This document provides an introduction to the demoscene computer art culture. It discusses that demoscene productions involve real-time generated animations and art created without pre-rendered files. The demoscene culture originated in the 1980s and involves international groups and events where participants showcase their latest creations. Typical demoparties involve various art and music competitions across platforms from older systems like the C64 to modern computers. Collaboration between international artists is also common to produce complex demos. The document encourages readers to get involved by attending parties, watching demos online, and joining demoscene communities.
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Revision 2021 Introduction to the Demoscene
1. I N T R O D U C T I O N T O T H E
D E M O S C E N E
R E V I S I O N 2 0 2 1
2. C O M P U T E R A R T S ?
All forms of digitally produced content
Music, graphics, illustrations
Video, animation, real-time art
3. R E A L T I M E WAT ?
No video file
Interactive or non interactive animations which are calculated by the
computer during runtime
Comparable with computer games or algorithmic music visualization
4. C O M P U T E R A R T C U LT U R E D E M O S C E N E
Relatively new art form, first appeared in the early 80s
Production of computer animated productions in real-time
5. C O M P U T E R A R T C U LT U R E D E M O S C E N E
Formation of groups from different countries
International community of more than 3.000 actives
6. C O M P U T E R A R T C U LT U R E D E M O S C E N E
Not centrally organized
Several non-profit organizations or projects that aim to advance and
improve the community
7. D E F I N I T I O N D E M O
Demonstration of your own skills in friendly competitions
Non-interactive, real-time animation which is calculated during runtime -
mostly accompanied by synchronized music
8. F U N C T I O N O V E R FA M E
B Y E X C E S S
F I R S T P R E S E N T E D AT T R S A C 2 0 1 5
D E M O
10. H I S T O RY O F D E M O PA R T I E S
Small meetings to show off your newest creations
Many young computer enthusiasts
11. H I S T O RY O F D E M O PA R T I E S
Organization of bigger events with prized competitions in many disciplines
Social aspects and international exchange getting more important
12. H I S T O RY O F D E M O PA R T I E S
ca. 60-80 non-profit events every year worldwide; between 50 and 1.000
visitors
Worlds biggest event Revision since 2011 in Saarbr端cken, Germany and
since 2020 purely online
25. H O W D O D E M O PA R T I E S W O R K ?
R E V I S I O N 2 0 2 1
26. H O W D O D E M O PA R T I E S W O R K ?
Not centrally organised but some (mostly non-profit) organizations exist
Organizers invite people to participate
27. H O W D O D E M O PA R T I E S W O R K ?
Lots of different competitions
Small and large organiser crews with different areas of expertise
Previewing contributions and showing them
Public voting
28. T E C H N O L O G Y A N D A R T
R E V I S I O N 2 0 2 1
29. T E C H N I C A L A S P E C T S
In the 80s and 90s, technology was more important than content
Fun at competing led to somehow absurd records
30. C O M P U T E R A R T
Since 2000: shift to more high-quality graphical and artistic content
Cutting edge technology is still very important
31. S PA C E C U T
B Y C N C D
F I R S T P R E S E N T E D AT A S S E M B LY 2 0 1 2
D E M O
32. T E C H N I C A L A S P E C T S
Development of size-coding disciplines (64b / 256b / 4k / 8k / 64k)
Best effects and content within the smallest possible file size
33. E LY S I A N
B Y L O G I C O M A
F I R S T P R E S E N T E D AT T R S A C 2 0 1 6
6 4 K I N T R O
34. E I S E N E R Z
B Y L J A N D V I R G I L L
F I R S T P R E S E N T E D AT E V O K E 2 0 1 9
4 K I N T R O
35. O N E O F T H E S E D AY S
B Y L O O N I E S
F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 8
8 K I N T R O
36. A P O L L O 2 1 : N O
S I G N A L
B Y A S T R O I D E A
F I R S T P R E S E N T E D AT R E V I S I O N 2 0 2 0
2 5 6 B Y T E I N T R O
37. O L D S K O O L V S . N E W S K O O L
Coexistence of old and new platforms - even after 30 years
C64, ZX Spectrum, Atari, Amiga, Gameboy, etc.
