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I N T R O D U C T I O N T O T H E
D E M O S C E N E
R E V I S I O N 2 0 2 1
C O M P U T E R A R T S ?
 All forms of digitally produced content


 Music, graphics, illustrations


 Video, animation, real-time art
R E A L T I M E  WAT ?
 No video file


 Interactive or non interactive animations which are calculated by the
computer during runtime


 Comparable with computer games or algorithmic music visualization
C O M P U T E R A R T C U LT U R E  D E M O S C E N E 
 Relatively new art form, first appeared in the early 80s


 Production of computer animated productions in real-time
C O M P U T E R A R T C U LT U R E  D E M O S C E N E 
 Formation of groups from different countries


 International community of more than 3.000 actives
C O M P U T E R A R T C U LT U R E  D E M O S C E N E 
 Not centrally organized


 Several non-profit organizations or projects that aim to advance and
improve the community
D E F I N I T I O N  D E M O 
 Demonstration of your own skills in friendly competitions


 Non-interactive, real-time animation which is calculated during runtime -
mostly accompanied by synchronized music
F U N C T I O N O V E R FA M E


B Y E X C E S S


F I R S T P R E S E N T E D AT T R S A C 2 0 1 5
D E M O
D E M O PA R T I E S
R E V I S I O N 2 0 2 1
H I S T O RY O F D E M O PA R T I E S
 Small meetings to show off your newest creations


 Many young computer enthusiasts
H I S T O RY O F D E M O PA R T I E S
 Organization of bigger events with prized competitions in many disciplines


 Social aspects and international exchange getting more important
H I S T O RY O F D E M O PA R T I E S
 ca. 60-80 non-profit events every year worldwide; between 50 and 1.000
visitors


 Worlds biggest event Revision since 2011 in Saarbr端cken, Germany and
since 2020 purely online
Revision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the Demoscene
H O W D O D E M O PA R T I E S W O R K ?
R E V I S I O N 2 0 2 1
H O W D O D E M O PA R T I E S W O R K ?
 Not centrally organised but some (mostly non-profit) organizations exist


 Organizers invite people to participate
H O W D O D E M O PA R T I E S W O R K ?
 Lots of different competitions


 Small and large organiser crews with different areas of expertise


 Previewing contributions and showing them


 Public voting
T E C H N O L O G Y A N D A R T
R E V I S I O N 2 0 2 1
T E C H N I C A L A S P E C T S
 In the 80s and 90s, technology was more important than content


 Fun at competing led to somehow absurd records
C O M P U T E R A R T
 Since 2000: shift to more high-quality graphical and artistic content


 Cutting edge technology is still very important
S PA C E C U T


B Y C N C D


F I R S T P R E S E N T E D AT A S S E M B LY 2 0 1 2
D E M O
T E C H N I C A L A S P E C T S
 Development of size-coding disciplines (64b / 256b / 4k / 8k / 64k)


 Best effects and content within the smallest possible file size
E LY S I A N


B Y L O G I C O M A


F I R S T P R E S E N T E D AT T R S A C 2 0 1 6
6 4 K I N T R O
E I S E N E R Z


B Y L J A N D V I R G I L L


F I R S T P R E S E N T E D AT E V O K E 2 0 1 9
4 K I N T R O
O N E O F T H E S E D AY S


B Y L O O N I E S


F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 8
8 K I N T R O
A P O L L O 2 1 : N O
S I G N A L


B Y A S T R O I D E A


F I R S T P R E S E N T E D AT R E V I S I O N 2 0 2 0
2 5 6 B Y T E I N T R O
O L D S K O O L V S . N E W S K O O L
 Coexistence of old and new platforms - even after 30 years


 C64, ZX Spectrum, Atari, Amiga, Gameboy, etc.
H U M A N T R A F F I C


B Y G H O S T O W N + L O O N I E S


F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 1
A M I G A D E M O
K N O W H O W T O FA K E
 Pre calculated effects and trickery to achieve your goal - more so on old or
low-spec platforms


 Use of animations and lower resolution
C O D A


B Y A B Y S S


F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 9
A M I G A I N T R O
M E M E N T O M O R I


