD are based on the content, designs will be ready for any new device that appears in the market.Google Glass / Samsungs smart fridge
#30: India > high mobile ownership penetration of81% > BUT from that 80% own a feature phone vs. 10% own a smartphone.
#31: Mainly in South Korea, China, and the U.S. users shop or use a retail app at least once a month.The rest of users browse products, conduct price comparisons, and read product reviews.
#32: People using mobile devices as their main platform to access the web.
#33: Behind the numbers:Kids are most likely to go online using a console instead of a phone, as they don't have a smartphone, or they don't have a smartphone with a data plan.Low income houses tend to have a game console instead of a computer, therefore consoles might be the only way they haveto access the web.
#34: Mouse, keyboard, trackpad, handheld game controller, touch, gestures, & voice. RWD is not only about layout and content adapting to smaller screens, we need to ensure our interfaces are accessible for all those input methods.
#40: When specifying timelines and costsSarah Parmenter: client sign off in content hierarchy (not on the visual side of things, neither on wireframes, which use to be the guide for the placement of things as the web is fluid, placement will not be consistent across devices but content hierarchy will be).Code, style guides, pattern libraries, prototypes, as deliverables, not PSD files.
#41: The more we make it, the easier it will get.As Anna Debenham says: Next time you design something, make sure you are designing for the internet.