38. H U M A N T R A F F I C
B Y G H O S T O W N + L O O N I E S
F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 1
A M I G A D E M O
39. K N O W H O W T O FA K E
Pre calculated effects and trickery to achieve your goal - more so on old or
low-spec platforms
Use of animations and lower resolution
40. C O D A
B Y A B Y S S
F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 9
A M I G A I N T R O
41. M E M E N T O M O R I
B Y G E N E S I S P R O J E C T
F I R S T P R E S E N T E D AT F U N C T I O N 2 0 2 0
C 6 4 D E M O
42. O T H E R A R E A S
G R A P H I C S
Highly active graphics scene
Modern and Oldskool graphics
Paintover and animated gif competitions
4k executable graphics
ASCII / ANSI / PETSCII
51. O T H E R A R E A S
M U S I C P R O D U C T I O N
Variety of different competitions
Oldskool, executable, tracked and normal music productions
52. P R O F E S S I O N A L T R A C K E R
B Y D AY T R I P P E R &
H 0 F F M A N
F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 4
T R A C K E D M U S I C
53. O T H E R A R E A S
A N I M AT I O N A N D V I D E O
Part of Demoscene competitions for many years
3d rendered, stop-motion, short films, etc.
54. L I G H T A N D M A G I C
B Y G A S P O D E
F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 4
A N I M AT I O N / V I D E O
55. O T H E R A R E A S
G A M E D E V E L O P M E N T
Growing interest in the past; decreasing since the existence of game jams
Sometimes also with a size limit (96k)
56. H O S P I TA L H E R O
B Y H A C K E F U F F E L
F I R S T P R E S E N T E D AT R E V I S I O N 2 0 2 0
G A M E
57. S U M O T O R I D R E A M S
B Y A R C H E E
F I R S T P R E S E N T E D AT B R E A K P O I N T 2 0 0 7
G A M E
58. O T H E R A R E A S
W I L D
Things that dont fit in the rest of the categories at a given party
Can basically be anything :)
59. PA R A L L E L O G R A M
B Y L F T
F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 2
W I L D
60. P I X E L C U B E
B Y L O K K O L O R I
F I R S T P R E S E N T E D AT F U N C T I O N 2 0 1 8
W I L D
61. I N T E R N AT I O N A L
C O L L A B O R AT I O N
R E V I S I O N 2 0 2 1
62. T E A M
Code
Graphics
Music
Direction
Coordination
63. C O M M U N I C AT I O N
Skype, discord, IRC
Code repositories, dropbox-like syncing services
Direct communication
64. P R O D U C T I O N
Detailing of the overall concept
Production of assets
Production of the soundtrack
Cut and audio syncing
Post production and polishing
65. M E G A L A C T I C
B Y S C H E N G E N A L L S TA R S
F I R S T P R E S E N T E D AT T H E U LT I M AT E M E E T I N G
2 0 1 3
D E M O
66. WA N T T O B E A PA R T O F I T ?
R E V I S I O N 2 0 2 1
67. B E A PA R T O F I T
Visit demoparties (demoparty.net)
Download and watch demos (pouet.net / demozoo.org)
Demoscene discord (discord.gg/tzVjTDVC)
#revision on IRCNET
Demoscene webradio (scenesat.com)
Youtube (various channels, just search for demoscene)
68. T H A N K Y O U !
N O W O N W I T H T H E P R O G R A M
R E V I S I O N 2 0 2 1
69. B O N U S C O N T E N T
M O R E A W E S O M E D E M O S F O R Y O U
R E V I S I O N 2 0 2 1
70. D Y I N G S TA R S
B Y O R A N G E
F I R S T P R E S E N T E D AT A S S E M B LY 2 0 1 8
D E M O
71. A B S T R A C T
B Y T O C H K A
F I R S T P R E S E N T E D AT E V O K E 2 0 1 7
A N I M AT I O N / V I D E O
72. G A I A M A C H I N A
B Y A P P R O X I M AT E
F I R S T P R E S E N T E D AT R E V I S I O N 2 0 1 2
6 4 K I N T R O
73. M I N I M
B Y A LTA I R
F I R S T P R E S E N T E D AT X E N I U M 2 0 1 9
D E M O
74. F R - M I N U S - 0 9 :
H U M A N S O U R C E S
B Y FA R B R A U S C H
F I R S T P R E S E N T E D AT T H E U LT I M AT E M E E T I N G 2 0 0 7
D E M O