B Y G E N E S I S P R O J E C T


F I R S T P R E S E N T E D AT F U N C T I O N 2 0 2 0
C 6 4 D E M O
O T H E R A R E A S


G R A P H I C S
 Highly active graphics scene


 Modern and Oldskool graphics


 Paintover and animated gif competitions


 4k executable graphics


 ASCII / ANSI / PETSCII
Revision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the Demoscene
O T H E R A R E A S


M U S I C P R O D U C T I O N
 Variety of different competitions


 Oldskool, executable, tracked and normal music productions
P R O F E S S I O N A L T R A C K E R


B Y D AY T R I P P E R &
H 0 F F M A N


F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 4
T R A C K E D M U S I C
O T H E R A R E A S


A N I M AT I O N A N D V I D E O
 Part of Demoscene competitions for many years


 3d rendered, stop-motion, short films, etc.
L I G H T A N D M A G I C


B Y G A S P O D E


F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 4
A N I M AT I O N / V I D E O
O T H E R A R E A S


G A M E D E V E L O P M E N T
 Growing interest in the past; decreasing since the existence of game jams


 Sometimes also with a size limit (96k)
H O S P I TA L H E R O


B Y H A C K E F U F F E L


F I R S T P R E S E N T E D AT R E V I S I O N 2 0 2 0
G A M E
S U M O T O R I D R E A M S


B Y A R C H E E


F I R S T P R E S E N T E D AT B R E A K P O I N T 2 0 0 7
G A M E
O T H E R A R E A S


W I L D
 Things that dont fit in the rest of the categories at a given party


 Can basically be anything :)
PA R A L L E L O G R A M


B Y L F T


F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 2
W I L D
P I X E L C U B E


B Y L O K K O L O R I


F I R S T P R E S E N T E D AT F U N C T I O N 2 0 1 8
W I L D
I N T E R N AT I O N A L
C O L L A B O R AT I O N
R E V I S I O N 2 0 2 1
T E A M
 Code


 Graphics


 Music


 Direction


 Coordination
C O M M U N I C AT I O N
 Skype, discord, IRC


 Code repositories, dropbox-like syncing services


 Direct communication
P R O D U C T I O N
 Detailing of the overall concept


 Production of assets


 Production of the soundtrack


 Cut and audio syncing


 Post production and polishing
M E G A L A C T I C


B Y S C H E N G E N A L L S TA R S


F I R S T P R E S E N T E D AT T H E U LT I M AT E M E E T I N G
2 0 1 3
D E M O
WA N T T O B E A PA R T O F I T ?
R E V I S I O N 2 0 2 1
B E A PA R T O F I T
 Visit demoparties (demoparty.net)


 Download and watch demos (pouet.net / demozoo.org)


 Demoscene discord (discord.gg/tzVjTDVC)


 #revision on IRCNET


 Demoscene webradio (scenesat.com)


 Youtube (various channels, just search for demoscene)
T H A N K Y O U !


N O W O N W I T H T H E P R O G R A M
R E V I S I O N 2 0 2 1
B O N U S C O N T E N T


M O R E A W E S O M E D E M O S F O R Y O U
R E V I S I O N 2 0 2 1
D Y I N G S TA R S


B Y O R A N G E


F I R S T P R E S E N T E D AT A S S E M B LY 2 0 1 8
D E M O
A B S T R A C T


B Y T O C H K A


F I R S T P R E S E N T E D AT E V O K E 2 0 1 7
A N I M AT I O N / V I D E O
G A I A M A C H I N A


B Y A P P R O X I M AT E


F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 2
6 4 K I N T R O
M I N I M


B Y A LTA I R


F I R S T P R E S E N T E D AT X E N I U M 2 0 1 9
D E M O
F R - M I N U S - 0 9 :

