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Review on Serious Games for People
with Intellectual Disabilities and
Autism
Stavros Tsikinas, s.tsikinas@uom.gr
Stelios Xinogalos, stelios@uom.gr
Maya Satratzemi, maya@uom.gr
Department of Applied Informatics
University of Macedonia
Thessaloniki, Greece
Study Goal:
Explore the state-of-the-art in Serious
Games for people with Intellectual
Disabilities and Autism
What is Intellectual Disability
What is Autism Spectrum Disorder
 Intellectual Disabilities (AAIDD):
 Developmental Disorder that affects:
 Adaptive Behaviour
 Conceptual
 Social
 Practical
 Intellectual Functioning
 General Mental Abilities (IQ Test)
 Autism Spectrum Disorder:
 Limitations in:
 Social
 Emotional
 Communicational
Existence of People with Both
Serious Games to Improve Skills
New technological intervention method
Combines learning and entertainment
Different Games addressing different skills
Review Method (I/II)
 Connolly et. al (2012)
 Defined Databases covering the fields
 Science, Medicine, Computer Science
 Terms/Keywords
 Serious Games, Educational Games, Game-based Learning, Computer Games, Video Games,
Computer Interventions, Interactive Multimedia, Software Design
 Intellectual Disabilities, Autism, Special Education, Cognitive Disabilities, Autism Spectrum Disorder,
Therapy Skills, Mental Impairments
Review Method (II/II)
 Connolly et. al (2012)
 Filtering
 2005-2016
 Intellectual Disabilities or Autism
 Exclude other mental impairments
 Gaming Experience
 Design/Development/Evaluation
50 Studies, 43 Serious Games
Presentation
 Category of Skills (based on AAIDD)
 Author(s)
 Target Audience
 Name of Project/Game
 Purpose
 Type/Platform: desktop-based, web-based and app-based, console
 Evaluation
 Type of Testing (usability testing, purpose testing)
 Effect (positive, negative, neutral, not available)
 Availability
Examples
 Evaluation
 Type of Testing: UT=usability testing, PT=purpose testing
 Effect: +=positive effect, -=negative effect, N=neutral effect & NA=not available
 Purpose testing: ST = short term & LT = long term
 Availability is denoted by an * after the games name
Studies Classification
SGs for ID
& ASD
Adaptive Behaviour
(38)
Conceptual (6)
Language, Literacy (2)
Money (2)
Time (1)
Numbers (1)
Self-Direction
Social (20)
Interpersonal (19)
Social Responsibility (1)
Self-esteem
Gullibility
Naivet辿
Social Problem Solving
Follow Rules
Avoid Victimized
Practical (12) Personal Care (2)
Work-Related (2)
Healthcare (4)
Travel & Transportation (1)
Schedules (1)
Safety (1)
Use of Money/Telephone (1)
Intellectual
Functioning (5)
Cognitive (5)
Results (I/IV)
 Conceptual Skills:
 Addressed mainly to children with ID
 All types of platforms are used
 People with ID do not have particular limitation using hardware
 Purpose Testing with positive effects
Results (II/IV)
 Social Skills
 Most tackled category
 Interpersonal skills (Communication, Collaboration, Emotions)
 Addressed mainly to people with ASD
 Purpose Testing for nearly half of the games with positive effects (Short-Term) in most cases
 Skills, such as self-esteem, gullibility and na誰vet辿, are not covered
Results (III/IV)
 Practical Skills
 All AAIDD skills covered
 However, limited number of studies
 Majority commercially distributed
 Commercial games used for serious purpose
 Usability Testing
Results (IV/IV)
 Intellectual Functioning
 Most of studies present sets of mini-games
 Cover multiple cognitive skills
 Limited studies
 More challenging topic
 No long-term effects evaluated
Conclusions &
Future Work
 PC overpowers other consoles
 New studies, use new generation platforms (Smartphones, Tablets)
 Game Consoles not popular
 SG Evaluations with long-term effects is limited
 Intellectual Functioning studies are limited
 Investigate evaluation methods/practices
 Develop new solution to address multiple skills
THANK YOU VERY MUCH!