H U M A N S O U R C E S


B Y FA R B R A U S C H


F I R S T P R E S E N T E D AT T H E U LT I M AT E M E E T I N G 2 0 0 7
D E M O

More Related Content

Revision 2021 Introduction to the Demoscene

  • 1. I N T R O D U C T I O N T O T H E D E M O S C E N E R E V I S I O N 2 0 2 1
  • 2. C O M P U T E R A R T S ? All forms of digitally produced content Music, graphics, illustrations Video, animation, real-time art
  • 3. R E A L T I M E WAT ? No video file Interactive or non interactive animations which are calculated by the computer during runtime Comparable with computer games or algorithmic music visualization
  • 4. C O M P U T E R A R T C U LT U R E D E M O S C E N E Relatively new art form, first appeared in the early 80s Production of computer animated productions in real-time
  • 5. C O M P U T E R A R T C U LT U R E D E M O S C E N E Formation of groups from different countries International community of more than 3.000 actives
  • 6. C O M P U T E R A R T C U LT U R E D E M O S C E N E Not centrally organized Several non-profit organizations or projects that aim to advance and improve the community
  • 7. D E F I N I T I O N D E M O Demonstration of your own skills in friendly competitions Non-interactive, real-time animation which is calculated during runtime - mostly accompanied by synchronized music
  • 8. F U N C T I O N O V E R FA M E B Y E X C E S S F I R S T P R E S E N T E D AT T R S A C 2 0 1 5 D E M O
  • 9. D E M O PA R T I E S R E V I S I O N 2 0 2 1
  • 10. H I S T O RY O F D E M O PA R T I E S Small meetings to show off your newest creations Many young computer enthusiasts
  • 11. H I S T O RY O F D E M O PA R T I E S Organization of bigger events with prized competitions in many disciplines Social aspects and international exchange getting more important
  • 12. H I S T O RY O F D E M O PA R T I E S ca. 60-80 non-profit events every year worldwide; between 50 and 1.000 visitors Worlds biggest event Revision since 2011 in Saarbr端cken, Germany and since 2020 purely online
  • 25. H O W D O D E M O PA R T I E S W O R K ? R E V I S I O N 2 0 2 1
  • 26. H O W D O D E M O PA R T I E S W O R K ? Not centrally organised but some (mostly non-profit) organizations exist Organizers invite people to participate
  • 27. H O W D O D E M O PA R T I E S W O R K ? Lots of different competitions Small and large organiser crews with different areas of expertise Previewing contributions and showing them Public voting
  • 28. T E C H N O L O G Y A N D A R T R E V I S I O N 2 0 2 1
  • 29. T E C H N I C A L A S P E C T S In the 80s and 90s, technology was more important than content Fun at competing led to somehow absurd records
  • 30. C O M P U T E R A R T Since 2000: shift to more high-quality graphical and artistic content Cutting edge technology is still very important
  • 31. S PA C E C U T B Y C N C D F I R S T P R E S E N T E D AT A S S E M B LY 2 0 1 2 D E M O
  • 32. T E C H N I C A L A S P E C T S Development of size-coding disciplines (64b / 256b / 4k / 8k / 64k) Best effects and content within the smallest possible file size
  • 33. E LY S I A N B Y L O G I C O M A F I R S T P R E S E N T E D AT T R S A C 2 0 1 6 6 4 K I N T R O
  • 34. E I S E N E R Z B Y L J A N D V I R G I L L F I R S T P R E S E N T E D AT E V O K E 2 0 1 9 4 K I N T R O
  • 35. O N E O F T H E S E D AY S B Y L O O N I E S F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 8 8 K I N T R O
  • 36. A P O L L O 2 1 : N O S I G N A L B Y A S T R O I D E A F I R S T P R E S E N T E D AT R E V I S I O N 2 0 2 0 2 5 6 B Y T E I N T R O
  • 37. O L D S K O O L V S . N E W S K O O L Coexistence of old and new platforms - even after 30 years C64, ZX Spectrum, Atari, Amiga, Gameboy, etc.
  • 38. H U M A N T R A F F I C B Y G H O S T O W N + L O O N I E S F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 1 A M I G A D E M O
  • 39. K N O W H O W T O FA K E Pre calculated effects and trickery to achieve your goal - more so on old or low-spec platforms Use of animations and lower resolution
  • 40. C O D A B Y A B Y S S F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 9 A M I G A I N T R O
  • 41. M E M E N T O M O R I B Y G E N E S I S P R O J E C T F I R S T P R E S E N T E D AT F U N C T I O N 2 0 2 0 C 6 4 D E M O
  • 42. O T H E R A R E A S G R A P H I C S Highly active graphics scene Modern and Oldskool graphics Paintover and animated gif competitions 4k executable graphics ASCII / ANSI / PETSCII
  • 51. O T H E R A R E A S M U S I C P R O D U C T I O N Variety of different competitions Oldskool, executable, tracked and normal music productions
  • 52. P R O F E S S I O N A L T R A C K E R B Y D AY T R I P P E R & H 0 F F M A N F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 4 T R A C K E D M U S I C
  • 53. O T H E R A R E A S A N I M AT I O N A N D V I D E O Part of Demoscene competitions for many years 3d rendered, stop-motion, short films, etc.
  • 54. L I G H T A N D M A G I C B Y G A S P O D E F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 4 A N I M AT I O N / V I D E O
  • 55. O T H E R A R E A S G A M E D E V E L O P M E N T Growing interest in the past; decreasing since the existence of game jams Sometimes also with a size limit (96k)
  • 56. H O S P I TA L H E R O B Y H A C K E F U F F E L F I R S T P R E S E N T E D AT R E V I S I O N 2 0 2 0 G A M E
  • 57. S U M O T O R I D R E A M S B Y A R C H E E F I R S T P R E S E N T E D AT B R E A K P O I N T 2 0 0 7 G A M E
  • 58. O T H E R A R E A S W I L D Things that dont fit in the rest of the categories at a given party Can basically be anything :)
  • 59. PA R A L L E L O G R A M B Y L F T F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 2 W I L D
  • 60. P I X E L C U B E B Y L O K K O L O R I F I R S T P R E S E N T E D AT F U N C T I O N 2 0 1 8 W I L D
  • 61. I N T E R N AT I O N A L C O L L A B O R AT I O N R E V I S I O N 2 0 2 1
  • 62. T E A M Code Graphics Music Direction Coordination
  • 63. C O M M U N I C AT I O N Skype, discord, IRC Code repositories, dropbox-like syncing services Direct communication
  • 64. P R O D U C T I O N Detailing of the overall concept Production of assets Production of the soundtrack Cut and audio syncing Post production and polishing
  • 65. M E G A L A C T I C B Y S C H E N G E N A L L S TA R S F I R S T P R E S E N T E D AT T H E U LT I M AT E M E E T I N G 2 0 1 3 D E M O
  • 66. WA N T T O B E A PA R T O F I T ? R E V I S I O N 2 0 2 1
  • 67. B E A PA R T O F I T Visit demoparties (demoparty.net) Download and watch demos (pouet.net / demozoo.org) Demoscene discord (discord.gg/tzVjTDVC) #revision on IRCNET Demoscene webradio (scenesat.com) Youtube (various channels, just search for demoscene)
  • 68. T H A N K Y O U ! N O W O N W I T H T H E P R O G R A M R E V I S I O N 2 0 2 1
  • 69. B O N U S C O N T E N T M O R E A W E S O M E D E M O S F O R Y O U R E V I S I O N 2 0 2 1
  • 70. D Y I N G S TA R S B Y O R A N G E F I R S T P R E S E N T E D AT A S S E M B LY 2 0 1 8 D E M O
  • 71. A B S T R A C T B Y T O C H K A F I R S T P R E S E N T E D AT E V O K E 2 0 1 7 A N I M AT I O N / V I D E O
  • 72. G A I A M A C H I N A B Y A P P R O X I M AT E F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 2 6 4 K I N T R O
  • 73. M I N I M B Y A LTA I R F I R S T P R E S E N T E D AT X E N I U M 2 0 1 9 D E M O
  • 74. F R - M I N U S - 0 9 : H U M A N S O U R C E S B Y FA R B R A U S C H F I R S T P R E S E N T E D AT T H E U LT I M AT E M E E T I N G 2 0 0 7 D E M O