More Related Content

Review on Serious Games for people with Intellectual Disabilities and Autism

  • 1. Review on Serious Games for People with Intellectual Disabilities and Autism Stavros Tsikinas, s.tsikinas@uom.gr Stelios Xinogalos, stelios@uom.gr Maya Satratzemi, maya@uom.gr Department of Applied Informatics University of Macedonia Thessaloniki, Greece Study Goal: Explore the state-of-the-art in Serious Games for people with Intellectual Disabilities and Autism
  • 2. What is Intellectual Disability What is Autism Spectrum Disorder Intellectual Disabilities (AAIDD): Developmental Disorder that affects: Adaptive Behaviour Conceptual Social Practical Intellectual Functioning General Mental Abilities (IQ Test) Autism Spectrum Disorder: Limitations in: Social Emotional Communicational Existence of People with Both
  • 3. Serious Games to Improve Skills New technological intervention method Combines learning and entertainment Different Games addressing different skills
  • 4. Review Method (I/II) Connolly et. al (2012) Defined Databases covering the fields Science, Medicine, Computer Science Terms/Keywords Serious Games, Educational Games, Game-based Learning, Computer Games, Video Games, Computer Interventions, Interactive Multimedia, Software Design Intellectual Disabilities, Autism, Special Education, Cognitive Disabilities, Autism Spectrum Disorder, Therapy Skills, Mental Impairments
  • 5. Review Method (II/II) Connolly et. al (2012) Filtering 2005-2016 Intellectual Disabilities or Autism Exclude other mental impairments Gaming Experience Design/Development/Evaluation 50 Studies, 43 Serious Games
  • 6. Presentation Category of Skills (based on AAIDD) Author(s) Target Audience Name of Project/Game Purpose Type/Platform: desktop-based, web-based and app-based, console Evaluation Type of Testing (usability testing, purpose testing) Effect (positive, negative, neutral, not available) Availability
  • 7. Examples Evaluation Type of Testing: UT=usability testing, PT=purpose testing Effect: +=positive effect, -=negative effect, N=neutral effect & NA=not available Purpose testing: ST = short term & LT = long term Availability is denoted by an * after the games name
  • 8. Studies Classification SGs for ID & ASD Adaptive Behaviour (38) Conceptual (6) Language, Literacy (2) Money (2) Time (1) Numbers (1) Self-Direction Social (20) Interpersonal (19) Social Responsibility (1) Self-esteem Gullibility Naivet辿 Social Problem Solving Follow Rules Avoid Victimized Practical (12) Personal Care (2) Work-Related (2) Healthcare (4) Travel & Transportation (1) Schedules (1) Safety (1) Use of Money/Telephone (1) Intellectual Functioning (5) Cognitive (5)
  • 9. Results (I/IV) Conceptual Skills: Addressed mainly to children with ID All types of platforms are used People with ID do not have particular limitation using hardware Purpose Testing with positive effects
  • 10. Results (II/IV) Social Skills Most tackled category Interpersonal skills (Communication, Collaboration, Emotions) Addressed mainly to people with ASD Purpose Testing for nearly half of the games with positive effects (Short-Term) in most cases Skills, such as self-esteem, gullibility and na誰vet辿, are not covered
  • 11. Results (III/IV) Practical Skills All AAIDD skills covered However, limited number of studies Majority commercially distributed Commercial games used for serious purpose Usability Testing
  • 12. Results (IV/IV) Intellectual Functioning Most of studies present sets of mini-games Cover multiple cognitive skills Limited studies More challenging topic No long-term effects evaluated
  • 13. Conclusions & Future Work PC overpowers other consoles New studies, use new generation platforms (Smartphones, Tablets) Game Consoles not popular SG Evaluations with long-term effects is limited Intellectual Functioning studies are limited Investigate evaluation methods/practices Develop new solution to address multiple skills
  • 14. THANK YOU VERY MUCH!